Create a scene in Adobe Dimension. Check out Getting Started tutorials if you’re new to using Dimension.
Work with Dimension assets in Aero projects
Learn how to use Dimension with Adobe's new augmented reality authoring tool, Aero.
Augmented reality is a form of technology which displays digital content over the real world through the use of phones, glasses, and other display devices. With Aero, you can easily add both 3D and 2D content to a project, add behaviors and animations, and share in the real world with both interactive experiences or captured AR video.
To learn more about Aero, see What is Adobe Aero.
Using Dimension with Aero
Select the object(s) you want to use in Aero.
Select the menu option File > Export > Selected for Aero.
Dimension automatically prepares your content for use in Aero.
After the processing step, choose a location to save your file. The default location for Aero is Creative Cloud Files, which can sync to your mobile device.
Open the Project Aero application and follow the process for importing content. Add behaviors, interactions, and animations to your 3D content. To learn more about using Aero, see Adobe Aero user guide.
Tips to work with Dimension and Aero
Dimension does some work to make your assets mobile-ready, but there are a few things that help you use your assets in Aero more easily! To learn more, see How to Prepare 3D Content for Aero.
Materials define the way a 3D surface looks and reacts to lighting. Dimension and Aero share some similar material properties, but also have some unique differences.
Here are the changes that occur while moving from Dimension to Aero:
- Translucency: Aero does not support translucency currently. Glass, plastic, liquids, and other translucent material effects do not get preserved. Using plastics, metals, fabrics, woods, and other hard-surface materials provide the best results between Dimension and Aero.
- Decals: Decals are flattened into the material on export and may be scaled down to a lower resolution.
- Textures: Textures get downsized to make the assets perform better on mobile devices. The downsizing takes between a maximum texture size of 2048 and a minimum texture size of 256.
Once your objects leave Dimension, they are treated as a single object in Aero — meaning you can’t add behaviors to each piece. If you have two objects you wish to use in Aero, select and export each object individually to maintain them as unique objects.