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Dimension assets for Adobe Aero

Learn how to use Dimension with Adobe Aero.

Using Dimension with Adobe Aero

  1. Create a scene in Adobe Dimension. Check out Getting Started tutorials if you’re new to using Dimension.

    Create a Dimension scene

  2. Select the object(s) you want to use in Adobe Aero.

    Select an object in Dimension

  3. Select the command File > Export > Selected for Aero.

    Export option - Selected for Aero

  4. Dimension automatically prepares your content for use in Adobe Aero.

    Export for Aero

  5. After the processing step, choose a location to save your file. The default location for Adobe Aero is Creative Cloud Files, which can sync to your mobile device.

    Choose a save location

  6. Open the Adobe Aero and follow the process for importing content. Add behaviors, interactions, and animations to your 3D content. To learn more about using Adobe Aero, see Adobe Aero user guide.

    Aero import

Tips to work with Dimension and Aero

Dimension does some work to make your assets mobile-ready, but there are a few things that help you use your assets in Aero more easily! To learn more, see How to Prepare 3D Content for Aero.


Materials define the way a 3D surface looks and reacts to lighting. Dimension and Aero share some similar material properties, but also have some unique differences.

Here are the changes that occur while moving from Dimension to Aero:

  • Translucency: Aero does not support translucency currently. Glass, plastic, liquids, and other translucent material effects do not get preserved. Using plastics, metals, fabrics, woods, and other hard-surface materials provide the best results between Dimension and Aero.
  • Decals: Decals are flattened into the material on export and may be scaled down to a lower resolution.
  • Textures: Textures get downsized to make the assets perform better on mobile devices. The downsizing takes between a maximum texture size of 2048 and a minimum texture size of 256.

Object hierarchy

Once your objects leave Dimension, they are treated as a single object in Aero — meaning you can’t add behaviors to each piece. If you have two objects you wish to use in Aero, select and export each object individually to maintain them as unique objects.

What's next?

Learn how to import assets in Adobe Aero and then place the asset, edit the scene, and add interactivity.

Have a question or an idea?

Ask questions or suggest ideas in Adobe Aero's Support Community

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