Open or place a raster image in your Animate document.
- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
Learn how to use Image Trace to convert bitmap images into vector artwork that you can modify and use in Adobe Animate.
Image Trace lets you convert raster images (JPEG, PNG, PSD etc.) to vector artwork. Using this feature, you can easily create a new drawing on an existing piece of artwork by tracing it.
For example, you can convert the image of a pencil sketch you've drawn on paper into vector artwork using Image Trace. You can choose from a set of tracing presets to get the desired result quickly.
Trace an image
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With the placed image selected, do one of the following:
- Choose Object > Trace Bitmap from the context menu.
- Click the Bitmap button in the Properties panel and select Edit..
- Choose Modify > Bitmap > Trace Bitmap.
- Choose one of the default presets by clicking the icons on top of the panel. For details, see Specify tracing options | Preset.
- Choose a preset from the Preset drop-down menu.
- Specify the tracing options. For details, see Specify tracing options.
Piezīme.- In the Trace Bitmap panel, click Preview to see the results of your modifications.
- The resolution of your placed image determines the speed of the tracing.
Specify tracing options
When the image is selected, you can see that the options in the Trace Bitmap panel become available. Basic panel includes options such as Preset, Mode, Palette and Colors. Advanced panel includes options such as Paths, Corners, Noise, Method and so on.
Basic options
Preset
Specifies a tracing preset. The icons located across the top of the panel are shortcuts named according to popular workflows. Choosing one of these presets sets all the variables needed to produce that related tracing result.
Name of the preset |
Definition |
---|---|
Default |
Takes default settings |
High Fidelity Photo |
Creates photorealistic artwork of high fidelity |
Low Fidelity Photo |
Creates simplified photorealistic artwork |
Shades of Gray |
Traces the artwork to shades of gray |
Black and White Logo |
Simplifies the image to black-and-white artwork |
Mode
Specifies a color mode for the tracing result. The available options define basic color versus grayscale modes for your traced artwork.
The following color settings appear based on the settings in the Mode option:
Specifies the number of colors to use in a color tracing result. If you have selected Document Library as the palette, you can choose a swatch. (This option is available only when Mode is set to Color.)
Specifies the number of grays to use in a grayscale tracing result. (This option is available only when Mode is set to Grayscale.)
Specifies a value for generating a black and white tracing result from the original image. All pixels lighter than the Threshold value are converted to white; all pixels darker than the Threshold value are converted to black.
Palette
Specifies a palette for generating a color or grayscale tracing from the original image. (This option is available only when Mode is set to Color.)
You can choose one of the following options:
Automatically switches between the limited palette and full tone for the tracing, depending on the input image. When you select Automatic for your palette, you can adjust the Colors slider to alter vector simplicity and accuracy in the tracing. The value 0 means simplified at the expense of accuracy and the value 100 means accurate or photorealistic at the expense of simplicity.
Uses a small set of colors for the tracing palette. You can use the Color slider to further reduce the colors selected.
Uses the entire set of colors for the tracing palette. This option is the best for tracing photos and creates photorealistic artwork. With this option selected, the Color slider determines the variability of the pixels that make up each of the fill regions. When the Color slider is to the right, the variability is smaller, resulting in more paths defined by smaller areas of color. On the other hand, when the slider is to the left, the fill areas are fewer and larger.
Advanced options
Paths
Controls the distance between the traced shape and the original pixel shape. Lower values create a tighter path fitting; higher values create a looser path fitting.
Corners
Specifies the emphasis on corners and the likeliness that a sharp bend will turn into a corner point. A higher value results in more corners.
Noise
Specifies an area in pixels that is ignored while tracing. A higher value results in less noise.
Tip: For a high-resolution image, move the Noise slider to a higher value (for example in the 20–50 range) to have some effect. For a low-resolution image, set it lower (1–10).
Method
Specifies a method for tracing. You can choose one of the following options:
Name of the preset |
Definition |
---|---|
Abutting |
Creates cutout paths. The edge of one path is exactly the same as the edge of its neighboring path. |
Overlapping |
Creates stacked paths. Each path slightly overlaps its neighbor. |
Fills
Creates filled regions in the tracing result. This option is enabled only if the Mode is set to Black and White.
Strokes
Specifies the maximum width of features in the original image that can be stroked. Features larger than the maximum width become outlined areas in the tracing result. This option is enabled only if Mode is set to Black and White.
Options
Specifies if slightly curved lines are replaced with straight lines and if lines near to 0 or 90 degrees are snapped to absolute 0 or 90 degrees.
Tip: You can choose this option for geometric artwork or if shapes in your source image are slightly rotated.
Specifies if white fills areas are replaced with no fills.