Warp images, shapes, and paths

The Warp command lets you drag control points to manipulate the shape of images, shapes, or paths, and so on. You can also warp using a shape in the Warp pop‑up menu in the options bar. Shapes in the Warp pop‑up menu are also malleable; you can drag their control points.

Check out this video tutorial by Julieanne Kost: New Transform Capabilities in Photoshop’s Warp Tool

Transform Warp

Updated in Photoshop 22.4.1 (May 2021 release)

With Photoshop 22.4.1, the visual guides have returned better than ever with additional Guide options. You can now set the warp guide display option and choose when to show the visual guides:

  • Auto Show Guides
  • Always Show Guides
  • Never Show Guides

You also have the ability to change the Color and Opacity of the visual guides as well as the number of lines that make up the guide. The Density slider sets how many lines appear between each Split Warp line.

Photoshop Using warp
Using Warp

When using the control points to distort an item, you can also choose View > Extras to show or hide the warp mesh and control points.

  1. Select a layer or an area in the image you want to warp.  

  2. After making a selection, do one of the following:

    • Choose Edit > Transform > Warp or 

    • Press Control + T (Win) / Command + T (Mac), then click the Switch Between Free Transform And Warp Modes button  in the options bar.

  3. To warp your selection using a warp preset, choose a warp style from the Warp pop‑up menu in the options bar.

  4. To create a custom warp mesh, choose a grid size from the Grid pop-up menu in the options bar.

    • Select a default grid size - 3 x 3, 4 x 4, or 5 x 5.
    • Select Custom and then specify the numbers of Columns and Rows in the Custom Grid Size dialog.
  5. To add more control grid lines to the warp mesh, choose an option to split the warp.

    1. Do any of the following:
      1. In the options bar, click any of the Split buttons.
      2. Choose Edit > Transform > Split Warp HorizontallySplit Warp Vertically, or Split Warp Crosswire.   
    2. Move the pointer within mesh area and click where you place additional control grid lines.
      As you move the pointer, over the warp mesh, you’ll see the split lines track the pointer. When you click, additional control points are added to the warp mesh.

    You can also use the Alt (Win) / Option (Mac) modifier key to quickly toggle through the split warp options without returning to the menu bar.

    • Hold down the Alt (Win) / Option (Mac) key and click anywhere the warp mesh to split the warp crosswire at that location. 
    • Hold down the Alt (Win) / Option (Mac) key and move the pointer near the edge of an existing horizontal grid line. Click to split the warp vertically at that location.
    • Similarly, hold down the Alt (Win) / Option (Mac) key and move the pointer near the edge of an existing vertical grid line. Click to split the warp horizontally at that location.
  6. Do one or more of the following:
    • To manipulate the shape, drag the control points, a segment of the bounding box or mesh, or an area within the mesh. When adjusting a curve, use the control point handles. This is similar to adjusting the handles in the curved segment of a vector graphic.
    • Click on a grid line to activate control points for editing the warp. Click on an anchor point (at the intersection of the grid lines) lets you edit the control points surrounding that anchor. Drag the control points to warp the image.
    • To select multiple points, Shift+click on the anchor points or click-and-drag the pointer over the points while holding down the Shift key. A rectangle appears around the selected points if two or more points are selected. 
    • To deselect multiple points, Shift+click on the active anchor points or click-and-drag the pointer over the active points while holding down the Shift key. The rectangle surrounding the selected points automatically resizes as points are selected or deselected. 
    • To delete a selected grid line (control points along the line are visible), press Delete or choose Edit > Transform > Remove Warp Split
    • To delete both the horizontal and vertical grid lines passing through an anchor point, click the anchor point, then press Delete or choose Edit > Transform > Remove Warp Split.  
    • To change the orientation of a warp style that you chose from the Warp menu, click the Change The Warp Orientation button  in the options bar.
    • To change the reference point, click a square on the Reference point locator  in the options bar.
    • To specify the amount of warp using numeric values, enter the values in the Bend (set bend), X (set horizontal distortion), and Y (set vertical distortion) text boxes in the options bar. You can’t enter numeric values if you have chosen None or Custom from the Warp Style pop‑up menu.
    Photoshop Manipulating the shape of a warp
    A custom Split Warp has been applied around the neck of the bottle. The Density for the visual Guides has been set to 4; there are four guidelines between each Split Warp.

  7. Do one of the following:
    • Press Enter (Windows) or Return (Mac OS), or click the Commit button  in the options bar.

    • To cancel the transformation, press Esc or click the Cancel button  in the options bar.

    When you warp a bitmap image (versus a shape or path), the image becomes slightly less sharp each time you commit a transformation; therefore, performing multiple commands before applying the cumulative transformation is preferable to applying each transformation separately.

Puppet Warp

Puppet Warp provides a visual mesh that lets you drastically distort specific image areas, while leaving other areas intact. Applications range from subtle image retouching (such as shaping hair) to total transformations (such as repositioning arms or legs).

In addition to image layers, you can apply Puppet Warp to layer and vector masks. To nondestructively distort images, use Smart Objects. (See Create Smart Objects.)

  1. In the Layers panel, select the layer or mask you want to transform.

  2. Choose Edit > Puppet Warp.

  3. In the options bar, adjust the following mesh settings:


    Determines the overall elasticity of the mesh.


    Choose Distort for a highly elastic mesh good for warping wide-angle images or texture maps.


    Determines the spacing of mesh points. More Points increases precision but requires more processing time; Fewer Points does the opposite.


    Expands or contracts the outer edge of the mesh.

    Show Mesh

    Deselect to show only adjustment pins, providing a clearer preview of your transformations.


    To temporarily hide adjustment pins, press the H key.

  4. In the image window, click to add pins to areas you want to transform and areas you want to anchor in place.

    Photoshop Moving a pin on a mesh
    Moving a pin on the puppet mesh. Adjoining pins keep nearby areas intact.

  5. To reposition or remove pins, do any of the following:

    • Drag pins to warp the mesh.

    • To reveal a mesh area you’ve overlapped with another, click the Pin Depth buttons   in the options bar.

    • To remove selected pins, press Delete. To remove other individual pins, place the cursor directly over them, and press Alt (Windows) or Option (Mac OS); when the scissors icon  appears, click.

    • Click the Remove All Pins button  in the options bar.


    To select multiple pins, Shift-click them or choose Select All from the context menu.

  6. To rotate the mesh around a pin, select it, and then do either of the following:

    • To rotate the mesh a fixed number of degrees, press Alt (Windows) or Option (Mac OS), and position the cursor near to, but not over the pins. When a circle appears, drag to visually rotate the mesh.


    The degree of rotation appears in the options bar.  

    • To rotate the mesh automatically based on the selected Mode option, choose Auto from the Rotate menu in the options bar.  
  7. When your transformation is complete, press Enter or Return.

Photoshop Rotating the mesh around a selected pin
Press Alt (Windows) or Option (Mac OS) to rotate the mesh around a selected pin.

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