Importing an AI file into
the library is similar to importing to the Stage, the difference
being that the entire AI file is encapsulated as a Flash Pro symbol. The content is imported
into the library and organized by the layering and grouping structure
of the AI file.
When you import an AI file into the library,
the root folder uses the name of the AI file. After the AI file
is imported into the library, you can change the name of the root
folder, or move the layers out of the folder.
note: The Library panel
orders the contents of the imported AI file alphabetically. The hierarchical
grouping and folder structure remains the same, but the library
reorders them alphabetically.
When converting AI layers
to keyframes, the AI file is imported as a movie clip; converting
the AI layers to Flash layers, or as a single Flash layer, imports
the AI file as a graphic symbol. The resulting movie clip or graphic
symbol contains all of the content of the AI file imported to its
timeline, as if the content were imported to the Stage. Almost all
movie clips have a bitmap or other asset associated with them. To
minimize confusion and naming conflicts, these assets are stored
in an Assets folder in the same folder as the movie clip.
note: When
you import to the library, the AI file's contents are imported to
the movie clip's timeline, not the main Flash Pro timeline.