As a character animator using Animate, creating lip syncing was always a time consuming effort. Now, you can match mouth poses to sound inflections automatically with Adobe Sensei powered Animate.
Auto lip-syncing allows easier and faster method of placing appropriate mouth shapes on Timeline, based on the chosen audio layer. You can achieve this using an existing list of mouth poses, drawn within a graphic symbol and label them with corresponding visemes. When you apply auto lip-syncing on a graphic symbol, keyframes are created automatically at different positions matching with the audio visemes, after analyzing the specified audio layer. You can make any further adjustments if you want, by using regular workflows and Frame Picker.
For more information, see Create symbol instances in Animate.
As a 2D game developer, educationist, or web developer, you can use 2D skill set in Animate and export panorama or 360 virtual reality animations.
Animate now introduces VR 360 and VR panorama document types which enable you to create such engaging content with ease. Also, you can use the virtual reality document type to import 3D model content (.glb files) to an Animate project and interact with VR output.
You can click and move MovieClip instances in the Preview panel. Animate detects the objects automatically when you click and move them around. They move along a cylinder or a sphere path depending on the selected document type.
Animate also lets you manage the virtual reality animations at runtime by using APIs. For example, you can introduce some objects in a 360 virtual reality environment when a user clicks a button.
For more information, see Virtual Reality authoring and publishing.
You can now easily deform complex vector shapes and bitmaps using asset warp tool. Create animations without having to redraw assets on each frame.
Using the warp handles that appear on the objects, you can reshape or distort specific object areas while leaving other areas intact. Users can select multiple objects using selection tool and then select asset warp tool to create warp handles on them. Using the warp handles that appear on the warped objects, you can reshape or deform specific objects. This asset warp tool enables you to create frame-by-frame animation and tween animations on complex shapes or bitmap images.
For more information, see Transforming and combining graphic objects.
As an animator, now you can continue to author content in vector format and export as vector or raster format for HTML 5 platforms.
Click File > Publish Settings. If Export animation as texture is enabled in Basic tab, you can view the texture publishing options in Image Settings tab. By default, all the symbols are included in texture publishing. To selectively choose symbols for textures, click Change.
For more information, see Texture publishing in Export animations for mobile apps and game engines.
Animate allows you to parent one layer to another. Layer parenting is an easy way to allow one layer/object of your animation to control over the other layer/object. As an animation designer or a game designer, you can speed up your animation time as you can control movements of different parts of a character more easily.
Now, you can animate between poses easily by organizing assets in parent-child layers. When an object on the parent layer moves, the child layer automatically moves along with it.
Add tints and filters to layers, play with in and out fades, depth of field, and so on. You can make all these changes without changing objects on stage.
You can use frame level filters to apply them for all the objects at a time in a frame. Apply filters directly on the timeline (frames) without having to place the assets or animation inside a Movie clip. Filters can be applied over all types of assets including graphic symbols and shapes, providing more flexibility.
Using layer effects
As an animator, now you can export new glTF standard based animations that can run on websites. New WebGL-glTF standard (Beta) and WebGL-glTF Extended (Beta) document types have been added to the existing list of document types in Animate.
You can use standard document type which allows integration with standard glTF playback packages. The extended document type enables you to create advanced animations with interactivity that runs on Animate’s new glTF runtime.
WebGL-glTF Export (Standard and Extended)
For more information, see Creating and publishing WebGL document.
As an Animator, you often need to create animations in Animate and import them into After Effects for post processing tasks. Now, Animate streamlines this workflow by providing a plug-in for After Effects.
You can import Animate FLA files into After Effects to composite them with a video or render them as video with more creative effects. The layer hierarchy of Animate is maintained in After Effects. After Effects can interact with Animate using the plug-in.
For more information, see Working with Premiere Pro and After Effects.
You can get started quickly now with Animate using the new Home screen. Choose the destination for an animation using any of the intents, Animate provides you the preset formats. Choose an intent from the tabs at the top of the screen such as Character Animation, Social, Game, Education, Ads, Web, and Advanced. In Advanced tab, you can choose document types such as HTML5 Canvas, ActionScript 3.0, VR 360 (Beta), and so on.
Select the appropriate presets for each of the intents and click Create to start creating animations. You can view the recently used files in the left pane. Sample assets are provided at the bottom of the startup screen.
Click Learn from the left pane to access a wide range of tutorials to help you quickly learn and understand the concept, workflow, tips, and tricks. You can also find tutorials for most of the latest features of Animate 19.0 release.
While working with your animations, to create new document you can use File > New. Alternatively, you can use the following shortcuts:
Windows OS: CTRL +N.
macOS: CMD + N.
Paint bucket tool You can now use Paint bucket tool to click and drag across the contours of an object to fill them with a chosen color. You can click and drag the tool in any direction across the contours. Paint bucket tool fills the color wherever dots are captured across the contours.
Quick tween creation You can now create tweens quickly from the stage by selecting the objects. Select the objects at stage, right-click, and choose one of the tween animations to create tweens quickly. If the objects selected are part of multiple layers, a one-second animation is created in all the layers.
Support for MS Office pen Now, Microsoft surface users can get the best performance and line quality as the pen is natively supported.
Better looking interface Animate user interface has been updated using the Spectrum framework to make it as sharp and intuitive as with other Creative Cloud products.
Exit frame sync for graphic Symbols You can synchronize graphic symbols with parent timeline while editing the symbols. When you enter and leave the graphic symbols, the graphic symbols are synchronized and the frame positions are retained.
Redesigned Timeline Timeline controls have been redesigned for ease of use. Some of the controls are moved to the top of the timeline. Previously, the controls were placed at the bottom of the timeline.
Brush and eraser tools enhancements Improved drawing experience with Brush for preview and final Brush strokes. Pressure and Tilt options and minimum brush size options are added to Brush tool. Simplified smoothing control is provided for Brush tool. More controls are provided for the eraser tool, all the capabilities of the brush tool are now available for eraser tool.
For more information on eraser tool enhancements, see Reshape lines and shapes.
You can group a set of layers and merge them as a single layer. In timeline, select the layers and right-click the selected layers. Choose Merge Layers from the pop-up menu as shown in the below screenshot.
You can now choose any of the four color themes for Animate. To change the theme, select Edit > Preferences. In General tab, click the drop-down list menu adjacent to User Interface and choose the appropriate theme.
You can expand the swatches panel without affecting its order of colors alignment. When you drag the panel, it increases the size of the swatches as shown below in the second screenshot. If you further drag it, the swatches panel is distributed across multiple columns as shown in the third screenshot below.
You can export, import or re-use the saved swatches. Tagged swatches can be re-used across all document types in Animate.
When you import H264 format videos in Animate, by default, the entire video is imported without affecting the number of frames in the video. If you want to match the document FPS, you can select the option in Import Video dialog as shown in the following screenshot.
- If Match document FPS is selected, Animate drops some frames as video fps is different from doc fps.
- If Match document FPS is not selected, frames are not dropped.
By default, Match document FPS option is unchecked.