Object manipulation type
- Introduction
- Aero desktop
- Aero Player (Beta) on Android
- Preparing assets for Adobe Aero
- Import AR-ready assets
- Design AR experiences
- Export and share
- Cloud documents and storage
- Examples, ideas, and inspirations
Learn how to place and edit assets in real-world space to compose your AR experience.
Place assets
You can start placing content in the scene after you set the surface anchor. If you want to go back one step and learn how to find a reliable surface to place assets, see Setting a surface anchor. Once the anchor is placed, you can import assets in the space.
View and manage assets using scene graph
Aero’s scene graph interface lets you view and manage all the contents in the 3D scene. You can easily rename, delete, or lock assets, make targeted selections, and toggle visibility.
To open the scene graph in Edit mode, tap the icon on the lower right corner.
The following preferences appear in the scene graph window:
- Lock: Prevents you from editing multiple assets that are placed next to each other. Assets are in unlock mode by default. To lock or unlock the ability to edit an asset, select the asset and tap the icon.
Select assets
Single object
Tap on an object to select it. A selected object is highlighted and a surface guide is drawn under it.
If you turn the camera away from the selected object, an arrow pops up on the screen to direct you back to the object.
Multi-select
Tap on the overflow menu to enter Multi-select mode. Then, tap on all the objects to select them. Multi-selected objects can also be grouped using the Group tool.
Deselect
Tap on the screen outside of the bounding box of the selected object.
Move, scale, and rotate
There are two ways to select and interact with objects in the scene:
|
Action |
Behavior |
Direct manipulation |
Select one of more objects using the actions to edit your scene. |
|
Precision manipulation |
Select an object and tap on the individual tool icons to move, scale, or rotate. |
|
The following preferences appear in the Scale window:
- Autoscale adjusts the asset size automatically to fit into the screen view. 20.0 centimeters is the default value. However, you can change the default modifier or chose to turn off Autoscale in the settings menu.
- Original size lets you change the asset size to the original dimension as read in the asset source file.
- Lock lets you fix the aspect ratio of the scale settings. This option is turned ON by default.
When you select move, scale, or rotate tools from the window, a visual 3D gizmo appears.
The gizmo handles are color-coded to represent the axis they correspond to:
- Red for the X-axis
- Green for the Y-axis
- Blue for the Z-axis
Use the gizmo handles for the following options:
Options |
Actions |
Move |
Tap the Pivot handle to move the object along an axis. |
Scale |
Drag the square handles to scale the object image. The scale is uniform if the corresponding lock button is On in the Rotate panel. |
Rotate |
Drag the circle-shaped handles to rotate the object. |
To learn how to work with 3D Gizmo on desktop, see Workspace basics.
Select the asset and choose any of these edit actions:
- Behaviors: Add interactivity to your assets.
- Duplicate: Create a copy of the selected asset.
- Delete: Delete the selected asset.
- Rename: Edit to save the name of the selected asset.
- Group: Organize multiple selected assets into groups.
What's next?
We've got you started on how to place assets in the scene. After you place your assets, go ahead and add interactivity to the objects.
Have a question or an idea?
If you have a question to ask or an idea to share, come and participate in Adobe Aero Community. We would love to hear from you.
Don’t forget to showcase your work on Behance and seek inspiration from others' work as well.