In Animate, select File > Publish Settings
- Adobe Animate User Guide
 - Introduction to Animate
 - Animation
  
- Animation basics in Animate
 - How to use frames and keyframes in Animate
 - Frame-by-frame animation in Animate
 - How to work with classic tween animation in Animate
 - Brush Tool
 - Motion Guide
 - Motion tween and ActionScript 3.0
 - About Motion Tween Animation
 - Motion tween animations
 - Creating a Motion tween animation
 - Using property keyframes
 - Animate position with a tween
 - How to edit motion tweens using Motion Editor
 - Editing the motion path of a tween animation
 - Manipulating motion tweens
 - Adding custom eases
 - Creating and applying Motion presets
 - Setting up animation tween spans
 - Working with Motion tweens saved as XML files
 - Motion tweens vs Classic tweens
 - Shape tweening
 - Using Bone tool animation in Animate
 - Work with character rigging in Animate
 - How to use mask layers in Adobe Animate
 - How to work with scenes in Animate
 
 - Interactivity
  
- How to create buttons with Animate
 - Convert Animate projects to other document type formats
 - Create and publish HTML5 Canvas documents in Animate
 - Add interactivity with code snippets in Animate
 - Creating custom HTML5 Components
 - Using Components in HTML5 Canvas
 - Creating custom Components: Examples
 - Code Snippets for custom Components
 - Best practices - Advertising with Animate
 - Virtual Reality authoring and publishing
 
 - Workspace and workflow
  
- Creating and managing Paint brushes
 - Using Google fonts in HTML5 Canvas documents
 - Using Creative Cloud Libraries and Adobe Animate
 - Use the Stage and Tools panel for Animate
 - Animate workflow and workspace
 - Using web fonts in HTML5 Canvas documents
 - Timelines and ActionScript
 - Working with multiple timelines
 - Set preferences
 - Using Animate authoring panels
 - Create timeline layers with Animate
 - Export animations for mobile apps and game engines
 - Moving and copying objects
 - Templates
 - Find and Replace in Animate
 - Undo, redo, and the History panel
 - Keyboard shortcuts
 - How to use the timeline in Animate
 - Creating HTML extensions
 - Optimization options for Images and Animated GIFs
 - Export settings for Images and GIFs
 - Assets Panel in Animate
 
 - Multimedia and Video
  
- Transforming and combining graphic objects in Animate
 - Creating and working with symbol instances in Animate
 - Image Trace
 - How to use sound in Adobe Animate
 - Exporting SVG files
 - Create video files for use in Animate
 - How to add a video in Animate
 - Draw and create objects with Animate
 - Reshape lines and shapes
 - Strokes, fills, and gradients with Animate CC
 - Working with Adobe Premiere Pro and After Effects
 - Color Panels in Animate CC
 - Opening Flash CS6 files with Animate
 - Work with classic text in Animate
 - Placing artwork into Animate
 - Imported bitmaps in Animate
 - 3D graphics
 - Working with symbols in Animate
 - Draw lines & shapes with Adobe Animate
 - Work with the libraries in Animate
 - Exporting Sounds
 - Selecting objects in Animate CC
 - Working with Illustrator AI files in Animate
 - Applying blend modes
 - Arranging objects
 - Automating tasks with the Commands menu
 - Multilanguage text
 - Using camera in Animate
 - Graphic filters
 - Sound and ActionScript
 - Drawing preferences
 - Drawing with the Pen tool
 
 - Platforms
  
- Convert Animate projects to other document type formats
 - Custom Platform Support
 - Create and publish HTML5 Canvas documents in Animate
 - Creating and publishing a WebGL document
 - How to package applications for AIR for iOS
 - Publishing AIR for Android applications
 - Publishing for Adobe AIR for desktop
 - ActionScript publish settings
 - Best practices - Organizing ActionScript in an application
 - How to use ActionScript with Animate
 - Accessibility in the Animate workspace
 - Writing and managing scripts
 - Enabling Support for Custom Platforms
 - Custom Platform Support Overview
 - Working with Custom Platform Support Plug-in
 - Debugging ActionScript 3.0
 - Enabling Support for Custom Platforms
 
 - Exporting and Publishing
  
- How to export files from Animate CC
 - OAM publishing
 - Exporting SVG files
 - Export graphics and videos with Animate
 - Publishing AS3 documents
 - Export animations for mobile apps and game engines
 - Exporting Sounds
 - Best practices - Tips for creating content for mobile devices
 - Best practices - Video conventions
 - Best practices - SWF application authoring guidelines
 - Best practices - Structuring FLA files
 - Best Practices to optimize FLA files for Animate
 - ActionScript publish settings
 - Specify publish settings for Animate
 - Exporting projector files
 - Export Images and Animated GIFs
 - HTML publishing templates
 - Working with Adobe Premiere Pro and After Effects
 - Quick share and publish your animations
 
 - Troubleshooting
 
Projectors are Animate files that contain both the published SWF file and Flash Player file. Projectors can play like a normal application, without the need for a web browser, the Flash Player plug-in, Adobe AIR, or any other platform runtimes.
Animate allows you to publish projectors for Windows and MAC operating systems. When exported, a projector file is generated as .exe for Windows and .app for MAC.
 
The Export as Projector feature was deprecated in the June 2013 release, and has been re-enabled in the June 2014 release.
Exporting Projector files
To export projector files from Animate, perform the following steps:
- 
    
Publish Settings dialog Publish Settings dialog  - 
    
Select any of the following options:
- Win Projector to create an .exe file that can be run on Windows computer.
 - Mac Projector to create an .app file that can be run on MAC.
 
 - 
    
Type the output filename in Output name text field. To navigate and specify a location where you want to save the Projector file, click the folder icon.
 - 
    
Click Publish to export the projector file.
 
 Projector files cannot be exported for HTML5 Canvas or WebGL (preview) document types.