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Working with Custom Platform Support Plug-in

  1. Adobe Animate User Guide
  2. Introduction to Animate
    1. What's New in Animate
    2. Visual Glossary
    3. Animate system requirements
    4. Animate keyboard shortcuts
    5. Work with Multiple File Types in Animate
  3. Animation
    1. Animation basics in Animate
    2. How to use frames and keyframes in Animate
    3. Frame-by-frame animation in Animate
    4. How to work with classic tween animation in Animate
    5. Brush Tool
    6. Motion Guide
    7. Motion tween and ActionScript 3.0
    8. About Motion Tween Animation
    9. Motion tween animations
    10. Creating a Motion tween animation
    11. Using property keyframes
    12. Animate position with a tween
    13. How to edit motion tweens using Motion Editor
    14. Editing the motion path of a tween animation
    15. Manipulating motion tweens
    16. Adding custom eases
    17. Creating and applying Motion presets
    18. Setting up animation tween spans
    19. Working with Motion tweens saved as XML files
    20. Motion tweens vs Classic tweens
    21. Shape tweening
    22. Using Bone tool animation in Animate
    23. Work with character rigging in Animate
    24. How to use mask layers in Adobe Animate
    25. How to work with scenes in Animate
  4. Interactivity
    1. How to create buttons with Animate
    2. Convert Animate projects to other document type formats
    3. Create and publish HTML5 Canvas documents in Animate
    4. Add interactivity with code snippets in Animate
    5. Creating custom HTML5 Components
    6. Using Components in HTML5 Canvas
    7. Creating custom Components: Examples
    8. Code Snippets for custom Components
    9. Best practices - Advertising with Animate
    10. Virtual Reality authoring and publishing
  5. Workspace and workflow
    1. Creating and managing Paint brushes
    2. Using Google fonts in HTML5 Canvas documents
    3. Using Creative Cloud Libraries and Adobe Animate
    4. Use the Stage and Tools panel for Animate
    5. Animate workflow and workspace
    6. Using web fonts in HTML5 Canvas documents
    7. Timelines and ActionScript
    8. Working with multiple timelines
    9. Set preferences
    10. Using Animate authoring panels
    11. Create timeline layers with Animate
    12. Export animations for mobile apps and game engines
    13. Moving and copying objects
    14. Templates
    15. Find and Replace in Animate
    16. Undo, redo, and the History panel
    17. Keyboard shortcuts
    18. How to use the timeline in Animate
    19. Creating HTML extensions
    20. Optimization options for Images and Animated GIFs
    21. Export settings for Images and GIFs
    22. Assets Panel in Animate
  6. Multimedia and Video
    1. Transforming and combining graphic objects in Animate
    2. Creating and working with symbol instances in Animate
    3. Image Trace
    4. How to use sound in Adobe Animate
    5. Exporting SVG files
    6. Create video files for use in Animate
    7. How to add a video in Animate
    8. Working with video cue points
    9. Draw and create objects with Animate
    10. Reshape lines and shapes
    11. Strokes, fills, and gradients with Animate CC
    12. Working with Adobe Premiere Pro and After Effects
    13. Color Panels in Animate CC
    14. Opening Flash CS6 files with Animate
    15. Work with classic text in Animate
    16. Placing artwork into Animate
    17. Imported bitmaps in Animate
    18. 3D graphics
    19. Working with symbols in Animate
    20. Draw lines & shapes with Adobe Animate
    21. Work with the libraries in Animate
    22. Exporting Sounds
    23. Selecting objects in Animate CC
    24. Working with Illustrator AI files in Animate
    25. Apply patterns with the Spray Brushtool
    26. Applying blend modes
    27. Arranging objects
    28. Automating tasks with the Commands menu
    29. Multilanguage text
    30. Using camera in Animate
    31. Using Animate with Adobe Scout
    32. Working with Fireworks files
    33. Graphic filters
    34. Sound and ActionScript
    35. Drawing preferences
    36. Drawing with the Pen tool
  7. Platforms
    1. Convert Animate projects to other document type formats
    2. Custom Platform Support
    3. Create and publish HTML5 Canvas documents in Animate
    4. Creating and publishing a WebGL document
    5. How to package applications for AIR for iOS
    6. Publishing AIR for Android applications
    7. Publishing for Adobe AIR for desktop
    8. ActionScript publish settings
    9. Best practices - Organizing ActionScript in an application
    10. How to use ActionScript with Animate
    11. Best practices - Accessibility guidelines
    12. Accessibility in the Animate workspace
    13. Writing and managing scripts
    14. Enabling Support for Custom Platforms
    15. Custom Platform Support Overview
    16. Creating accessible content
    17. Working with Custom Platform Support Plug-in
    18. Debugging ActionScript 3.0
    19. Enabling Support for Custom Platforms
  8. Exporting and Publishing
    1. How to export files from Animate CC
    2. OAM publishing
    3. Exporting SVG files
    4. Export graphics and videos with Animate
    5. Publishing AS3 documents
    6. Export animations for mobile apps and game engines
    7. Exporting Sounds
    8. Export QuickTime video files
    9. Controlling external video playback with ActionScript
    10. Best practices - Tips for creating content for mobile devices
    11. Best practices - Video conventions
    12. Best practices - SWF application authoring guidelines
    13. Best practices - Structuring FLA files
    14. Best Practices to optimize FLA files for Animate
    15. ActionScript publish settings
    16. Specify publish settings for Animate
    17. Exporting projector files
    18. Export Images and Animated GIFs
    19. HTML publishing templates
    20. Working with Adobe Premiere Pro and After Effects
    21. Quick share and publish your animations

Custom Platform Support plug-ins extend the Animate functionality to platforms that Animate does not support by default. Installing a custom platform support plug-in allows you to create graphics and animation in Animate and publish them the format that the plug-in supports. You can take advantage of the powerful graphics and animation tools in Animate to create your work in any platform of your choice, if you have a platform support plug-in for the that platform. To enable this capability, install the plug-in for the platform with Animate using one of the following methods:

  • Download the plug-in from the Adobe Add-ons page and install it using the Creative Cloud application.
  • If you have the plug-in as a ZXP package, install it using the Adobe Extension Manager application. 

Once installed, the plug-in adds a new document type to Animate. You can use a set of tools that the plug-in has enabled for the platform to create your work. While publishing your work, Animate uses the publish settings configured for the custom platform. 

Installing a custom platform support plug-in from the Add-ons page

You can acquire a custom platform support plug-in from the Adobe Add-ons site and install it as follows:
  1. Install and launch the Adobe Creative Cloud application. 
  2. Log in to the Adobe add-ons page with your Adobe ID and password.
  3. On the left panel, click Animate. The Animate add-ons available for purchase/download are listed. 
  4. Select the plug-in that supports your custom platform to view the details such as features supported and compatibility.
  5. On the add-on details page, purchase or download the plug-in. The plug-in is listed on the Adobe Creative Cloud app installed on your computer and a notification appears if it is successfully installed. 
  6. Launch Animate. The start page lists the custom platform as one of the document types. 

Installing the ZXP plug-in file

If you have the plug-in as a ZXP file, complete the following procedure to install the plug-in:

  1. Ensure that you have installed Animate CC 2014.1 or a later version.
  2. Download the Adobe Extension Manager CC plug-in from the Adobe Exchange page and install it on your computer.
  3. Double-click the <plug-in>.zxp file. The Adobe Extension Manager window appears.
  4. The Adobe Extension Manager displays the plug-in under Extensions if the plug-in is successfully installed.

Creating and publishing a custom platform document 

Use the following procedure to create and publish a document for a custom platform:

  1. Choose File > New. 

2. In the New Document dialog box, choose an intent of your choice from the tabs at the top of the screen such as Character Animation, Social, Game, Education, Ads, Web, and Advanced. Select the new document type added by the custom platform plug-in and click OK. You can see the following changes:

  • The document title displays <document-name>(Custom) 
  • The Properties panel displays the plug-in name along with publish settings and properties.
  • The tools panel displays the tools enabled by the plug-in.

3. Use the Animate authoring tools to create your animation content.

4. To view or change the publish settings for the custom platform, choose File > Publish Settings.

5. Choose File > Publish to publish your document.

 If you are a developer who wants to create plug-ins to support a custom platform on Animate, you can refer to the complete documentation of the Custom Platform Support development kit.


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