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Assorted animation tools

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    2. Motion Graphics
      1. Work with Motion Graphics templates in After Effects
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      3. Work with Essential Properties to create Motion Graphics templates
      4. Replace images and videos in Motion Graphics templates and Essential Properties
      5. Animate faster and easier using the Properties panel
  8. Drawing, Painting, and Paths
    1. Overview of shape layers, paths, and vector graphics
    2. Paint tools: Brush, Clone Stamp, and Eraser
    3. Taper shape strokes
    4. Shape attributes, paint operations, and path operations for shape layers
    5. Use Offset Paths shape effect to alter shapes
    6. Creating shapes
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  10. Animation, Keyframes, Motion Tracking, and Keying
    1. Animation
      1. Animation basics
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      3. Managing and animating shape paths and masks
      4. Animating Sketch and Capture shapes using After Effects
      5. Assorted animation tools
      6. Work with Data-driven animation
    2. Keyframe
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    1. Compositing and transparency overview and resources
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  12. Adjusting color
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    1. Effects and animation presets overview
    2. Effect list
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    4. Simulation effects
    5. Stylize effects
    6. Audio effects
    7. Distort effects
    8. Perspective effects
    9. Channel effects
    10. Generate effects
    11. Time effects
    12. Transition effects
    13. The Rolling Shutter Repair effect
    14. Blur and Sharpen effects
    15. 3D Channel effects
    16. Utility effects
    17. Matte effects
    18. Noise and Grain effects
    19. Detail-preserving Upscale effect
    20. Obsolete effects
  14. Expressions and Automation
    1. Expressions
      1. Expression basics
      2. Understanding the expression language
      3. Using expression controls
      4. Syntax differences between the JavaScript and Legacy ExtendScript expression engines
      5. Editing expressions
      6. Expression errors
      7. Using the Expressions editor
      8. Use expressions to edit and access text properties
      9. Expression language reference
      10. Expression examples
    2. Automation
      1. Automation
      2. Scripts
  15. Immersive video, VR, and 3D
    1. Construct VR environments in After Effects
    2. Apply immersive video effects
    3. Compositing tools for VR/360 videos
    4. Advanced 3D Renderer
    5. Import and add 3D models to your composition
    6. Import 3D models from Creative Cloud Libraries
    7. Image-Based Lighting
    8. Extract and animate lights and cameras from 3D models
    9. Tracking 3D camera movement
    10. Cast and accept shadows
    11. Embedded 3D model animations
    12. Shadow Catcher
    13. 3D depth data extraction
    14. Modify materials properties of a 3D layer
    15. Work in 3D Design Space
    16. 3D Transform Gizmos
    17. Do more with 3D animation
    18. Preview changes to 3D designs real time with the Mercury 3D engine
    19. Add responsive design to your graphics 
  16. Views and Previews
    1. Previewing
    2. Video preview with Mercury Transmit
    3. Modifying and using views
  17. Rendering and Exporting
    1. Basics of rendering and exporting
    2. H.264 Encoding in After Effects
    3. Export an After Effects project as an Adobe Premiere Pro project
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    8. Using the GoPro CineForm codec in After Effects
  18. Working with other applications
    1. Dynamic Link and After Effects
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      1. Export After Effects project as Premiere Pro project
    3. Sync Settings in After Effects
    4. Creative Cloud Libraries in After Effects
    5. Plug-ins
    6. Cinema 4D and Cineware
  19. Collaboration: Frame.io, and Team Projects
    1. Collaboration in Premiere Pro and After Effects
    2. Frame.io
      1. Install and activate Frame.io
      2. Use Frame.io with Premiere Pro and After Effects
      3. Frequently asked questions
    3. Team Projects
      1. Get Started with Team Projects
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  20. Memory, storage, performance
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    3. Improve performance
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  21. Knowledge Base
    1. Known issues
    2. Fixed issues
    3. Frequently asked questions
    4. After Effects and macOS Ventura
    5. How After Effects handles low memory issues while previewing

Learn about different animation tools in After Effects that allow you to create smooth and stylized animation quickly and efficiently.

Motion paths

When you animate spatial properties—including Position, Anchor Point, and effect control point properties—the motion is shown as a motion path. A motion path appears as a sequence of dots, where each dot marks the position of the layer at each frame. A box in the path marks the position of a keyframe.

Motion paths are simply an alternative visual, spatial way of viewing and working with spatial properties and their keyframes, in addition to how you work with properties in the Timeline panel. You can modify a motion path by changing an existing or adding a keyframe. You can modify the shape of a motion path by changing the spatial interpolation methods for its keyframes.

The density of dots between the boxes in a motion path indicates the relative speed of the layer or effect control point. Dots close together indicate a lower speed, and dots farther apart indicate a greater speed.

Note:

Right-click (Windows) or Command-click (macOS) a keyframe to open its context menu.

Using the Pen tool or Selection tool to edit keyframes for a spatial property in the Composition or Layer panel is like modifying a Bezier path for a mask or a shape on a shape layer. 

A motion path is less complex and generally easier to modify when you use fewer keyframes to describe the path. You can use the Smoother panel to remove extraneous keyframes from a motion path.

Show motion path controls

Position motion paths appear in the Composition panel. Anchor Point and effect control point motion paths appear in the Layer panel.

  • To show motion path controls in the Composition panel, select View > View Options and select Effect Controls, Keyframes, Motion Paths, and Motion Handles. To view a Position motion path in the Composition panel, the Position property must be selected.
  • To show motion path controls in the Layer panel, choose the property or effect from the View menu at the lower-right of the Layer panel.
  • To specify how many keyframes to show for a motion path, select Edit > Preferences > Display (Windows) or After Effects > Preferences > Display (macOS), and select an option in the Motion Path section.
  • To specify the size of Bezier direction handles for motion paths, select Edit > Preferences > General (Windows) or After Effects > Preferences > General (macOS), and edit the Path Point and Handle Size value.

Move motion path keyframes

  1. In the Timeline panel, select the layer for which to modify the motion path.

  2. If you cannot view the keyframe that you want to modify in the Composition or Layer panel, move the current-time indicator to the keyframe.

  3. In the Composition or Layer panel, use the Selection tool for dragging a keyframe or its handles.

    Note:

    The current-time indicator doesn't need to be on a keyframe before you drag it.

    A position keyframe is selected in the Composition panel.
    Select a position keyframe in the Composition panel.

    A selected position keyframe is moved by dragging it in the Composition panel.
    Move the selected position keyframe by dragging it in the Composition panel.

    You can move multiple keyframes at one time by selecting them in the Timeline panel before you drag them into the Composition or Layer panel. To move the entire motion path, select all keyframes by clicking the property name in the Timeline panel before dragging a keyframe in the Composition panel.

    All position keyframes are selected in the Composition panel.
    Select all the position keyframes in the Composition panel.

    A selected position keyframe is moved by dragging it in the Composition panel.
    Drag all keyframes on the motion path by one keyframe.

Add a keyframe to a motion path using the Pen tool

  1. Display the motion path that you want to modify in the Composition or Layer panel.

  2. Select the Pen tool     or Add Vertex tool    from the Tools panel.

  3. In the Composition panel, place the Pen tool over the motion path where you want to add the new keyframe and select to add the keyframe.

    A new keyframe appears at the frame you selected on the motion path and in the Timeline panel. To move the keyframe, use the Selection tool.

    Note:

    Though the results are different, the techniques for manipulating motion-path curves with the Pen tool work in much the same way as the techniques used to create and modify other Bezier paths, such as mask and shape paths.

Sketch a motion path with Motion Sketch

You can draw a path for the motion of a selected layer using Motion Sketch, which records the position of the layer and the speed at which you draw. As you draw, a Position keyframe is generated at each frame.

Motion Sketch does not affect keyframes that you have set for other properties. For example, if you set Rotation keyframes for an image of a ball, you can use Motion Sketch to generate Position keyframes so that the ball appears to roll along the path you created.

  1. In the Composition or Timeline panel, select the layer for which you want to sketch a motion path.
  2. In the Timeline panel, set the work-area markers (Layer > Markers > Add Marker) to the duration in which you want to sketch motion.

  3. If you want to keep the audio playing in your composition as you sketch, ensure the Mute Audio   button isn't selected in the Preview panel.

  4. Choose Window > Motion Sketch.

  5. Select the appropriate Motion Sketch options:

    Capture Speed At

    The ratio of the speed of the recorded motion to the speed of playback. If Capture Speed At is 100%, the motion is played back at the speed at which it was recorded. If Capture Speed At is greater than 100%, the motion plays back slower than it was recorded.

    Smoothing

    Eliminates unnecessary keyframes from the motion path. This setting has the same result as the Tolerance setting with the Smoother. Higher values produce smoother curves, but too high a value may not preserve the shape of the curve you draw.

    Note:

    You can smooth a motion path after it has been created by using the smooth expression or the Smoother.

    Show Wireframe

    Displays a wireframe view of the layer as you sketch the motion path.

    Show Background

    Displays the static contents of the frame at which you started sketching in the Composition panel while you sketch. This option is useful if you want to sketch motion relative to other images in your composition.

  6. Select Start Capture and then drag in the Composition panel to create the motion path. Stop capturing by releasing the mouse button.

    Note:

    After Effects automatically ends capturing when the capture time reaches the end of the work area (which, by default, is the composition duration).

Create a motion path from a mask, shape, or paint path

You can create a motion path from any of several types of paths:

  • A mask path property

  • A shape path property on a shape layer

  • A path property for a paint stroke

  • A path copied from Illustrator or Photoshop

You can paste any of these paths into the Position or Anchor Point property for a layer or into the Position property of an effect control point. The pasted keyframes are set to rove in time, except for the first and last ones, to create a constant velocity along the path.

By default, the duration of the pasted motion path is 2 seconds. You can adjust the duration by dragging the first or last keyframe in the Timeline panel.

  1. Copy a path to the clipboard:
    • Select a Path property in the Timeline panel, and choose Edit > Copy.

    • Select a path in Illustrator or Photoshop, and choose Edit > Copy.

  2. In the Timeline panel, select the property into which to paste the path.

  3. Place the current-time indicator at the time for the first keyframe of the motion path.
  4. Choose Edit > Paste.

Motion blur

When you view one frame of motion-picture film or video containing a moving object, the image is often blurred because a frame represents a sample of time (in film, a frame is 1/24 of a second long). In that time, a moving object occupies more than one position as it travels across the frame, so it doesn’t appear as a sharp, still object. The faster the object moves, the more it is blurred. The camera shutter angle and shutter phase also affect the appearance of the blur, determining how long the shutter stays open and when the shutter opens relative to the beginning of the frame.

In contrast, in a single frame of computer-generated animation, you may not be able to tell which objects are moving because all moving objects may appear as sharp and clear as nonmoving objects. Without motion blur, layer animation produces a strobe-like effect of distinct steps instead of an appearance of continuous change. Adding motion blur to layers that you animate in After Effects makes motion appear smoother and more natural.

You enable motion blur for each layer individually, and you also determine whether the motion blur is rendered for previews and final output. Use the Enable Motion Blur composition switch at the top of the Timeline panel to enable or disable motion blur rendering for previews. Modify the render settings in the Render Queue panel to enable or disable motion blur rendering for final output. If the Switches Affect Nested Comps preference in the General preferences category is enabled, then nested compositions obey the setting for the compositions in which they’re contained.

Motion blur slows rendering, so you may want to disable the composition switch while working and only enable it to see the finished result.

To enable motion blur for a layer, do one of the following:

  • Select the Motion Blur layer switch for the layer in the Timeline panel.
  • Select the layer and choose Layer > Switches > Motion Blur.

The number of samples that After Effects uses to calculate motion blur adapts for each layer, depending on the motion of that layer. This adaptivity provides high-quality motion blur without unnecessarily sampling the motion of a slow-moving layer as frequently as the motion of a fast-moving layer. High sampling rates decrease rendering performance.

When motion blur is enabled for a composition and the Timeline panel is zoomed in so that you can see individual frames, a light gray region around the current-time indicator indicates the shutter phase and shutter angle. The width of the column shows the shutter angle, and the offset of the column shows the shutter phase. This visual indication shows how individual frames are sampled to calculate motion blur within this composition.

You can use motion blur when you animate a layer—for example, moving a layer of text across the screen. You cannot add motion blur to motion that exists within a layer by means of the Motion Blur layer switch and Enable Motion Blur switch.

If you want to smooth live-action video to which you assigned a frame rate much lower or higher than the original, use frame blending, not motion blur.

Refer to Apply motion blur to create a fake motion blur,

Motion blur settings in the Advanced tab of Composition Settings

The Composition Settings dialog box is open and it has the options to configure for Motion Blur including Shutter Angle, Shitter Phase, and more.
Use the options under the Motion Blur section to customize motion blur and achieve realistic effects.

Samples Per Frame

The minimum number of samples. This minimum is the number of samples used for frames for which After Effects is not able to determine an adaptive sampling rate based on layer motion. This sample rate is used for 3D layers and shape layers.

Adaptive Sample Limit

The maximum number of samples.

Shutter Angle

The shutter angle is measured in degrees, simulating the exposure allowed by a rotating shutter. The shutter angle uses the footage frame rate to determine the simulated exposure, which affects the amount of motion blur. For example, entering 90° (25% of 360°) for 24-fps footage creates an effective exposure of 1/96 of a second (25% of 1/24 of a second). Entering 1° applies almost no motion blur, and entering 720° applies a large amount of blur.

Shutter Phase

The shutter phase is also measured in degrees. It defines an offset that determines when the shutter opens relative to the beginning of a frame. Adjusting this value can help if an object with motion blur applied appears to lag behind the position of the object without motion blur applied.

Note:

A Shutter Phase value that is -1/2 of the Shutter Angle value is best for a layer that is composited on top of another using motion tracking data. (For example, Shutter Phase = -90, Shutter Angle = 180.) This setting combination causes a blur that is centered on the original object.

Apply motion blur to a mask

Motion blur creates a blur based on the movement of a mask in the composition. You can apply motion blur to individual masks. Within each composition, the Enable Motion Blur switch must be selected for any layer or any mask within a layer to exhibit motion blur.

  1. Select one or more masks.
  2. Choose Layer > Masks > Motion Blur, and choose one of the following options:

    Same As Layer

    The mask has motion blur only if the Enable Motion Blur switch is selected for the layer.

    On

    The mask will have motion blur regardless of the setting of the Enable Motion Blur switch for the layer.

    Off

    The mask will not have motion blur.

Additional resources about motion blur

When you shoot a fast-moving object, there is motion blurring when the object is rendered. Also, if you shoot moving objects with a high shutter speed, the objects appear to jump between frames, leading to strobed motion.

The Pixel Motion Blur effect in After Effects tracks the movement of pixels between frames. The effect analyzes a clip to determine what parts are in motion, creates a set of motion vectors, and then uses that information to add motion blur within the frame.

If the object moves too fast, increase the value of Shutter Samples to create more in-between frames. Increase the value of Vector Detail to minimize the possibility of errors when pixel groups are analyzed between frames. 

Smooth motion and velocity by removing extra keyframes

Smooth motion paths, value curves, and velocity curves eliminate bumpiness or excess keyframes using the Smoother, which adds keyframes or removes unnecessary keyframes.

Note:

You can also use the smooth expression method for this purpose without removing keyframes. Refer to Property attributes and methods (expression reference) for more.

Although you can smooth a curve for any property, the Smoother is most useful when applied to curves automatically generated by Motion Sketch, where you may have excess keyframes. Applying the Smoother to keyframes that have been set manually may result in unexpected changes to the curve.  

Note:

To avoid the need to use the Smoother on a path generated by Motion Sketch, set the Smoothing option in the Motion Sketch panel before sketching the motion path.

When you apply the Smoother to properties that change spatially (such as Position), you can smooth only the spatial curve (the curve defined by the motion). When you apply the Smoother to properties that change only in time (such as Opacity), you can smooth only the value and velocity curves (the curve defined by the value or the velocity).

In addition to adding keyframes or eliminating unnecessary keyframes, Smoother also applies Bezier interpolation at each keyframe when smoothing the temporal curve. 

  1. In the Timeline panel, either select all the keyframes for a property to smooth the entire curve or select at least three keyframes to smooth only a portion of a curve.

  2. Select Window > Smoother. In the Apply To menu, the Smoother automatically selects Spatial Path or Temporal Graph, depending on the type of property for which you selected keyframes in step 1.

  3. Set a value for Tolerance.

    The units of Tolerance match the units of the property you are smoothing. New keyframe values vary no more than the specified value from the original curve. Higher values produce smoother curves, but too high a value may not preserve the original shape of the curve.

  4. Select Apply and preview the results.

  5. If necessary, select Edit > Undo Smoother to reset the keyframes, adjust the value for Tolerance, and then reapply the Smoother.

Add randomness to a property with the Wiggler

You can add randomness to any property as it varies over time by using the Wiggler.

Note:

You can also use the wiggle expression method for this purpose. Usually, it is easier to use the expression than to use the Wiggler.

Depending on the property and the options you specify, the Wiggler adds a certain number of deviations to a property by adding keyframes and randomizing interpolations coming into or out of existing keyframes. You need at least two keyframes to use the Wiggler.

Using the Wiggler, you can more closely simulate natural movement within specified limits. For example, add randomness to an animated butterfly to produce fluttering. Simulate the flicker of an old projector by adding it to brightness or opacity.

  1. Select a range of keyframes for the property.
  2. Choose Window > Wiggler.

    The Motion Blur panel is open with options to customize the blur effect.
    Use the options in the Motion Blur panel to customize the blur effect in your composition.

  3. For Apply To, select the type of curve you want the Wiggler to change. If you selected keyframes for a property that varies spatially, you could select Spatial Path to add deviations to the motion or Temporal Graph to add deviations to the velocity. If you selected keyframes for a property that does not vary spatially, you can select only Temporal Graph.

  4. Select a Noise Type option to specify the type of deviation due to randomly distributed pixel values (noise):

    Smooth Noise

    Produces deviations that occur more gradually, without sudden changes.

    Jagged Noise

    Produces sudden changes.

  5. Select the dimensions of the property you want to affect:

    X, Y, or Z

    Adds deviations to only one dimension of the selected property. Choose the dimension from the menu.

    All Independently

    Independently adds a different set of deviations to each dimension.

    All The Same

    Adds the same set of deviations to all dimensions.

  6. Set Frequency to specify how many deviations (keyframes) per second After Effects adds to the selected keyframes. A low value produces only occasional deviations, while a high value produces more erratic results. A value of less than 1 creates keyframes at intervals of less than one per second. For example, a value of 0.5 creates one keyframe every 2 seconds.

  7. Set Magnitude to specify the maximum size of the deviations. After Effects sets the specified magnitude to the units of the selected property, so a value for one property may produce different results in another property.

  8. Select Apply and preview the results.

  9. If necessary, choose Edit > Undo Wiggler to reset the keyframes, adjust the values for Frequency and Magnitude, and then reapply the Wiggler.

Convert audio to keyframes

The Convert Audio To Keyframes keyframe assistant analyzes audio amplitude within the work area and creates keyframes for audio amplitude.

  1. With the composition active in the Composition or Timeline panel, choose Animation > Keyframe Assistant > Convert Audio To Keyframes.

This keyframe assistant creates an Audio Amplitude layer representing all audio sources in the composition, with three Expression Controls effects with Slider properties that contain the keyframes: Left Channel, Right Channel, and Both Channels.

To use the keyframes created by this keyframe assistant, link the changes in audio amplitude to other layer properties. For example, use an expression to link the audio keyframes to the Scale property of a layer to make the layer grow and shrink as the amplitude increases and decreases.

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Konferensi Kreativitas

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Adobe MAX 2024

Adobe MAX
Konferensi Kreativitas

14–16 Oktober Miami Beach dan online

Adobe MAX

Konferensi Kreativitas

14–16 Oktober Miami Beach dan online