Learn how to make your Adobe Photoshop assets ready for Adobe Aero.
Aero helps you to turn your 2D assets into 3D augmented reality experiences. Standard image formats and Photoshop documents can be brought into the Aero app quickly and easily using import assets.
- Keep the size of the document and the number of layers low, preferably fewer than 6 layers and 50 MB or less in size.
- You may want to flatten layer groups in Photoshop from Window > Layers.
- To use objects on different layers in Aero, separate the layers in Adobe Photoshop.
- Aero casts light on objects primarily from the top down and uses an indoor image for lighting. So, depending on the way you rotate, your object gets brighter or darker depending on the light and space around. Hence, your object and the layered PSD file can look darker in AR than it does in the thumbnail of your CC Library.
|Layer Visibility||Layer must be visible to appear in Adobe Aero.|
|Layer Naming||Layers must not have duplicate names|
|Layer Groups||All layer groups at the top level are flattened into a single layer each.|
|Adjustment Layers / Blend Modes||Adjustment layers and blend modes at the top level of the document are ignored. Adjustment layers within layers groups are applied to the group when it is flattened.|
|Text Layers / Vector Layers / Smart Objects||Smart objects, text layers, and vector layers are rasterized.|
|Layer Effects||Layer effects are rasterized.|
|3D Layers||If a 3D layer is detected at the top level of the document, no processing is done by the script. Upon import, the 3D layer that is found is imported into Aero.|
|Channels||Channels applied as masks are respected as part of the layer composites. Extra channels are ignored.|