Summary of what this application is, how to download and install it, and getting started using Character Animator to animate your puppets.
Character Animator enables expressive, high-quality performance-based animation. It’s so fast, it can even be used live.
Character Animator allows you to import artwork from Adobe Photoshop or Adobe Illustrator, and breathe life into them. You do so by first capturing your performance using a camera, microphone, keyboard, mouse, or touch screen. While you are performing, Character Animator captures your facial expressions and body movements.
For more information about the latest release, see What’s new in Adobe Character Animator.
Character Animator is for anyone who wants to create a character and make it come alive! It helps you to rig a character, create puppets by modifying built-in character templates, by importing your Photoshop and Illustrator characters, or by using new Sensei-powered Characterizer. Character Animator is for everyone from the aspiring to professional animator, video content creator, educators, gamers, graphic designers, or illustrators who work in the media and entertainment industry and require fast-turn animation as a part of their overall workflow. This tool also allows you to host live interaction between characters and fans.
A Character Animator project is a collection of puppets, scenes, and supporting items (for example, artwork and audio files). You can create separate projects to organize related work, such as for an episode of a cartoon or for a specific client. Each project is stored on disk as a separate folder.
For more information, see Projects.
There are different ways in which you can create your first character. You can choose to use a template puppet, create a new character using Characterizer, or by creating your own puppet.
You can choose to use the templates available from the Character Animator Home screen. Choose a template puppet from the Home screen, and start animating it. To open the artwork automatically in Photoshop/Illustrator, use the Edit Original command on the puppet, or hold down Command (macOS) / Ctrl (Windows) while clicking the example puppet.
Use Characterizer to easily create a custom puppet based on your facial expressions and reference art. Click Open Characterizer in the Home screen to get started. For more information, see Create puppet using Characterizer.
You can also create a puppet with your own art by importing a multi-layered Photoshop or Illustrator file. Character Animator can import multi-layered Photoshop and Illustrator files representing the structural pieces (head, eyes, mouth shapes, and so forth) of a character. The selected file is imported and a puppet appears in the Rig panel. The structure in the Photoshop or Illustrator document determines the structure of the puppet. Note that it is very important that the puppet is made according to the standards required for rigging it. Watch this tutorial for more information.
Place yourself at a comfortable distance from the webcam. Enable the Camera input and Body tracker Input, then click Calibrate. Try moving and rotating your head from side to side, making different facial features, blinking, and talking. Use your mouse to drag near the character’s arms. Powered by Adobe Sensei, Body Tracker automatically detects human body movement using a web cam and applies it to your character in real time to create animation. For example, you can track your arms, torso, and legs automatically.
For more information, see Recording and playback.
A puppet has behaviors, capabilities that let you control its movement, deformation, appearance, and other attributes. Behaviors allow you to add expressive control to your puppets. Some behaviors use external controls, such as the webcam or audio or mouse input.
Face tracking is an example of a behavior, and so is walk. Adjust behavior parameters to modify and rehearse how the puppet moves, appears, and reacts. Most behaviors have parameters that let you customize the results.
For more information, see Control puppets using behaviors.
After you have recorded the scene, using Dynamic Link, you can open a scene directly in After Effects or Premiere Pro and keep a live connection to the original scene in Character Animator. Changes to the scene in Character Animator are automatically reflected when switching back to After Effects or Premiere Pro.
You can export directly to Adobe Media Encoder, or to a PNG sequence and WAV file. The exported movie file can be played back immediately.
For more information, see Export.
You can also broadcast a scene live to external devices or applications.
For more information about streaming and setting up your system for streaming, see that Stream a scene live.