Windows touch and gesture controls

  1. Adobe Premiere Pro User Guide
  2. Beta releases
    1. Beta Program Overview
    2. Premiere Pro Beta Home
    3. Features in Beta
      1. New import & export in Premiere Pro (Beta)
      2. FAQ | New import and export in Premiere Pro (Beta)
  3. Getting started
    1. Get started with Adobe Premiere Pro
    2. What's new in Premiere Pro
    3. Release Notes | Premiere Pro
    4. Keyboard shortcuts in Premiere Pro
    5. Accessibility in Premiere Pro
  4. Hardware and operating system requirements
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  5. Creating projects
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    6. Backward compatibility of Premiere Pro projects
    7. Open and edit Premiere Rush projects in Premiere Pro
    8. Best Practices: Create your own project templates
  6. Workspaces and workflows
    1. Workspaces
    2. Working with Panels
    3. Windows touch and gesture controls
    4. Use Premiere Pro in a dual-monitor setup
  7. Capturing and importing
    1. Capturing
      1. Capturing and digitizing footage
      2. Capturing HD, DV, or HDV video
      3. Batch capturing and recapturing
      4. Setting up your system for HD, DV, or HDV capture
    2. Importing
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    4. Supported file formats
    5. Digitizing analog video
    6. Working with timecode
  8. Editing
    1. Sequences
      1. Create and change sequences
      2. Add clips to sequences
      3. Rearrange clips in a sequence
      4. Find, select, and group clips in a sequence
      5. Edit from sequences loaded into the Source Monitor
      6. Simplify sequences
      7. Rendering and previewing sequences
      8. Working with markers
      9. Scene edit detection
    2. Video
      1. Create and play clips
      2. Trimming clips
      3. Synchronizing audio and video with Merge Clips
      4. Render and replace media
      5. Undo, history, and events
      6. Freeze and hold frames
      7. Working with aspect ratios
    3. Audio
      1. Overview of audio in Premiere Pro
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      3. Adjusting volume levels
      4. Editing, repairing and improving audio using Essential Sound panel
      5. Monitor clip volume and pan using Audio Clip Mixer
      6. Audio balancing and panning
      7. Advanced Audio - Submixes, downmixing, and routing
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      15. Use Adobe Stock audio in Premiere Pro
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      4. Editing VR
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      1. Best Practices: Mix audio faster
      2. Best Practices: Editing efficiently
  9. Video Effects and Transitions
    1. Overview of video effects and transitions
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    3. Transitions
      1. Applying transitions in Premiere Pro
      2. Modifying and customizing transitions
      3. Morph Cut
  10. Graphics, Titles, and Animation
    1. Graphics and titles
      1. Create titles and motion graphics
      2. Applying text gradients in Premiere Pro
      3. Using Motion Graphics templates for titles
      4. Replace images or videos in Motion Graphics templates
      5. Use data-driven Motion Graphics templates
      6. Best Practices: Faster graphics workflows
      7. Add Responsive Design features to your graphics
      8. Working with captions
      9. Speech to Text
      10. Speech to Text in Premiere Pro | FAQ
      11. Upgrade Legacy titles to Source Graphics
    2. Animation and Keyframing
      1. Adding, navigating, and setting keyframes
      2. Animating effects
      3. Use Motion effect to edit and animate clips
      4. Optimize keyframe automation
      5. Moving and copying keyframes
      6. Viewing and adjusting effects and keyframes
  11. Compositing
    1. Compositing, alpha channels, and adjusting clip opacity
    2. Masking and tracking
    3. Blending modes
  12. Color Correction and Grading
    1. Overview: Color workflows in Premiere Pro
    2. Get creative with color using Lumetri looks
    3. Adjust color using RBG and Hue Saturation Curves
    4. Correct and match colors between shots
    5. Using HSL Secondary controls in the Lumetri Color panel
    6. Create vignettes
    7. Looks and LUTs
    8. Lumetri scopes
    9. Display Color Management
    10. HDR for broadcasters
    11. Enable DirectX HDR support
  13. Exporting media
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    5. Exporting projects for other applications
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    7. Export to Panasonic P2 format
    8. Exporting to DVD or Blu-ray Disc
    9. Best Practices: Export faster
  14. Working with other Adobe applications
    1. After Effects and Photoshop
    2. Dynamic Link
    3. Audition
    4. Prelude
  15. Organizing and Managing Assets
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    3. Playing assets
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    6. Sync Settings in Premiere Pro
    7. Using Productions
    8. How clips work across projects in a Production
    9. Consolidate, transcode, and archive projects
    10. Managing metadata
    11. Best Practices
      1. Best Practices: Working with Productions
      2. Best Practices: Learning from broadcast production
      3. Best Practices: Working with native formats
  16. Improving Performance and Troubleshooting
    1. Set preferences
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    3. Working with Proxies
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      2. Ingest and Proxy Workflow
    4. Check if your system is compatible with Premiere Pro
    5. Premiere Pro for Apple silicon
    6. Eliminate flicker
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    8. Smart rendering
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    10. Best Practices: Working with native formats
    11. Knowledge Base
      1. Green and pink video in Premiere Pro or Premiere Rush
      2. How do I manage the Media Cache in Premiere Pro?
      3. Fix errors when rendering or exporting
      4. Troubleshoot issues related to playback and performance in Premiere Pro
  17. Monitoring Assets and Offline Media
    1. Monitoring assets
      1. Using the Source Monitor and Program Monitor
      2. Using the Reference Monitor
    2. Offline media
      1. Working with offline clips
      2. Creating clips for offline editing
      3. Relinking offline media


Control Premiere Pro through touch and gesture in Microsoft Surface Pro and Windows.

Now you can control Premiere Pro through touch with Microsoft Surface Pro and Windows. Use multi-touch devices to augment a powerful keyboard-driven workflow. Using simple gestures, you can do tasks such as building a cut, scrubbing media, marking in and out points, drag-and-drop clips onto a timeline, and making edits.

With a range of touch and gesture features designed for touch devices such as the Microsoft Surface Pro series, the November 2015 release of Premiere Pro offers a simplified and faster editing workflow that utilizes the power of a touch interface. Using touch and gesture actions, you can scrub, select, and edit clips into a sequence to create a rough cut. The touch features are designed for use primarily in an assembly or rough cut workflow, but the thumbnail controls and Program Monitor drop-zones are not specific to touch. You can also use them in traditional mouse-based editing workflows.

One-finger tap/drag

Using a single finger tap, you can select a clip in the Project panel to enable the thumbnail controls on the clip. Tap the thumbnail control’s button or drag the clip to perform scrubbing actions. With one finger, you can drag the clip to the Program Monitor for use with the edit drop-zones, or drag and add to the Timeline panel.

Touch and drag action
Touch and drag action

Two-finger pinch to zoom

Using two fingers in a pinching motion toward each other you can zoom out a clip. Spreading apart two fingers zooms in the clip. You can zoom in the Project panel (in both List and Icon views), the Monitor panels, and the Timeline panel.

Zoom in
Zoom in

Zoom in
Zoom in

Two-finger scroll

You can scroll panels that include vertical or horizontal scroll bars with two fingers moving in the same direction. In panels such as the Timeline that contains multiple scrolling zones, you can scroll in only one direction and in the zone where the scrolling gesture began.

Scroll up and scroll down
Scroll up and scroll down

Two-finger scrub

Using two fingers in a gesture like the scroll gesture, you can scrub back and forth clips and sequences in the Project panel Icon View and in the Monitor panels similar to hover scrubbing. The scrubbing gesture moves the playhead for the clip/sequence in a 1:1 relationship based on the width of the thumbnail/monitor, up to 30 minutes in duration. Each additional 30-minute duration requires another scrub gesture-the playhead remain where it was stopped at the end of each gesture.

To use the two-finger scrub gesture on a clip in the Project panel, tap the clip to select it. The thumbnail controls appear.


Thumbnail controls in the Project panel

With the Project panel set to Icon View, you can select a clip to reveal a set of thumbnail controls that can be used to play, scrub, and mark a clip. Tap the buttons or drag to perform a scrub of that button’s action. The thumbnail controls always appear on a clip when using a touch gesture. If you are using a mouse, you can use the controls by enabling the Thumbnail controls for all pointing devices setting in the Project panel’s Settings menu.

Thumbnail controls
Thumbnail controls

Touch and gesture actions on buttons

Frame Step button

Tapping or clicking the Frame Step button advances one frame in the direction of the button’s arrow. Dragging the button with a touch or mouse slowly advances the clip in increasing increments up to full-speed (1x) playback.

Shuttle button

The Frame Step button becomes the Shuttle button while playing back the clip. Tapping or clicking the Shuttle button increases the speed of playback in doubling increments, up to the maximum (32x) playback speed in the direction of the button’s arrow. Dragging the button with a touch or mouse increases from full-speed (1x) playback to maximum (32x) playback.

In-Point and Out-Point buttons

The Mark-In and Mark-Out buttons mark the in and out points on the clip, either while pausing or playing back. Dragging the button using touch or mouse scrubs the in or out point to the desired location and updates the clip’s thumbnail to display the frame where the mark has been placed.

Editing with clips from the Project panel

To edit a clip into a sequence, tap-and-hold or click-and-hold anywhere on the clip thumbnail that is not occupied by a thumbnail control button (the largest target zone for dragging is in the center), and then drag the clip to the Timeline panel or to the Program Monitor. Using touch only (no keyboard modifiers available), you can perform only Overwrite edits when dragging to the Timeline panel.

Drag-and-drop editing using the Program monitor drop-zones

Dragging to the Program Monitor allows the editor to perform six different types of edits without the need of modifier keys. Drop-zones for specific edit functions appear over the Program Monitor when dragging a clip to it using touch or the mouse.

Drop zones
Drop zones


The Insert drop-zone edits the clip in the sequence at the playhead (or in/out points, if present), respecting the Timeline panel's source patching. Clips after the insertion point are moved later (rippled) in the sequence, unless their track is locked.


The Overwrite drop-zone edits the clip in the sequence at the playhead (or in/out points, if present), respecting the Timeline's source patching. Clips after the insertion point are overwritten for the duration of the source clip. Locked tracks are not overwritten.

Insert Before/Insert After

The Insert Before and Insert After drop-zones edit a clip before or after the clip at the playhead, respectively. These drop-zones respect the Timeline panel's source patching; if there is no content on the patched tracks at the playhead, the edit is performed as an Insert edit instead. In and out points are ignored, unless the edit is performed as an Insert edit. Clips after the insertion point are moved later in the sequence, unless their track is locked.


The Replace drop-zone replaces a clip at the playhead if there is content on the patched tracks at the playhead; otherwise, no edit is performed. If a selection exists in the sequence, the selection is used for the Replace edit and ignores the playhead position. If more than one clip is selected in the Project panel and Replace is used, only the first clip in the selection is used to perform the edit.


The Overlay drop-zone places a clip on the lowest empty track at the playhead (or in/out points, if present) that does not cause a clip collision in the sequence. The edit is performed as an Overwrite to the empty region of the sequence, so clips after the insertion point are not moved later in the sequence. Source patching controls which parts of a source clip are edited into the sequence, but the tracks to which they are mapped have no influence on the edit. If no available tracks exist, Premiere Pro creates a new one.

NOTE: Sometimes, the same result can get produced when dragging a thumbnail into different drop zones. For example, with the playhead parked at the end of the last clip that was edited into a sequence, the monitor is looking forward at a black frame. In this case, dropping a thumbnail on "Insert After", "Insert" and "Overwrite" all produce the same result, with the clip being edited into the sequence after the last clip.

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