Handboek Annuleren

After Effects for Apple Silicon

  1. After Effects User Guide
  2. Beta releases
    1. Beta Program Overview
    2. After Effects Beta Home
    3. Features in Beta
      1. Properties panel (Beta)
      2. Selectable Track Matte Layers (Beta)
      3. Native H.264 Encoding (Beta)
  3. Getting started
    1. Get started with After Effects
    2. What's new in After Effects 
    3. Release Notes | After Effects
    4. After Effects system requirements
    5. Keyboard shortcuts in After Effects
    6. Supported File formats | After Effects
    7. Hardware recommendations
    8. After Effects for Apple silicon
    9. Planning and setup
    10. Setup and installation
  4. Workspaces
    1. General user interface items
    2. Get to know After Effects interface
    3. Workflows
    4. Workspaces, panels, and viewers
  5. Projects and compositions
    1. Projects
    2. Composition basics
    3. Precomposing, nesting, and pre-rendering
    4. View detailed performance information with the Composition Profiler
    5. CINEMA 4D Composition Renderer
  6. Importing footage
    1. Preparing and importing still images
    2. Importing from After Effects and Adobe Premiere Pro
    3. Importing and interpreting video and audio
    4. Preparing and importing 3D image files
    5. Importing and interpreting footage items
    6. Working with footage items
    7. Detect edit points using Scene Edit Detection
    8. XMP metadata
  7. Text and Graphics
    1. Text
      1. Formatting characters and the Character panel
      2. Text effects
      3. Creating and editing text layers
      4. Formatting paragraphs and the Paragraph panel
      5. Extruding text and shape layers
      6. Animating text
      7. Examples and resources for text animation
      8. Live Text Templates
    2. Motion Graphics
      1. Work with Motion Graphics templates in After Effects
      2. Use expressions to create drop-down lists in Motion Graphics templates
      3. Work with Essential Properties to create Motion Graphics templates
      4. Replace images and videos in Motion Graphics templates and Essential Properties
  8. Drawing, Painting, and Paths
    1. Overview of shape layers, paths, and vector graphics
    2. Paint tools: Brush, Clone Stamp, and Eraser
    3. Taper shape strokes
    4. Shape attributes, paint operations, and path operations for shape layers
    5. Use Offset Paths shape effect to alter shapes
    6. Creating shapes
    7. Create masks
    8. Remove objects from your videos with the Content-Aware Fill panel
    9. Roto Brush and Refine Matte
  9. Layers, Markers, and Camera
    1. Selecting and arranging layers
    2. Blending modes and layer styles
    3. 3D layers
    4. Layer properties
    5. Creating layers
    6. Managing layers
    7. Layer markers and composition markers
    8. Cameras, lights, and points of interest
  10. Animation, Keyframes, Motion Tracking, and Keying
    1. Animation
      1. Animation basics
      2. Animating with Puppet tools
      3. Managing and animating shape paths and masks
      4. Animating Sketch and Capture shapes using After Effects
      5. Assorted animation tools
      6. Work with Data-driven animation
    2. Keyframe
      1. Keyframe interpolation
      2. Setting, selecting, and deleting keyframes
      3. Editing, moving, and copying keyframes
    3. Motion tracking
      1. Tracking and stabilizing motion
      2. Face Tracking
      3. Mask Tracking
      4. Mask Reference
      5. Speed
      6. Time-stretching and time-remapping
      7. Timecode and time display units
    4. Keying
      1. Keying
      2. Keying effects
  11. Transparency and Compositing
    1. Compositing and transparency overview and resources
    2. Alpha channels and masks
  12. Adjusting color
    1. Color basics
    2. Color management
    3. Color Correction effects
  13. Effects and Animation Presets
    1. Effects and animation presets overview
    2. Effect list
    3. Simulation effects
    4. Stylize effects
    5. Audio effects
    6. Distort effects
    7. Perspective effects
    8. Channel effects
    9. Generate effects
    10. Transition effects
    11. The Rolling Shutter Repair effect
    12. Blur and Sharpen effects
    13. 3D Channel effects
    14. Utility effects
    15. Matte effects
    16. Noise and Grain effects
    17. Detail-preserving Upscale effect
    18. Obsolete effects
  14. Expressions and Automation
    1. Expression
      1. Expression basics
      2. Understanding the expression language
      3. Using expression controls
      4. Syntax differences between the JavaScript and Legacy ExtendScript expression engines
      5. Editing expressions
      6. Expression errors
      7. Using the Expressions editor
      8. Use expressions to edit and access text properties
      9. Expression language reference
      10. Expression examples
    2. Automation
      1. Automation
      2. Scripts
  15. Immersive video, VR, and 3D
    1. Construct VR environments in After Effects
    2. Apply immersive video effects
    3. Compositing tools for VR/360 videos
    4. Tracking 3D camera movement
    5. Work in 3D Design Space
    6. 3D Transform Gizmos
    7. Do more with 3D animation
    8. Preview changes to 3D designs real time with the Real-Time Engine
    9. Add responsive design to your graphics 
  16. Views and Previews
    1. Previewing
    2. Video preview with Mercury Transmit
    3. Modifying and using views
  17. Rendering and Exporting
    1. Basics of rendering and exporting
    2. Export an After Effects project as an Adobe Premiere Pro project
    3. Converting movies
    4. Multi-frame rendering
    5. Automated rendering and network rendering
    6. Rendering and exporting still images and still-image sequences
    7. Using the GoPro CineForm codec in After Effects
  18. Working with other applications
    1. Dynamic Link and After Effects
    2. Working with After Effects and other applications
    3. Sync Settings in After Effects
    4. Creative Cloud Libraries in After Effects
    5. Plug-ins
    6. CINEMA 4D and Cineware
  19. Collaboration: Frame.io, and Team Projects
    1. Collaboration in Premiere Pro and After Effects
    2. Frame.io
      1. Install and activate Frame.io
      2. Use Frame.io with Premiere Pro and After Effects
      3. Frequently asked questions
    3. Team Projects
      1. Get Started with Team Projects
      2. Create a Team Project
      3. Collaborate with Team Projects
  20. Memory, storage, performance
    1. Memory and storage
    2. How After Effects handles low memory issues while previewing    
    3. Improve performance
    4. Preferences
    5. GPU and GPU driver requirements for After Effects

Run After Effects faster with native support for Apple silicon devices. 

After Effects 22.3 allows you to take advantage of the latest technologies, including new Apple silicon machines. Experience faster launches, rendering, and Adobe Sensei features optimized for M1-based hardware.

Known differences and limitations

There are some differences in functionality and some features are not available with After Effects on Apple silicon:

  • If there are third-party plug-ins installed that are not ported for Apple silicon, those plug-ins are unavailable when After Effects runs natively. 
  • A warning dialog displays at launch listing any installed third-party plug-ins that aren't compatible with Apple silicon.
  • Run After Effects under Rosetta to continue using non-ported third-party plug-ins and formats like Cineform, but it impacts After Effects performance.

For details, see Premiere Pro for Apple silicon

Are legacy versions compatible?

Previous versions of After Effects are compatible with Apple silicon when run under Rosetta 2 emulation. We recommend updating to the latest version of After Effects for the best experience.

Running under Rosetta emulation

After Effects 22.3 for macOS is Universal and able to run natively on Apple Silicon devices. You can also run After Effects under Intel emulation (Rosetta) to continue using third-party plug-ins or formats that are not compatible with Apple silicon.

Use the Open (Intel) option in the Creative Cloud app to run After Effects under Rosetta one time. Or, enable Open using Rosetta in the macOS Finder's Get Info dialog for Adobe After Effects 2022.app.

Running After Effects 22.3 or later under Rosetta is fully supported when the following applications are also updated to version 22.3 or later:

  • Premiere Pro
  • Adobe Media Encoder
  • Character Animator
  • Audition

Updating these applications ensures that when you launch After Effects, or any background After Effects rendering process, via Dynamic Link, the preference for running After Effects under Rosetta is honored.

Errors and warning messages

If all the Adobe video/audio apps are not updated, you may receive the following error or warning messages:


If there are third party plug-ins installed that are not ported to Apple silicon, those plug-ins are unavailable when After Effects runs natively. You can dismiss it to never show again. Update the apps to version 22.3 or later to avoid unexpected rendering issues caused by unavailablity of non-ported plug-ins and formats.

If you continue to run After Effects natively, you won't face issues as the processes launch natively by any digital video audio app with the same major version. On every launch of After Effects under Rosetta, a different dialog displays when running natively with incompatible plug-ins.

Warning message showing third party plug-ins not compatible with Apple silicon
Warning message showing third party plug-ins not compatible with Apple silicon

Warning message when running under Rosetta
Warning message when running under Rosetta

Warning message when running under Rosetta and a background process is launched
Warning message when running under Rosetta and a background process is launched

Frequently Asked Questions

Question: Do I also need to set Premiere Pro or Adobe Media Encoder to run under Rosetta in order to render After Effects comps under Rosetta?

Answer: No, running Premiere Pro or Adobe Media Encoder under Rosetta has no effect on whether headless After Effects processes are run under Rosetta. Dynamic Link determines the correct launch architecture regardless of the host application's currently running architecture.

Best practices

  • When you switch After Effects between Apple and Intel architectures, close and relaunch any open apps to ensure that the change to After Effects architecture is honored by any instances of Dynamic Link. This ensures that the architecture you want other apps to use when launching After Effects render processes is what is recently used by After Effects.
  • When you open the 22.2 or ealier versions of your apps, they automaically launch After Effects 22.3 and its background process in the native Apple architecture, regardless of the set preference. It prevents unported third-party plug-ins and formats from loading and can cause rendering to not work correctly. To avoid it, update to version 22.3 or later when you run After Effects 22.3 on Apple silicon.

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