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Planning and setup

  1. After Effects User Guide
  2. Beta releases
    1. Beta Program Overview
    2. After Effects Beta Home
  3. Getting started
    1. Get started with After Effects
    2. What's new in After Effects 
    3. Release Notes | After Effects
    4. After Effects system requirements
    5. Keyboard shortcuts in After Effects
    6. Supported File formats | After Effects
    7. Hardware recommendations
    8. After Effects for Apple silicon
    9. Planning and setup
  4. Workspaces
    1. General user interface items
    2. Get to know After Effects interface
    3. Workflows
    4. Workspaces, panels, and viewers
  5. Projects and compositions
    1. Projects
    2. Composition basics
    3. Precomposing, nesting, and pre-rendering
    4. View detailed performance information with the Composition Profiler
    5. CINEMA 4D Composition Renderer
  6. Importing footage
    1. Preparing and importing still images
    2. Importing from After Effects and Adobe Premiere Pro
    3. Importing and interpreting video and audio
    4. Preparing and importing 3D image files
    5. Importing and interpreting footage items
    6. Working with footage items
    7. Detect edit points using Scene Edit Detection
    8. XMP metadata
  7. Text and Graphics
    1. Text
      1. Formatting characters and the Character panel
      2. Text effects
      3. Creating and editing text layers
      4. Formatting paragraphs and the Paragraph panel
      5. Extruding text and shape layers
      6. Animating text
      7. Examples and resources for text animation
      8. Live Text Templates
    2. Motion Graphics
      1. Work with Motion Graphics templates in After Effects
      2. Use expressions to create drop-down lists in Motion Graphics templates
      3. Work with Essential Properties to create Motion Graphics templates
      4. Replace images and videos in Motion Graphics templates and Essential Properties
      5. Animate faster and easier using the Properties panel
  8. Drawing, Painting, and Paths
    1. Overview of shape layers, paths, and vector graphics
    2. Paint tools: Brush, Clone Stamp, and Eraser
    3. Taper shape strokes
    4. Shape attributes, paint operations, and path operations for shape layers
    5. Use Offset Paths shape effect to alter shapes
    6. Creating shapes
    7. Create masks
    8. Remove objects from your videos with the Content-Aware Fill panel
    9. Roto Brush and Refine Matte
  9. Layers, Markers, and Camera
    1. Selecting and arranging layers
    2. Blending modes and layer styles
    3. 3D layers
    4. Layer properties
    5. Creating layers
    6. Managing layers
    7. Layer markers and composition markers
    8. Cameras, lights, and points of interest
  10. Animation, Keyframes, Motion Tracking, and Keying
    1. Animation
      1. Animation basics
      2. Animating with Puppet tools
      3. Managing and animating shape paths and masks
      4. Animating Sketch and Capture shapes using After Effects
      5. Assorted animation tools
      6. Work with Data-driven animation
    2. Keyframe
      1. Keyframe interpolation
      2. Setting, selecting, and deleting keyframes
      3. Editing, moving, and copying keyframes
    3. Motion tracking
      1. Tracking and stabilizing motion
      2. Face Tracking
      3. Mask Tracking
      4. Mask Reference
      5. Speed
      6. Time-stretching and time-remapping
      7. Timecode and time display units
    4. Keying
      1. Keying
      2. Keying effects
  11. Transparency and Compositing
    1. Compositing and transparency overview and resources
    2. Alpha channels and masks
    3. Track Mattes and Traveling Mattes
  12. Adjusting color
    1. Color basics
    2. Color management
    3. Color Correction effects
    4. OpenColorIO and ACES color management
  13. Effects and Animation Presets
    1. Effects and animation presets overview
    2. Effect list
    3. Effect Manager
    4. Simulation effects
    5. Stylize effects
    6. Audio effects
    7. Distort effects
    8. Perspective effects
    9. Channel effects
    10. Generate effects
    11. Time effects
    12. Transition effects
    13. The Rolling Shutter Repair effect
    14. Blur and Sharpen effects
    15. 3D Channel effects
    16. Utility effects
    17. Matte effects
    18. Noise and Grain effects
    19. Detail-preserving Upscale effect
    20. Obsolete effects
  14. Expressions and Automation
    1. Expressions
      1. Expression basics
      2. Understanding the expression language
      3. Using expression controls
      4. Syntax differences between the JavaScript and Legacy ExtendScript expression engines
      5. Editing expressions
      6. Expression errors
      7. Using the Expressions editor
      8. Use expressions to edit and access text properties
      9. Expression language reference
      10. Expression examples
    2. Automation
      1. Automation
      2. Scripts
  15. Immersive video, VR, and 3D
    1. Construct VR environments in After Effects
    2. Apply immersive video effects
    3. Compositing tools for VR/360 videos
    4. Advanced 3D Renderer
    5. Import and add 3D models to your composition
    6. Import 3D models from Creative Cloud Libraries
    7. Image-Based Lighting
    8. Extract and animate lights and cameras from 3D models
    9. Tracking 3D camera movement
    10. Cast and accept shadows
    11. Embedded 3D model animations
    12. Shadow Catcher
    13. 3D depth data extraction
    14. Modify materials properties of a 3D layer
    15. Work in 3D Design Space
    16. 3D Transform Gizmos
    17. Do more with 3D animation
    18. Preview changes to 3D designs real time with the Mercury 3D engine
    19. Add responsive design to your graphics 
  16. Views and Previews
    1. Previewing
    2. Video preview with Mercury Transmit
    3. Modifying and using views
  17. Rendering and Exporting
    1. Basics of rendering and exporting
    2. H.264 Encoding in After Effects
    3. Export an After Effects project as an Adobe Premiere Pro project
    4. Converting movies
    5. Multi-frame rendering
    6. Automated rendering and network rendering
    7. Rendering and exporting still images and still-image sequences
    8. Using the GoPro CineForm codec in After Effects
  18. Working with other applications
    1. Dynamic Link and After Effects
    2. Working with After Effects and other applications
      1. Export After Effects project as Premiere Pro project
    3. Sync Settings in After Effects
    4. Creative Cloud Libraries in After Effects
    5. Plug-ins
    6. Cinema 4D and Cineware
  19. Collaboration: Frame.io, and Team Projects
    1. Collaboration in Premiere Pro and After Effects
    2. Frame.io
      1. Install and activate Frame.io
      2. Use Frame.io with Premiere Pro and After Effects
      3. Frequently asked questions
    3. Team Projects
      1. Get Started with Team Projects
      2. Create a Team Project
      3. Collaborate with Team Projects
  20. Memory, storage, performance
    1. Memory and storage
    2. How After Effects handles low memory issues while previewing    
    3. Improve performance
    4. Preferences
    5. GPU and GPU driver requirements for After Effects
  21. Knowledge Base
    1. Known issues
    2. Fixed issues
    3. Frequently asked questions
    4. After Effects and macOS Ventura
    5. How After Effects handles low memory issues while previewing

Planning your work

Correct project settings, preparation of footage, and initial composition settings can help you to avoid errors and unexpected results when rendering your final output movie. Before you begin, think about the kind of work you intend to do in After Effects and the kind of output you plan to create. After you have planned your project and made some basic decisions about project settings, you are ready to start importing footage and assembling compositions from layers based on that footage.

The best way to ensure that your movie is suitable for a specific medium is to render a test movie and view it using the same type of equipment as your audience. It's best to do such tests before you have completed the difficult and time-consuming parts of your work, to uncover problems early.

Aharon Rabinowitz provides an article on the Creative COW website about planning your project with the final delivery specifications in mind.

For more information about encoding and compression options, see this FAQ entry: "FAQ: What is the best format for rendering and exporting from After Effects?"

Storyboards and scripts (screenplays)

Your movie or video production project often starts with the pre-production tasks of writing a script (screenplay) and creating storyboards, which then effectively guide you through your production (shooting) and post-production (editing, soundtrack, visual effects, and so on) stages.

You can use Adobe Story to collaboratively write and manage screenplays and dynamically generate shooting scripts, shooting schedules, character lists, shot lists, and more from your script using metadata. You can also generate specific metadata-based reports during the editing phase from Adobe Story. Adobe Photoshop and Adobe Illustrator help you create storyboards based on your script for shooting your movie or video. 

Acquiring, choosing, and preparing footage

Before importing footage, first decide which media and formats to use for your finished movies, and then determine the best settings for your source material. Often, it's best to prepare footage before importing it into After Effects.

For example, if you want an image to fill your composition frame, configure the image in Adobe Photoshop so that the image size and pixel aspect ratio match the composition size and pixel aspect ratio. If the image is too large when you import it into After Effects, you increase the memory and processor requirements of the compositions that use it. If the image is too small, you lose image quality when you scale it to the desired size. See Pixel aspect ratio and frame aspect ratio.

If you can shoot footage with consistent lighting and colors—and otherwise prevent the need to do tedious utility work in post-production—then you have more time for creative work.

If possible, use uncompressed footage or footage encoded with lossless compression. Lossless compression produces better results for operations, such as keying and motion tracking because the compression is reversible, whereas lossy compression discards some data that cannot be restored (generation loss). Certain kinds of compression—such as the compression used in MPEG-2 or MPEG-4 camera formats—are especially bad for color keying, because they discard the subtle differences in color that you depend on for good bluescreen or greenscreen keying. It's often best to wait until the final rendering phase to use compression other than lossless compression. See Keying introduction and resources.

If possible, use footage with a frame rate that matches that of your output, so that After Effects doesn't have to use frame blending or similar methods to fill in missing frames. See Frame rate.

The kind of work that you do in After Effects and the kind of output movie that you want to create can even influence how you shoot and acquire your footage. For example, if you know that you want to animate using motion tracking, consider shooting your scene in a manner that optimizes for motion tracking—for example, using tracking markers. See Motion tracking workflow.

Also consider shooting at a larger frame size than what you need for final delivery if you want "head-room" for post-production, whether for fake pans and zooms, or for stabilization.

Project settings

Project settings fall into three basic categories: how time is displayed in the project, how color data is treated in the project, and what sampling rate to use for audio. Of these settings, it is important to think about the color settings before you do much work in your project, because they determine how color data is interpreted as you import footage files, how color calculations are performed as you work, and how color data is converted for final output. See Color management and Timecode and time display units.

If you enable color management for your project, the colors that you see are the same colors that your audience see when they view the movie that you create.

Piezīme.

Click the color depth indicator at the bottom of the Project panel to open the Project Settings dialog box. Alt-click (Windows) or Option-click (Mac OS) to cycle through color bit depths: 8 bpc, 16 bpc, and 32 bpc. See Color depth and high dynamic range color.

Composition settings

After you prepare and import footage items, you use these footage items to create layers in a composition, where you animate and apply effects. When you create a composition, specify composition settings such as resolution, frame size, and pixel aspect ratio for your final rendered output. Although you can change composition settings at any time, it's best to set them correctly as you create each composition to avoid unexpected results in your final rendered output. For example, the composition frame size should be the image size in the playback medium. See Composition settings.

Piezīme.

If you are rendering and exporting a composition to more than one media format, always match the pixel dimensions for your composition to the largest pixel dimensions used for your output. Later, you can use output modules in the Render Queue panel to encode and export a separate version of the composition for each format. See Output modules and output module settings.

Performance, memory, and storage considerations

If you work with large compositions, make sure that you configure After Effects and your computer to maximize performance. Complex compositions can require a large amount of memory to render, and the rendered movies can take a large amount of disk space to store. Before you attempt to render a three-hour movie, make sure that you have the disk space available to store it. See Storage requirements for output files.

If your source footage files are on a slow disk drive (or across a slow network connection), then performance is affected. When possible, keep the source footage files for your project on a fast local disk drive. Ideally, you have three drives: one for source footage files, one from which the application runs, and one for rendered output.

For more information, see Improve performance and Memory & Multiprocessing preferences.

Planning for playback on computer monitors and mobile devices

When you create a movie for playback on a computer or a mobile device—whether downloaded from the Web, played from a media drive, or streamed from a site—specify composition settings, render settings, and output module settings that keep file size low without compromising on the intended delivery quality. Consider that a movie with a high data rate may not play well on older devices. Similarly, a large movie may take a long time to download over a slower data network.

When rendering your final movie, choose a file type and encoder appropriate for the final media. The corresponding decoder must be available on the system used by your intended audience; otherwise they will not be able to play the movie. Common codecs (encoders/decoders) include the codecs installed with media players such as Flash Player, Windows Media Player, and QuickTime Player.

Adobe Media Encoder CC offers presets that contain predefined settings for various platforms and formats for mobile devices, broadcast, cinema, web video, and so on. For more details about Media Encoder presets, see Using the Preset Browser.  

For more information on rendering and exporting in After Effects, see Basics of rendering and exporting.

The article Exporting for the Web and mobile devices covers some important tips related to exporting your videos for Web and mobile devices.

For more information about encoding and compression options for After Effects, see this FAQ entry: "FAQ: What is the best format for rendering and exporting from After Effects?"

Mobile devices

Many of the considerations for creating movies for playback on mobile devices, such as mobile phones and tablets, are similar to the considerations for creating movies for playback on computers—but the limitations are even more extreme. Because the amount of storage (disk space) and processor power can vary for mobile phones, file size and data rate for movies must be even more tightly controlled.

Screen dimensions, video frame rates, and color gamuts vary greatly from one mobile device to another. 

Piezīme.

Use these tips when shooting video for mobile devices:

  • Tight shots are better. It's hard to see a face on a tiny screen unless it's shot in relative close-up.
  • Light your subjects well, and keep them separated from the background; keep the colors and brightness values between background and subject different.
  • Avoid excessive zooming and rolling, which hinder temporal compression schemes.
  • Because stable (non-shaky) video is easier to compress, shoot video with a tripod to minimize the shaking of the camera.
  • Avoid using auto-focus and auto-exposure features. When these features engage, they change the appearance of all of the pixels in an image from one frame to the next, making compression using interframe encoding schemes less efficient.
Piezīme.

Use these tips when working in After Effects (for mobile devices):

  • Use a lower frame rate (12-24 fps) for mobile devices.
  • Use motion-stabilization tools and noise-reduction or blur effects before rendering to final output, to aid the compressor in reducing file size.
  • Match the color palette to the mobile devices that you are targeting. Mobile devices, in general, have a limited color gamut.
  • Consider using cuts and other fast transitions instead of zooming in and out or using fades and dissolves. Fast cuts also make compression easier.

 

 

Cross-platform project considerations

After Effects project files are compatible with Mac OS and Windows operating systems, but some factors—mostly regarding the locations and naming of footage files and support files—can affect the ease of working with the same project across platforms.

Project file paths

When you move a project file to a different computer and open it, After Effects attempts to locate the project's footage files as follows: After Effects first searches the folder in which the project file is located; second, it searches the file's original path or folder location; finally, it searches the root of the directory where the project is located.

If you are building cross-platform projects, it's best if the full paths have the same names on Mac OS and Windows systems. If the footage and the project are on different volumes, make sure that the appropriate volume is mounted before opening the project and that network volume names are the same on both systems.

It's best to store footage in the same folder as the project file or in another folder within that folder. Here's a sample hierarchy:

/newproject/project_file.aep

/newproject/source/footage1.psd

/newproject/source/footage2.avi

You can then copy the new project folder in its entirety across platforms, and After Effects properly locates all the footage.

Piezīme.

Use the Collect Files feature to gather copies of all the files in a project into a single folder. You can then move the folder containing the copied project to the other platform. See Collect files in one location.

File-naming conventions

Name your footage and project files with the appropriate filename extensions, such as .mov for QuickTime movies and .aep for After Effects projects. For using files on the Web, be sure that filenames adhere to applicable conventions for extensions and paths.

Supported file types

Some file types are supported on one platform but not others. See Supported import formats and Supported output formats.

Resources

Ensure that all fonts, effects, codecs, and other resources are available on both systems. Such resources are often plug-ins.

If you use a native After Effects effect in a project on one operating system, the effect still works on the other operating system to which you've transferred your project. However, some third-party effects and other third-party plug-ins may not continue to operate, even if you have versions of these plug-ins on the target system. In such cases, you may need to reapply some third-party effects.

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