The CFScript language

The CFScript language syntax is similar to other scripting languages, and has the same types of elements.

Identifying CFScript

You enclose CFScript regions inside <cfscript> and </cfscript> tags. No other CFML tags are allowed inside a cfscript region. The following lines show a minimal script:

a = 2; 


CFScript variables can be of any ColdFusion type, such as numbers, strings, arrays, queries, and objects. The CFScript code can read and write any variables that are available in the page that contains the script. These variables include all shared scopes, such as session, application, and server variables.

Expressions and operators

CFScript supports all CFML expressions. CFML expressions include operators (such as +, -, EQ, and so on), as well as all CFML functions. 
You can use several comparison operators in CFScript only, not in CFML tags. (You can also use the corresponding CFML operators in CFScript.) The following table lists the CFScript-only operators and the equivalent operator that you can use in CFML tags or CFScript:

CFScript operator

CFML operator

CFScript operator

CFML operator













For information about CFML expressions, operators, and functions, see Using Expressions and Number Signs.


CFScript supports the following statements:




function call


function (function definition)



var (in custom functions only)



return (in custom functions only)




The following rules apply to statements:

  • You must put a semicolon at the end of a statement.
  • Line breaks are ignored. A single statement can cross multiple lines.
  • White space is ignored. For example, it does not matter whether you precede a semicolon with a space character.
  • Use curly brackets to group multiple statements into one logical statement unit.
  • Unless otherwise indicated, you can use any ColdFusion expression in the body of a statement.

For information on the function, var, and return statements, see Defining components and functions in CFScript.

Statement blocks

Curly bracket characters ({ and }) group multiple CFScript
statements so that they are treated as a single unit or statement.
This syntax enables you to create code blocks in conditional statements,
such as the following:

if(score GT 0) 
 result = "positive"; 
 Positives = Positives + 1; 

In this example, both assignment statements are executed if the score is greater than 0. If they were not in the code block, only the first line would execute.
You do not have to place curly bracket characters on their own lines in the code. For example, you could place the open curly bracket in the preceding example on the same line as the if statement, and some programmers use this style. However, putting at least the ending brace on its own line makes it easier to read the code and separate code blocks.


CFScript has two forms of comments: single line and multiline. 
A single-line comment begins with two forward slashes (//) and ends at the line end; for example:

//This is a single-line comment. 
//This is a second single-line comment.

A multiline comment starts with a /* marker and continues until it reaches a */ marker; for example:

/*This is a multiline comment. 
  You do not need to start each line with a comment indicator. 
  This line is the last line in the comment. */

The following rules apply to comments:

  • Comments do not have to start at the beginning of a line. They can follow active code on a line. For example, the following line is valid:

MyVariable = 12; // Set MyVariable to the default value.
  • The end of a multiline comment can be followed on the same line by active code. For example, the following line is valid, although it is poor coding practice:
End of my long comment */ foo = "bar";
  • You can use multiline format for a comment on a single line, for example:
/*This is a single-line comment using multiline format. */
  • You cannot nest /* and */ markers inside other comment lines.
  • CFML comments (<!--- and --->) do not work in CFScript.

Differences from JavaScript

Although CFScript and JavaScript are similar, they have several key differences. The following list identifies CFScript features that differ from JavaScript:

  • CFScript uses ColdFusion expressions, which are not a superset or a subset of JavaScript expressions. In particular, ColdFusion expressions do not support bitwise operators, and the ColdFusion MOD or % operator operates differently from the corresponding JavaScript % operator: In ColdFusion, the operator does integer arithmetic and ignores fractional parts. ColdFusion expressions also support the EQV, IMP, CONTAINS, and DOES NOT CONTAIN operators that are not supported in JavaScript.
  • Variable declarations (var keyword) are only used in user-defined functions and threads.
  • CFScript is not case sensitive.
  • All statements end with a semicolon, and line breaks in the code are ignored.
  • Assignments are statements, not expressions, and therefore cannot be used in situations that require evaluating the assignment operation.
  • JavaScript objects, such as Window and Document, are not available.
  • Only the ColdFusion server processes CFScript. There is no client-side CFScript.

CFScript limitation

You cannot include ColdFusion tags in CFScript. However, you can include cfscript blocks inside other ColdFusion tags, such as cfoutput.


Receba ajuda com mais rapidez e facilidade

Novo usuário?

Adobe MAX 2024

Adobe MAX:
a conferência da criatividade

14 a 16 de outubro, Miami Beach e online

Adobe MAX

A conferência da criatividade

14 a 16 de outubro, Miami Beach e online

Adobe MAX 2024

Adobe MAX:
a conferência da criatividade

14 a 16 de outubro, Miami Beach e online

Adobe MAX

A conferência da criatividade

14 a 16 de outubro, Miami Beach e online