Learn what behaviors are and how you can use different types of triggers with actions to create a behavior and make your assets in Adobe Aero interactive.


A behavior is the combination of a trigger and an action. Unlike static forms of media like photos or videos, when content is interactive, it draws the viewer of the experience into the scene and makes it so that the actions they take are rewarded by moments of delight and impact.


How to apply a behavior to an object

  1. Select the object and tap the Behaviors tool from the Toolbar.

  2. Set a trigger from the Behaviors panel.

  3. Set an action and other options like subject, duration, delay, and more.

  4. Tap the check mark in the lower right to apply the behavior string.


If you are working on desktop, skip Step 4 and proceed to Preview a behavior.

Preview a behavior

There are two ways to preview an action before you share with viewers.

  • You can use the Play button on each action panel to review just the isolated action you are working on at the moment. 
  • To see the whole experience and how it will feel for the viewer, go to Preview mode. Use your own taps and movements to simulate other triggers to drive playback of the interactivity.

Want to know more about behaviors?

  • You can apply multiple actions to play one after the other. Set the action for one object to trigger an action for the other object. For example, on the touch of object A, set the object B to animate. 
  • You can also have multiple triggers in a single behavior. Tap the + trigger button to start a new row. For example, you can start one string of actions from a tap trigger, with another string of actions from an enter proximity trigger.


You can choose a trigger to execute the action that you have chosen for your object. For example, if you set the trigger as touch, then the selected action is applied when you touch the object.

  1. Select an object and tap Behaviors from the Toolbar.
  2. Set a suitable trigger.

You can choose from the below triggers:

Start Apply the selected action when the scene begins.
Tap Tap the object to play the action.
Enter Proximity Enter a defined distance of the object to play the action.


You can set an action, that occurs when you activate a trigger. For example, if you set the trigger as start and the action as bounce, then the object bounces when the scene starts.

You can choose from the below actions:

Play Animation

Apply an animation that comes with the imported object.

Play Audio Adds audio to your asset.
Aim Faces you (viewer) irrespective of the direction selected.


Bounce the object up and down.


Hide the object.

Look at

Rotate the object to aim at you (the viewer). This action is useful for signage so that the sign is facing toward the viewer of the experience. 


Move the object by set distance. 


Scale the object by set amount.


Spin the object 360 degrees.


Rotate the object by set amount.


Enable the object to orbit in a circle around another designated object.


Unhide the object.


Set delays between actions. 

Record animation

Use your device to direct the path of movement for the object. The path is then recorded and can be played back. You can initiate this mode from the animation action block. If you import an object with an embedded animation, you can add additional recorded animation and select one of them to play.

Open URL Redirect to a website from within the app.

What's next?

We've got you covered on how to make your assets interactive. You can now share your AR creations, or collaborate with others to work on Adobe Aero files.

Have a question or an idea?

If you have a question to ask or an idea to share, come and participate in Adobe Aero Community. We would love to hear from you. 

Don’t forget to showcase your work on Behance and seek inspiration from others' work as well.