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Motion Guide

  1. Adobe Animate User Guide
  2. Introduction to Animate
    1. What's New in Animate
    2. Visual Glossary
    3. Animate system requirements
    4. Animate keyboard shortcuts
    5. Work with Multiple File Types in Animate
  3. Animation
    1. Animation basics in Animate
    2. How to use frames and keyframes in Animate
    3. Frame-by-frame animation in Animate
    4. How to work with classic tween animation in Animate
    5. Brush Tool
    6. Motion Guide
    7. Motion tween and ActionScript 3.0
    8. About Motion Tween Animation
    9. Motion tween animations
    10. Creating a Motion tween animation
    11. Using property keyframes
    12. Animate position with a tween
    13. How to edit motion tweens using Motion Editor
    14. Editing the motion path of a tween animation
    15. Manipulating motion tweens
    16. Adding custom eases
    17. Creating and applying Motion presets
    18. Setting up animation tween spans
    19. Working with Motion tweens saved as XML files
    20. Motion tweens vs Classic tweens
    21. Shape tweening
    22. Using Bone tool animation in Animate
    23. Work with character rigging in Animate
    24. How to use mask layers in Adobe Animate
    25. How to work with scenes in Animate
  4. Interactivity
    1. How to create buttons with Animate
    2. Convert Animate projects to other document type formats
    3. Create and publish HTML5 Canvas documents in Animate
    4. Add interactivity with code snippets in Animate
    5. Creating custom HTML5 Components
    6. Using Components in HTML5 Canvas
    7. Creating custom Components: Examples
    8. Code Snippets for custom Components
    9. Best practices - Advertising with Animate
    10. Virtual Reality authoring and publishing
  5. Workspace and workflow
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    17. Keyboard shortcuts
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    19. Creating HTML extensions
    20. Optimization options for Images and Animated GIFs
    21. Export settings for Images and GIFs
    22. Assets Panel in Animate
  6. Multimedia and Video
    1. Transforming and combining graphic objects in Animate
    2. Creating and working with symbol instances in Animate
    3. Image Trace
    4. How to use sound in Adobe Animate
    5. Exporting SVG files
    6. Create video files for use in Animate
    7. How to add a video in Animate
    8. Draw and create objects with Animate
    9. Reshape lines and shapes
    10. Strokes, fills, and gradients with Animate CC
    11. Working with Adobe Premiere Pro and After Effects
    12. Color Panels in Animate CC
    13. Opening Flash CS6 files with Animate
    14. Work with classic text in Animate
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    18. Working with symbols in Animate
    19. Draw lines & shapes with Adobe Animate
    20. Work with the libraries in Animate
    21. Exporting Sounds
    22. Selecting objects in Animate CC
    23. Working with Illustrator AI files in Animate
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    27. Multilanguage text
    28. Using camera in Animate
    29. Graphic filters
    30. Sound and ActionScript
    31. Drawing preferences
    32. Drawing with the Pen tool
  7. Platforms
    1. Convert Animate projects to other document type formats
    2. Custom Platform Support
    3. Create and publish HTML5 Canvas documents in Animate
    4. Creating and publishing a WebGL document
    5. How to package applications for AIR for iOS
    6. Publishing AIR for Android applications
    7. Publishing for Adobe AIR for desktop
    8. ActionScript publish settings
    9. Best practices - Organizing ActionScript in an application
    10. How to use ActionScript with Animate
    11. Accessibility in the Animate workspace
    12. Writing and managing scripts
    13. Enabling Support for Custom Platforms
    14. Custom Platform Support Overview
    15. Working with Custom Platform Support Plug-in
    16. Debugging ActionScript 3.0
    17. Enabling Support for Custom Platforms
  8. Exporting and Publishing
    1. How to export files from Animate CC
    2. OAM publishing
    3. Exporting SVG files
    4. Export graphics and videos with Animate
    5. Publishing AS3 documents
    6. Export animations for mobile apps and game engines
    7. Exporting Sounds
    8. Best practices - Tips for creating content for mobile devices
    9. Best practices - Video conventions
    10. Best practices - SWF application authoring guidelines
    11. Best practices - Structuring FLA files
    12. Best Practices to optimize FLA files for Animate
    13. ActionScript publish settings
    14. Specify publish settings for Animate
    15. Exporting projector files
    16. Export Images and Animated GIFs
    17. HTML publishing templates
    18. Working with Adobe Premiere Pro and After Effects
    19. Quick share and publish your animations
  9. Troubleshooting
    1. Fixed issues
    2. Known issues


Documentation for motion guide in Flash Professional. Enhance the animation you create by defining a path for the objects you animate.


The motion guide in Adobe Animate (formerly Flash Professional CC) helps you enhance the animation you create by defining a path for the objects you animate. This is helpful when you are working on an animation that follows a path that is not a straight line. This process requires two layers to carry out an animation:

  • A layer containing the object that you are about to animate
  • A layer defining the path, which the object is supposed to follow during the animation

Motion guide works only on Classic Tweens.

For more information on Motion Guides, see Working with classic tween animation

Motion Guide based on variable stroke width

You can animate an object based on the variable thickness of the stroke of the guide path.

Apart from the keyframes for the initial and final positions of the object, you do not need any other keyframes to denote the variation in stroke thickness.

  1. To animate an object based on variable stroke width, create a path and animate the object along the path as explained in the previous section of this document. 
  2. With the first keyframe of the tween selected in the timeline, select the options Scale and Scale along path check boxes in the Property Inspector. Now the object is ready to follow the scaling based on the stroke thickness.

  1. Define the thickness of the stroke using one of the following methods:
  • Choose the Width Tool (U) from the Toolbox, click anywhere on the path, and drag to vary the thickness of the path.

  • Select the path using the Selection Tool (V) from the toolbox and in the Property Inspector, choose a width profile for the stroke from the Width drop down option.

For more information on variable width stroke, see Variable Width Strokes.

Once you have a variable width stroke defined as a path, if you run the motion tween, you can see that the object not only follows the path, but also changes its size based on the relation to the variation in the thickness of the stroke.

Here is an example that uses Motion Guide with variable width stroke:

A motion guide path can have multiple segment with each connected segment having a different variable width profile specified as shown below. With no additional keyframes for the object, each segment's width profile is considered during the animation.

Motion Guide based on the stroke color

Motion Guide also enables you to tween an object along the path, by changing the color of the object based on the color of the guide path itself. To bring about this variation, you need at least two segments in the path, that is, three minimum nodes or points as part of the path. To achieve this, while creating a Classic Motion Tween and drawing a guide path as described in the previous section of this document, use the pen tool and draw a guide path as shown below. This path has four nodes/points in three segments.

Apart from the keyframes for the initial and final positions of the object, there is no need to create any more keyframes to denote the variation in stroke color.

  1. Once you create Classic Motion Tween, select the first keyframe of the tween in the Timeline. In the Property Inspector, check the Color along the path check box. Your object is now ready to follow the color variation as per the guide path.

  1. Now, using the Selection Tool (V) from the toolbox, click and select the second segment of the guide path and choose a different color. Repeat the same for the third segment of the path too.

Run the animation now to see the color influence of the guide path on the object itself in the course of the tween. You can see that the influence is not just on the color, but also on the alpha/opacity value of the stroke segment in the guide path.

Here is an example that uses Motion Guide with color variation:


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