Welcome to Adobe® Flash Professional CC 2015 release. These release notes contain late-breaking product information and updates not covered in the Flash Professional documentation.
The July update to Flash Professional CC 2015 release brings to you publishing speed optimizations for custom document types and fixes to critical issues.
For more information, see What's New for Flash Professional CC 2015.
The 2015 release of Flash Professional CC provides you the following features and enhancements. For more information about these features, see New feature summary | Flash Professional CC 2015:
- New bone tool for inverse kinematics (IK) animation
- Ability to import H.264 videos with audio
- Export bitmaps as sprite sheet for HTML5 Canvas
- Brush size scaling based on the zoom level of the stage
- Universal document type converter
- Improved audio workflows
- An improved Motion Editor
- Panel locking
- Code snippet support for WebGL
- Enhancements to Custom Platform Support SDK and sample plugins
- Integration of AIR SDK 17.0, Flash Player 17.0, and the latest CreateJS libraries.
- Save optimizations
- Autorecovery optimizations
- Library search by linkage name
- Organizing imported GIFs in library
- Invert selection
- Paste and overwrite frames
- Reset timeline zoom to default level
For detailed documentation, see Flash Professional Help.
For the latest system requirements visit http://www.adobe.com/go/flash_systemreqs
In addition to the Adobe Flash Professional CC system requirements, applications created using AIR for iOS will only run on devices that support iOS 4.2 or higher and iPod Touch 3rd & 4th generation, iPhone 3GS, 4, 4S, and 5, and iPad 2 & 3.
Applications created and published from Flash Professional CC for Android platforms will run on devices that run Google Android™ 2.3 operating system or higher. For a list of the latest certified devices, please visit www.adobe.com/flashplatform/certified_devices/
Note: MAC OSX 10.6 is not supported with Flash Professional CC (2014).
For detailed instructions on installation, visit the installation page
Creative Cloud trials are "try and buy", allowing you to evaluate individual products or editions and then convert the installed trial to a full version. You can convert from a trial to a full version at any time by signing up for a subscription. You are required to be online and log-in with an Adobe ID to start using your full version.
You can download the Custom Platform Support SDK and sample plugin from Enabling Custom Platform Support.
The Adobe Add-ons site provides a range of add-ons to your Creative Cloud products. Visit the Flash Pro page at https://creative.adobe.com/addons?pp=FLPR to download and install useful extensions for Flash Professional CC.
- For queries specific to Adobe Flash Professional, visit http://forums.adobe.com/community/flash.
- To find help on topics related to downloading, installing, and getting started with your software visit http://www.adobe.com/go/download_forums_en
- For product help plus community-based instruction, inspiration, and
- For general Adobe Forums, visit http://www.adobe.com/go/customer_support_en
To read about the latest developments about Flash Pro, smart tips and tricks, information about webinars and events, visit the Adobe Flash Professional Blog at: http://blogs.adobe.com/flashpro/
To submit feature request and bugs for Flash Professional, please send our team an email by completing the following form: http://www.adobe.com/go/wish/
Flash Professional CC supports the publishing of AIR applications for Android so developers can deliver applications to Google Play. Developers will need to establish an account with the Android Market to publish their application. For more information, visit http://market.android.com/publish to set up an account.
Developers can deliver applications built with AIR for iOS to the Apple App Store. This requires the developer to be a member of the iOS Developer Program and follow the program guidelines.
A developer certificate from Apple is required in order to test and deploy applications to iOS devices. Apple provides information on its developer programs at http://developer.apple.com/ios/
For the latest information about Adobe AIR releases, go to http://www.adobe.com/go/learn_air_relnotes_en
- SVG export and publishing fails while trying to export or publish to UNC network location.
- Brush drawing issues on graphic tablet drawing devices while moving the application from monitor 1 to monitor 2 in a dual monitor setup.
- An offset is created while drawing using Brush if Cintiq is set as a primary monitor.
- A long-sized bone is created on clicking the bone without selecting the IK shape when interacting between two different IK shapes using the sub-selection tool.
- Grid disappears when working inside a symbol in zoom-in mode at 400% or higher.
- Export Movie with 256 Colors set in Export GIF dialog produces incorrect GIF output.
- Cache as Bitmap-applied Symbols in WebGL render incorrectly in Firefox.