Learn how to make your Adobe Dimension assets ready for Adobe Aero.

3D is a versatile medium, and one of it’s biggest values is that you can reuse it in so many ways. Adobe Dimension lets you render photorealistic images, publish interactive scenes on the web, and now you can also use your Dimension content with Aero, Adobe's new augmented reality authoring tool.

Adobe Aero lets you bring digital content into the real world.
Adobe Aero lets you bring digital content into the real world.

Augmented reality is a form of technology which displays digital content over the real world through the use of phones, glasses, and other display devices. With Aero, you can easily add both 3D and 2D content to a project, add behaviors and animations, and share in the real world with both interactive experiences or captured AR video.

Using Dimension with Aero

  1. Create a scene in Adobe Dimension. Check out Getting Started tutorials if you’re new to using Dimension.

    Create a Dimension scene
  2. Select the object(s) you want to use in Aero.

    Select an object in Dimension
  3. Select the menu option File > Export > Selected for Aero.

    Export option - Selected for Aero
  4. Dimension will automatically prepare your content for use in Aero.

    Export for Aero
  5. After the processing step, choose a location to save your file. The default location for Aero is Creative Cloud Files, which can sync to your mobile device.

    Choose a save location
  6. Open the Project Aero application and follow the process for importing content. Add behaviors, interactions, and animations to your 3D content. Learn more about using Aero.

    Aero import

Tips to work with Dimension and Aero

Dimension does some work to make your assets mobile-ready, but there are a few things that will help you use your assets in Aero more easily! See How to Prepare 3D Content for Aero for more details.

Materials

Materials define the way a 3D surface looks and reacts to lighting. Dimension and Aero share some similar material properties, but also have some unique differences.

Here are the changes that will occur when going from Dimension to Aero:

  • Translucency: Aero does not support translucency currently. Glass, plastic, liquids, and other translucent material effects will not be preserved. Using plastics, metals, fabrics, woods, and other hard-surface materials will provide the best results between Dimension and Aero.
  • Decals: Decals will be flattened into the material on export and may be scaled down to a lower resolution.
  • Textures: Textures will be downsized to make the assets perform better on mobile devices. The downsizing will be between a maximum texture size of 2048 and a minimum texture size of 256.

Object hierarchy

Once your objects leave Dimension, they’ll be treated as a single object in Aero — meaning you can’t add behaviors to each piece. If you have two objects you’d like to use in Aero, select and export each object individually to maintain them as unique objects.

What's next?

In Adobe Aero, follow the steps to import assets from Creative Cloud Files.

You can then place the asset, edit the scene, and add interactivity

 

Aero import

Have a question or an idea?

If you have a question to ask or an idea to share, come and participate in Adobe Aero Community. We would love to hear from you. Also, share your ideas on User Voice to make Adobe Aero better.

Dont forget to showcase your work on Behance and seek inspiration from others work as well.

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