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Common AR terminologies

  1. Adobe Aero User Guide
  2. Introduction
    1. What is Adobe Aero
    2. Adobe Aero mobile (iOS) system requirements
    3. What is Augmented Reality
    4. Common AR terminologies
    5. Adobe Aero | Common questions
    6. Get started with the user interface
    7. In-app learning resources in Adobe Aero
    8. Using mobile gestures in Adobe Aero
    9. Key 3D modeling concepts
    10. What's new in Adobe Aero
  3. Aero desktop
    1. What's new in Adobe Aero
    2. Adobe Aero desktop | Common questions
    3. Workspace Basics
    4. Keyboard shortcuts
    5. Import assets into Aero
    6. Adobe Aero desktop system requirements
    7. Supported file formats
    8. Work with cloud documents
  4. Aero Player (Beta) on Android
    1. Discover Augmented Reality content in Aero Player (Beta)
    2. Adobe Aero (Beta) on Android | Common questions
    3. Adobe Aero (Beta) on Android System requirements
  5. Make your digital assets ready for AR
    1. Asset sources for Aero
    2. Prepare Photoshop assets for Aero
    3. Prepare Illustrator assets for Aero
    4. Prepare Dimension assets for Aero
    5. Optimizing Assets for AR
  6. Import AR-ready assets
    1. Import assets into Aero
    2. Import Mixamo assets into Aero
    3. Supported file formats
    4. Import FBX files into Aero
  7. Design AR experiences
    1. Add audio to digital assets in Adobe Aero
    2. Scan a space and set a surface anchor
    3. Place digital assets and edit the scene
    4. Add interactivity to digital assets
    5. Set an Image Anchor
    6. Add animated assets in Adobe Aero
    7. Create animations using Directable characters
  8. Export and share
    1. Share your AR creations
    2. Viewing Aero Experiences FAQ
    3. Collaborate with others on Adobe Aero documents
    4. View AR creations
  9. Cloud documents and storage
    1. Work with cloud documents
    2. Upgrade storage for Adobe Aero
  10. Examples, ideas, and inspirations
    1. Design an AR experience using starter assets

Learn the common AR terminologies in Adobe Aero to help you get familiar with the terms associated with augmented reality.

Terms used in AR

action :

An action is the "do something" part of a behavior. For example, spin, bounce, and path are actions that an object can take.

anchor :

An indicated 'trackable' point/area that can be used to position AR content. 

ARkit :

Library for AR features provided on iOS devices by Apple.

behavior :

A behavior is an interactive property that can be added to an object in the scene. An object can have zero, one, or multiple behaviors attached. A behavior is made up of a trigger and an action.

bounding box :

A visualization of the extents of an object or selection of objects.

feature points :

Distinct recognizable features of an environment that can be automatically recognized by tracking engines. These are often corners and other joining edges where there is a detectable difference in color from their surroundings.

image anchor :

An image which is used for an AR tracking engine to recognize and attach content to. A good marker image has edges and other visual features. 


(.real) is the Aero document format.

surface :

A real world surface that is trackable by AR. Surfaces are often interpreted by AR apps from a collection of plane-aligned feature points. For example, the surface of a table.

surface anchor :

An anchor that is used to position and orient digital content on a trackable surface.

trigger :

A trigger is part of a behavior. A behavior is usually in a "waiting" state until the trigger tells it to "run".

What's next?

We've got you covered on the common terminologies associated with creating an AR experience. To know more about augmented reality, see Get started with Augmented Reality (AR)

Have a question or an idea?

If you have a question to ask or an idea to share, come and participate in Adobe Aero Community

Don’t forget to showcase your work on Behance and seek inspiration from others' work as well.

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