You can easily import, copy and paste, or export Fireworks vectors, bitmaps, animations, and multi-state button graphics for use in Adobe Flash®.
TLF text from Flash is copied as a blank bitmap image into Fireworks running on Windows. Convert TLF text to ASCII text and import it into Fireworks.
Launch-and-edit functionality makes it easy to edit Fireworks graphics from within Flash. When you work in Flash, the launch-and-edit preferences you set in Fireworks are always applied.
The Flash HTML style does not support pop-up menu code. Fireworks button behaviors and other types of interactivity are not imported into Flash.
Importing or copying a Fireworks PNG file offers the most control over how graphics and animations are added to Flash. You can also import JPEG, GIF, PNG, and SWF files that have been exported from Fireworks.
Note:
When Fireworks graphics are imported or copied and pasted into Flash, some attributes are lost, such as Live Filters and textures. You can't import or copy and paste a contour gradient effect from Fireworks into a Flash document. In addition, Flash supports only solid fills, gradient fills, and basic strokes.
You can import Fireworks PNG source files directly into Flash, without having to export to any other graphics format. All Fireworks vectors, bitmaps, animations, and multi-state button graphics can be imported into Flash.
Note:
Fireworks button behaviors and other types of interactivity are not imported into Flash because Fireworks behaviors are enabled by JavaScript that is external to the file format. Flash uses internal ActionScript code.
Import All Pages Into New States As Movie Clips
Imports all of the pages in the PNG file into a new Flash layer that takes the name of the PNG file. A key state is created in the new layer at the current state’s location, the first page of the PNG file is placed as a movie clip in this state, and all the other pages are placed in states following it as movie clips. The layer hierarchy and states within the PNG file are preserved.
Import Page 1 Into Current State As Movie Clip
The contents of the selected page are imported as a movie clip, which is placed in the active state and layer in the Flash file. The layer hierarchy and states within the PNG file are preserved.
Import All Pages Into New Scenes As Movie Clips
Imports all of the pages from the PNG file and maps each one to a new scene as movie clips. Any layers and states within the pages are preserved. If scenes already exist in the Flash file, the import process adds the new scenes after the existing ones.
Import Page 1 Into New Layer
The selected page is imported as a new layer. States are imported into the timeline as separate states.
Import As Bitmaps To Maintain Appearance
Preserves the editability of vector objects, unless they have special fills, strokes, or effects that Flash does not support. To preserve the appearance of such objects, Flash converts them to non-editable bitmap images.
Import As Editable Paths
Preserves the editability of all vector objects. If objects have special fills, strokes, or effects that Flash does not support, those properties might look different after they are imported.
Import As Bitmaps To Maintain Appearance
Preserves the editability of text, unless it has special fills, strokes, or effects that Flash does not support. To preserve the appearance of such text, Flash converts it to a non-editable bitmap image.
Note:
TLF text from Flash is copied as a blank bitmap image in Fireworks.
Keep All Text Editable
Preserves the editability of all text. If text objects contain special fills, strokes, or effects that Flash does not support, those objects might look different after they are imported.
Note:
You might have to ungroup the objects (Modify > Ungroup) to make them editable as separate vector objects in Flash.
Fireworks objects are imported into a Fireworks Objects Folder in the Flash library. The structure within this folder is as follows:
File 1 folder // Named with the Fireworks file name
Page 1 folder // Named with the page name (if more than one page)
— Page 1 // Named with the page name
— — State 1 folder // Named with the state name (if more than one state)
— — State 1 // Named with the state name
— — — Symbol 1 in State 1 // Named based on the symbol name
— — — Symbol 2 in State 1
...
— Shared Layers folder // Shared layers across states in Page 1
— — Shared Layer folder // Named with the name of the shared layer
— — Shared Layer symbol
Page 2 folder
— Page 2
— Symbol 1 in Page 2 (For a page with no states)
...
MasterPage folder
— MasterPage
— Symbol 1 in MasterPage
...
— Shared Layers folder // Shared layers across pages
— — Shared Layer folder // Named with the name of the shared layer
— — Shared Layer symbol
If a symbol uses 9-slice scaling, the four slice guides are imported and preserved in Flash. The 9-slice scaling is not preserved for animations, however. The imported symbols are saved as symbols in the Flash library.
Soft edits that have been applied to rich symbols are lost. The master copy of the symbol is imported.
Rich graphic symbols are stored as a PNG file and a JSF file. Only the PNG file is imported. If the symbol is made up of a number of paths, the paths are combined into one symbol.
To achieve the full functionality of rich symbols in Flash, replace it with the Flash version of the symbol.
Objects and layers that are hidden in the PNG file are imported and remain hidden in Flash. However non-visible parts of a rich graphic symbol are not imported (for example, button Over or Down states).
If a layer is locked or hidden, all objects and sub-layers within the layer inherit the locked or hidden setting and retain it when they are imported into Flash.
If you import a single page into a new layer in Flash, one layer is created for the entire page and all objects are displayed. Visibility and locking attributes are not preserved.
Photoshop Live effect - DropShadow
Mapping is as follows:
size maps to blurX, blurY
distance maps to distance
color maps to color
angle maps to 180 - (Photoshop Effect angle)
Photoshop Live effect - InnerShadow
Mapping is as follows:
size maps to blurX, blurY
distance maps to distance
color maps to color
angle maps to 180 - (Photoshop Effect angle)
Photoshop Live effect - Outer Glow
Mapping is as follows:
Opacity maps to strength
color maps to color
size maps to blurX, blurY
Photoshop Live effect - Inner Glow
Mapping is as follows:
Opacity maps to strength
color maps to color
size maps to blurX, blurY
Objects with any other Photoshop layer effects are rasterized.
You can export Fireworks graphics as JPEG, GIF, PNG, and Adobe Illustrator 8 (AI) files, and then import them into Flash.
Although PNG is the native file format for Fireworks, PNG graphic files exported from Fireworks are different from source PNG files you save in Fireworks. Like GIFs or JPEGs, exported PNG files contain only image data, with no additional information about slices, layers, interactivity, Live Filters, or other editable content.
Fireworks graphics and animations can be exported as Flash SWF files. To retain stroke size and stroke color formatting, choose Maintain Appearance in the Flash SWF Export Options dialog box.
The following formatting is lost during export to SWF format: blend mode, layers, masks (applied before export), slice objects, image maps, behaviors, pattern fills, and contour gradients.
To export 32-bit PNG files with transparency, simply import Fireworks PNG source files directly into Flash. To export 8-bit PNG files with transparency, complete the following procedure:
With launch-and-edit integration, you can use Fireworks to change a graphic that you previously imported into Flash, even if the graphic wasn't exported from Fireworks.
Note:
Fireworks-native PNG files imported into Flash are an exception; the PNG file must have been imported as a flattened bitmap image.
If the graphic was exported from Fireworks, and you saved the original PNG file, you can edit the PNG file in Fireworks from inside Flash. When you return to Flash, both the PNG file and the graphic in Flash are updated.
