Components that change appearance based on user interactions are invaluable for creating high-fidelity prototypes.
You can create a component, add multiple variations (states) to it, and wire it to mimic real-world user behavior (without having to copy your components multiple times).
Having components with states also makes it easier to manage your assets and to create interactive design systems.
Once you have created a component, the Property Inspector has a new section that lists the component with a Default State. You can now add two types of states for your components — New State and Hover State. Read on to know how to add a state.
Use New State for scenarios where you want to show variations of a component such as a disabled or clicked version of a component.
Click the + button next to the main component's Default State in the Property Inspector, and select New State.
New State does not have any interactivity baked into the state. You have to wire the interaction in Prototype mode. For more information, see Add interactivity to components.
Use Hover State if you want your component to change and display a different state when a user hovers over the component.
In Design mode, click the + button next to the Main component's Default State in the Property Inspector, and select Hover State.
When using Hover State, you don't have to go to Prototype mode to wire the interaction. It's automatically done for you.
You can add states only to a Main component. Component instances always inherit their states from the Main component.
You can use Tap, Hover, Keys & Gamepad, and Voice triggers for wiring interactions between component states in the Prototype mode. Wiring interactions between component states is similar to wiring interactions between artboards. The main difference is that when wiring interactions between component states, you choose a state as a destination instead of an artboard.
- Switch to the Prototype tab.
- Select the component state from which you want to create the interaction.
- Click the > icon on the component state or the + in the Interaction section in the Property Inspector to add an interaction.
- Choose Tap (for click events), Hover (for mouseover actions), Keys & Gamepad (navigation and accessibility use cases), or Voice (navigation and accessibility use cases) as a trigger.
- Pick an action type (such as Auto-Animate or Transition).
- Pick a state as the destination.
- Switch to the Preview window and test your Component's interactivity.
You can define multiple interactions for the same component state. For example, if you have a toggle switch that has a default on state, an off state, and a hover state, you can define separate interactions on the default state. Repeat the steps 4-7 to define the interaction with the additional state. After you create multiple interactions, you can see the Interaction section displaying the defined interactions. Toggle between those interactions and modify the interaction properties to fit your requirements.
Edit component states
When you define an interaction on a Main component state, all instances of that component automatically inherit those interactions. This means if you wire a component to a specific artboard or state, all instances of that component also contain those interactions.
When you have an instance selected on canvas and you want to edit existing states or add new states to the Main component, you can do so through one of the following options:
Component instances are linked with the main component. Changes to a main component cascade to the instances. For more information, see Manage components with a single source.
Rename a component state: Double-click the component state name in the Property Inspector and type in a new name.
Delete a component state from a Main component: Right-click the component state and select Delete. When you delete a component state from the Main component, component instances that have that state active on canvas switch back to the Default State.
You can publish components and its associated states to a Creative Cloud Library from the Libraries panel and distribute them as part of a design system. For more information, see Work with Creative Cloud Libraries in XD.
To simplify the management of component states, you can only add, rename and delete states from a Main component. Instances of that component automatically inherit any state changes made in the Main component. You can easily identify the Main component from the green filled diamond on canvas or from the Component section in the Property Inspector. Instances have a hollow green diamond.
- You can override properties (text, bitmap, size, appearance, or structure changes) for states just like you can override a component instance.
- When you edit the state in a Main component, that state updates across all instances.
- When you edit the state in an instance, it is treated as a unique override and no longer syncs that property with changes from the main state.
If you are not happy with the results of your overrides, reset it back to the original Main component by right-clicking an instance and selecting Reset to Main State. This clears all overrides on an instance and resets it back to the Main component.
For more information on how component overrides work, see Work with components in XD.
You can create and maintain a single source for all your reusable components along with their states and defined interactions. For example, if you have a button component with 5 defined states: Primary, Secondary, Hover, Tap, and Disabled states, when you copy and paste that component across documents, XD creates a linked component that maintains all the defined component states along with the state interactions.
If you change your linked component properties (styling, interactions, and so on) in the source document, XD notifies documents with instances of that linked component with those updates. From there, you can preview the changes and choose to accept or ignore them.
- Download the toggle button sample file and open it in XD.
- Select the entire object (make sure the circle is selected) and press Cmd + K (macOS) or Ctrl + K (Win).
- Add a new state and name it Disabled.
- In the Disabled state, select the Rounded rectangle and change the fill to gray. Select the circle and move it to the left.
- In Prototype mode, wire the following interactions:
- Default State: Set the Trigger to Tap, Action to Auto-Animate, and Destination to Disabled.
- Disabled State: Set the Trigger to Tap, Action to Auto-Animate, and Destination to Default State.
- (Optional): If you want the toggle button to glow on hover, select the component, add a Hover State, and then edit the component to have a glow effect.
Watch this video to learn more about how you can build interactivity using components with states.
Viewing time: 7 minutes.
We've got you started with using components with states. Follow this community post to learn how to use this feature to create checkboxes.