Use layers as material sources

Huling na-update noong Nob 9, 2026

Learn how to apply animated precomps, solids, images, and videos as material sources on 3D objects in Adobe After Effects.

With the feature to use layers as material sources, any content already in your project can act as a material. Instead of importing a texture to the project or selecting one from a fixed library, you turn a precomp, solid, image, or video layer into the surface of a 3D object.

When you use a 2D composition as the material for a 3D object, you can animate both together in the same project. Any change you make to the animated layers in the 2D composition plays out directly on the 3D surface, without exporting or reimporting a file.

Before you begin
  • Ensure that the Advanced 3D option is currently selected in the 3D Renderer dropdown menu in the Composition panel.
  • Confirm the composition contains a parametric mesh, 3D model, or 3D text/shape layer.
  • Add a precomp, solid, image, or video to your project to use as the material source.

Drag the layer you want to use as a material (a precomp, solid, image, or video) into the same composition as your 3D layer. 

With the layer to be used as a material added in the Timeline panel, select the parametric mesh, 3D model, or 3D text/shape layer.

Select the Material dropdown under the Material Assignment option in the Timeline panel.

Material Assignment properties on a Sphere Mesh layer, showing Base Color, Roughness, Metallic, and other controls.
Expand the Material Assignment on a 3D layer to set the base material properties.

Alternatively, you can also use the search field within the Properties panel to narrow the list to Compositions, Footage, or Substance 3D Materials (.sbsar file).

Select the composition, footage, or .sbsar file you want to use as the material from the Material dropdown menu.

Material dropdown open on a Sphere Mesh layer, listing comp layers background, and texture as material sources, with an asset selected.
Select any layer in the composition from the Material dropdown to use its content as a live texture source.

Adjust how the material sits on the surface using the Offset, Rotation, and Scale controls.

Fine-tune the look using the intrinsic material streams such as Roughness, Opacity, Metallic, Emission Color, Emission Intensity, and Ambient Response.

Rotation and Opacity keyframed on the video material, with Projection Mode set to Proportional.
Animate material properties like Rotation and Opacity with keyframes, just as you would any other layer property.

Your mesh, model, or text/shape layer now displays the assigned layer as its material, updating in real time as the source composition animates. 

Tip

Roughness, Metallic, Emission, and the other material streams are keyframeable and expression-friendly, so you can animate them the same way you would any other 3D material property.