Supported file formats
- Adobe Aero User Guide
- What is Adobe Aero
- Adobe Aero mobile (iOS) system requirements
- What is Augmented Reality
- Common AR terminologies
- Adobe Aero | Common questions
- Get started with the user interface
- In-app learning resources in Adobe Aero
- Using mobile gestures in Adobe Aero
- Key 3D modeling concepts
- What's new in Adobe Aero
- Aero desktop
- Aero Player (Beta) on Android
- Make your digital assets ready for AR
- Import AR-ready assets
- Design AR experiences
- Export and share
- Cloud documents and storage
- Examples, ideas, and inspirations
Learn about the supported file formats for assets that you would like to import into Adobe Aero.
File formats that you can import
Adobe Aero lets you import 2D, 3D, and archived file formats to use and create an AR experience.
2D image formats
- Photoshop format (PSD / PSB)
TIFF / TIF
3D file formats
3D file formats that can be directly imported into Aero:
GLB (GLTF binary format)
Inside an archive (.zip)
3D file formats listed below can be imported into Aero, as long as they are packaged in an archive (.zip) folder that contains the 3D model and supporting texture and animation files.
- OBJ - with MDL or MTL materials
- Collada (DAE)
- FBX (supported when files are prepared according to guidelines)
PNG Sequence (in numerical sequence)
File formats for sharing AR experiences
You can share your AR experience with others to collaborate or view your creation in the below formats:
- .REAL — share with team members who want to edit your experiences in Aero.
- .USDZ — send a static file that can be viewed without interactivity on another device on AR Quick Look. The USDZ export option is available in the desktop version of Aero.
- Transparent 2D image content is supported in Aero. If your asset has an alpha channel or transparent layers, you will be able to see through the transparent sections inside Aero.
- A single asset includes several files inside an archive. When you import an archive, only the first 3D asset is supported in Aero.
You now have all the information you need about the recommended sources for assets and supported file formats. You can start by importing assets from other Creative Cloud apps or third-party apps.
Have a question or an idea?
If you have a question to ask or an idea to share, come and participate in Adobe Aero Community. We would love to hear from you.
Don’t forget to showcase your work on Behance and seek inspiration from others' work as well.
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