Work with character rigging in Animate

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Learn how to edit your characters using rigs in Animate.

Auto and Visual Rig Mapping

Rig-mapping feature in Animate allows you to apply pre-created rigs (and motion) to characters. For example, human rigs with motions like walking, running, or jumping can be applied to static characters. The feature replicates connections between parts and motion. Connections for rigs are made using existing Bone Tool features.  

Rigs are available in Assets Panel. Rigs could be either pre-packaged (in Default tab of Assets Panel) or exported by you (in Customs tab). To apply a Rig to Symbol, double-click the symbol to switch to Symbol Edit mode and drag-and-drop Rig from Assets panel to the stage.

To use Rig mapping on a character properly, there are two requirements:

  • Character should be a Symbol 
  • Each part of the character should also be symbol. 

During Rig mapping process, connections from Rig asset are read and applied to parts of the character, which must be symbols, using Bone tool.

Auto Rig Mapping

When you drag-and-drop a Rig from Assets Panel to a character (Symbol) on the stage, automatic mapping takes place if parts of the rig and the character have same Symbol names. In this case, bone connections are created and motion applied (if the rig has motion too) on the timeline.

Watch the video to understand how Auto Rig Mapping works.

Visual Rig Mapping

Auto mapping of rig may not be possible all the time, because names of character's each part and rigs must match. In such situations, you map the parts manually. If Animate detects that it can't perform Auto Rig Mapping, it opens Rig Mapping panel. 

Visual Rig Mapping

A. Rig to map B. Rig Mapping Panel C. Character 

Process of mapping node or bone from mapping panel to a part of the character is simple. Click the bone or node in Rig Mapping panel. Then, click a part of the character that you want it to be mapped with. Mapping starts with the root bone. Remaining bones in the rig panel are enabled progressive, as and when parent bones are mapped.

Mapped bones are colored green. When you hover over a mapped bone, label of the corresponding part of the character is also highlighted.  

Mapping in Progress
Mapping in Progress

If you made a wrong connection, you can remove it by clicking - icon on the label.

At any point, you can click Apply Skeleton to apply the rig even partially mapped rig. Animate warns you if you try to apply partially mapped rig. You can go ahead and apply anyway. Although rig and motion will be incomplete.

During mapping, if you want to reset all mapped bones then click Reset in the mapping panel. 

Once all bones are mapped, click Apply Skeleton to create bones and connections on the character. If  the  motion check box on the panel is selected, motion for the character will also be applied in the timeline. 

After Applying Skeleton
After Applying Skeleton

Watch the video to learn how Visual Rig Mapping works

What's next?

We've got you covered on how to auto map and manually map rigs to your character. You can now learn how to share your animation in social media within Animate.


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