Note:
In Photoshop CS6, 3D functionality was part of Photoshop Extended. All features in Photoshop Extended are part of Photoshop. Photoshop does not have a separate Extended offering.
Render settings determine how 3D models are drawn. Photoshop installs several presets with common settings. Customize settings to create your own presets.
Note:
Render settings are layer-specific. If a document contains multiple 3D layers, specify separate render settings for each.
The standard render preset is Default, which displays the visible surfaces of models. Wireframe and Vertices presets reveal the underlying structure. To combine solid and wireframe rendering, choose the Solid Wireframe preset. To view a model as a simple box reflecting its outermost dimensions, choose a Bounding Box preset.

A. Default (Quality set to Interactive) B. Default (Quality set to Ray Traced and ground plane visible) C. Bounding Box D. Depth Map E. Hidden Wireframe F. Line Illustration G. Normals H. Paint mask I. Shaded Illustration J. Shaded Vertices K. Shaded Wireframe L. Solid Wireframe M. Transparent Bounding Box Outline N. Transparent Bounding Box O. Two-Sided P. Vertices Q. Wireframe
Note:
The Two-Sided preset applies only to cross sections, displaying a solid model on one half of the section, and a wireframe on the other.
Note:
For information about Volume options, used primarily with DICOM images, see View the 3D volume in different render modes.
Note:
To adjust face, edge, or vertex color, click the Color box.
Paint Mask
Displays paintable regions as white, oversampled regions in red, and undersampled regions in blue. (See Identify paintable areas.)
Texture
When Face Style is set to Unlit Texture, specifies the texture map. (See 3D Materials settings.)
Render For Final Output
For exported video animations, produces smoother shadows and realistic color bleeds from reflected objects and environments. This option requires more processing time, however.
Edge Style
Reflects the Constant, Flat, Solid, and Bounding Box options described for Face Style above.
Crease Threshold
Adjusts the number of structural lines that appear in the model. A crease, or line, is formed when two polygons in a model come together at a particular angle. If edges meet at an angle below the Crease Threshold setting (0‑180), the line they form is removed. At a setting of 0, the entire wireframe is displayed.
Vertex options adjust the appearance of vertices (intersections of polygons that make up the wireframe model).
Vertex Style
Reflects the Constant, Flat, Solid, and Bounding Box options described for Face Style above.
Stereo options adjust settings for images that will either be viewed with red-blue glasses or printed to objects that include a lenticular lens.
Stereo Type
Specifies Red/Blue for images viewed with colored glasses or Vertical Interlaced for lenticular prints.
Parallax
Adjusts the distance between the two stereo cameras. Higher settings increase three-dimensional depth but reduce depth of field, making items ahead or behind the focal plane appear out of focus.
Lenticular Spacing
For vertically interlaced images, specifies how many lines per inch the lenticular lens has.
Focal Plane
Determines the position of the focal plane relative to the center of the model’s bounding box. Enter negative values to move the plane forward, and positive values to move it backward.
When you’ve finished working with your 3D file, create a final render to produce the highest quality version for output to web, print, or animation. Final rendering uses ray tracing and a higher sampling rate to capture more realistic lighting and shadow effects.
Use final render mode to enhance the following effects in your 3D scene:
Image-based lighting and global ambient color.
Lighting from object reflectance (color bleed).
Reduced noise in soft shadows.
Note:
A final render can be time-consuming, depending on the model, lighting, and maps in your 3D scene.
After the render is complete, you can flatten the 3D scene for output in anther format, composite the 3D scene with 2D content, or print directly from the 3D layer.
Note:
For exported video animations, Render For Final Output is available as an option in the 3D Render Settings dialog box. See Customize render settings.
To preserve the 3D content in a file, save the file in Photoshop format or another supported image format. You can also export a 3D layer as a file in a supported 3D file format.
You can export 3D layers in all supported 3D formats: Collada DAE, Wavefront/OBJ, U3D, and Google Earth 4 KMZ. When choosing an export format, consider the following factors:
Wavefront/OBJ format does not save camera settings, lights, or animation.
Only Collada DAE saves render settings.
Ensure that any 3D layers that you're exporting as U3D have only triangular object geometry. Additionally, while exporting 3D layers as U3D, keep the following limitations in mind:
- Higher-level primitives, such as NURBS, splines, and curves, are not supported.
- Texture mapping is limited to only one diffuse map per material. Ambient, specular, luminous, or opacity texture maps are not supported.
- Material animation is not supported.