Placing artwork into Animate

  1. Adobe Animate User Guide
  2. Introduction to Animate
    1. What's New in Animate
    2. Visual Glossary
    3. Animate system requirements
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    5. Work with Multiple File Types in Animate
  3. Animation
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    20. Motion tweens vs Classic tweens
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    9. Best practices - Advertising with Animate
    10. Virtual Reality authoring and publishing
  5. Workspace and workflow
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    19. Creating HTML extensions
    20. Optimization options for Images and Animated GIFs
    21. Export settings for Images and GIFs
    22. Assets Panel in Animate
  6. Multimedia and Video
    1. Transforming and combining graphic objects in Animate
    2. Creating and working with symbol instances in Animate
    3. Image Trace
    4. How to use sound in Adobe Animate
    5. Exporting SVG files
    6. Create video files for use in Animate
    7. How to add a video in Animate
    8. Working with video cue points
    9. Draw and create objects with Animate
    10. Reshape lines and shapes
    11. Strokes, fills, and gradients with Animate CC
    12. Working with Adobe Premiere Pro and After Effects
    13. Color Panels in Animate CC
    14. Opening Flash CS6 files with Animate
    15. Work with classic text in Animate
    16. Placing artwork into Animate
    17. Imported bitmaps in Animate
    18. 3D graphics
    19. Working with symbols in Animate
    20. Draw lines & shapes with Adobe Animate
    21. Work with the libraries in Animate
    22. Exporting Sounds
    23. Selecting objects in Animate CC
    24. Working with Illustrator AI files in Animate
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    26. Applying blend modes
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    35. Drawing preferences
    36. Drawing with the Pen tool
  7. Platforms
    1. Convert Animate projects to other document type formats
    2. Custom Platform Support
    3. Create and publish HTML5 Canvas documents in Animate
    4. Creating and publishing a WebGL document
    5. How to package applications for AIR for iOS
    6. Publishing AIR for Android applications
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    8. ActionScript publish settings
    9. Best practices - Organizing ActionScript in an application
    10. How to use ActionScript with Animate
    11. Best practices - Accessibility guidelines
    12. Accessibility in the Animate workspace
    13. Writing and managing scripts
    14. Enabling Support for Custom Platforms
    15. Custom Platform Support Overview
    16. Creating accessible content
    17. Working with Custom Platform Support Plug-in
    18. Debugging ActionScript 3.0
    19. Enabling Support for Custom Platforms
  8. Exporting and Publishing
    1. How to export files from Animate CC
    2. OAM publishing
    3. Exporting SVG files
    4. Export graphics and videos with Animate
    5. Publishing AS3 documents
    6. Export animations for mobile apps and game engines
    7. Exporting Sounds
    8. Export QuickTime video files
    9. Controlling external video playback with ActionScript
    10. Best practices - Tips for creating content for mobile devices
    11. Best practices - Video conventions
    12. Best practices - SWF application authoring guidelines
    13. Best practices - Structuring FLA files
    14. Best Practices to optimize FLA files for Animate
    15. ActionScript publish settings
    16. Specify publish settings for Animate
    17. Exporting projector files
    18. Export Images and Animated GIFs
    19. HTML publishing templates
    20. Working with Adobe Premiere Pro and After Effects
    21. Quick share and publish your animations

About importing artwork into Animate

Adobe Animate can use artwork created in other applications. You can import vector graphics and bitmaps in a variety of file formats. If you have QuickTime® 4 or later installed on your system, you can import additional vector or bitmap file formats. You can import Adobe® FreeHand® files (version MX and earlier) and Adobe® Fireworks® PNG files directly into Animate, preserving attributes from those formats.

Graphic files that you import into Animate must be at least 2 pixels x 2 pixels in size.

To load JPEG files into a Animate SWF file during runtime, use the loadMovie action or method. For detailed information, see loadMovie (MovieClip.loadMovie method) in ActionScript 2.0 Language Reference or Working with movie clips in the ActionScript 3.0 Developer’s Guide.

Animate imports vector graphics, bitmaps, and sequences of images as follows:

  • When you import Adobe® Illustrator® and Adobe® Photoshop® files into Animate, you can specify import options that let you preserve most of your artwork's visual data, and the ability to maintain the editability of certain visual attributes with the Animate authoring environment.

  • When you import vector images into Animate from FreeHand, select options for preserving FreeHand layers, pages, and text blocks.

  • When you import PNG images from Fireworks, import files as editable objects to modify in Animate, or as flattened files to edit and update in Fireworks.

  • Select options for preserving images, text, and guides.

    note: If you import a PNG file from Fireworks by cutting and pasting, the file is converted to a bitmap.

  • Vector images from SWF and Windows® Metafile Format (WMF) files that you import directly into a Animate document (instead of into a library) are imported as a group in the current layer.

  • Bitmaps (scanned photographs, BMP files) that you import directly into a Animate document are imported as single objects in the current layer. Animate preserves the transparency settings of imported bitmaps. Because importing a bitmap can increase the file size of a SWF file, consider compressing imported bitmaps.

    note: Bitmap transparency might not be preserved when bitmaps are imported by dragging and dropping from an application or desktop to Animate. To preserve transparency, use the File > Import To Stage or Import To Library command for importing.

  • Any sequence of images (for example, a PICT or BMP sequence) that you import directly into a Animate document is imported as successive keyframes of the current layer.

Supported file formats for import

Notă:

For a complete list of every file format supported by Animate for import, export, or edit, see the Supported File Formats TechNote.

Graphics formats

Animate can import different vector or bitmap file formats depending on whether QuickTime 4 or later is installed on your system. Using Animate with QuickTime 4 installed is especially useful for collaborative projects in which authors work on both Windows and Macintosh platforms. QuickTime 4 extends support for certain file formats (including PICT, QuickTime Movie, and others) to both platforms.

You can import the following vector or bitmap file formats into Animate 8 or later, regardless of whether QuickTime 4 is installed:

File type

Extension

Windows

Macintosh

Adobe Illustrator (version 10 or earlier)

.ai

Adobe Photoshop

.psd

AutoCAD® DXF

.dxf

Bitmap

.bmp

Enhanced Windows Metafile

.emf

FutureSplash Player

.spl

GIF and animated GIF

.gif

JPEG

.jpg

PNG

.png

Flash Player 6/7

.swf

Windows Metafile

.wmf

Adobe XML Graphic file

.fxg

You can import the following bitmap file formats into Animate only if QuickTime 4 or later is installed:

File type

Extension

Windows

Macintosh

QuickTime Image

.qtif

TIFF

.tif

Sound formats

Animate can import the following audio formats:

File type

Extension

Windows

Macintosh

Adobe Soundbooth

.asnd

Wave

.wav

Audio Interchange File Format

.aiff

MP3

.mp3

Animate can import the following audio formats only if QuickTime 4 or later is installed:

File type

Extension

Windows

Macintosh

Audio Interchange File Format

.aiff

Sound Designer II

.sd2

Sound-only QuickTime movies

.mov, .qt

Sun AU

.au

System 7 sounds

.snd

Wave

.wav

Video formats

Animate can import the following video formats:

File type

Extension

Windows

Macintosh

Video for Adobe Animate

.flv, .f4v

QuickTime Movie

.mov, .qt

Video for Windows

.avi

MPEG

.mpg, .m1v, .m2p, .m2t, .m2ts, .mts, .tod, .mpe, .mpeg

MPEG-4

.mp4, .m4v, .avc

Digital Video

.dv, .dvi

3GPP/3GPP2 for Mobile Devices

.3gp, .3gpp, .3gp2, .3gpp2, .3p2

Import artwork in Animate

Animate lets you import artwork in various file formats either directly to the Stage, or to the library.

Import a file into Animate

  1. Do one of the following:
    • To import a file directly into the current Animate document, select File > Import > Import To Stage.

    • To import a file into the library for the current Animate document, select File > Import > Import To Library. (To use a library item in a document, drag it onto the Stage. )

  2. Select a file format from the Files Of Type (Windows) or Show (Macintosh) pop-up menu.
  3. Navigate to the desired file and select it. If an imported file has multiple layers, Animate might create new layers (depending on the import file type). Any new layers appear in the Timeline.

  4. Click Open.
  5. If the name of the file you are importing ends with a number and additional sequentially numbered files are in the same folder, do one of the following:

    Note: (Windows 8 only) If a PSD file containing text is imported with the Vector Outline option selected, you cannot edit the anchor points for the vector object. This is observed with PSD files that were created using fonts unavailable in Windows 8.

    • To import all the sequential files, click Yes.

    • To import only the specified file, click No.

      The following are examples of filenames that can be used as a sequence:

      Frame001.gif, Frame002.gif, Frame003.gif

      Bird 1, Bird 2, Bird 3

      Walk-001.ai, Walk-002.ai, Walk-003.ai

Paste a bitmap from another application directly into the current Animate document

  1. Copy the image in the other application.
  2. In Animate, select Edit > Paste In Center.

Importing FXG files

The FXG format allows Animate to exchange graphics with other Adobe applications such as Adobe Illustrator, Fireworks, and Photoshop with all of the complex graphic information preserved. Animate allows you to import FXG files (2.0 version only) as well as save selections of objects on the Stage or the entire Stage in FXG format. For more information about FXG files, see About FXG files.

  • To import an FXG file, choose File > Import > Import to Stage or Import to Library and select the FXG file you want to open.

About AutoCAD DXF files

Animate supports the AutoCAD® DXF format in AutoCAD 10.

DXF files do not support the standard system fonts. Animate tries to map fonts appropriately, but the results can be unpredictable, particularly for text alignment.

Because the DXF format does not support solid fills, filled areas are exported as outlines only. For this reason, the DXF format is most appropriate for line drawings, such as floor plans and maps.

You can import two-dimensional DXF files into Animate. Animate does not support three-dimensional DXF files.

Although Animate doesn’t support scaling in a DXF file, all imported DXF files produce 12-inch x 12-inch files that you can scale using Modify > Transform > Scale. Also, Animate supports only ASCII DXF files. If your DXF files are binary, convert them to ASCII before importing them into Animate.

Loading artwork with ActionScript

With ActionScript, you can load external image files or assets from the Library at runtime.

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