Buttons are one of the most common ways of adding a standard object to your Captivate slides.
You can increase the interactivity of your Adobe Captivate projects by adding buttons. To add a button, use the default button style (a plain, white rectangle). You can also import custom button images. You can size and position buttons on a slide. You determine what happens after the user clicks the button.
In Captivate, you can add interaction to a button and have any action when you click the button.
To add an interactive button:
- Success: Select this
check-boxto include a caption to be displayed when the user clicks the button.
- Failure: Select this
check-boxto include a caption to be displayed when the user clicks outsidethe button.
- Hint: Select this
check-boxto specify a hint to be displayed to users. The hint is displayed when the user moves the mouse over the button.
You can delete a button at any time by selecting it and pressing the Delete key. When you delete a button, all associated objects (such as success and failure captions) are also deleted.
- Success: Select this
Create a variable myVar and set its value to zero. On button success, in the Advanced Actions panel, choose a conditional action with an if statement.
The action checks that if the value of myVar is zero, then hide the object, and increment the value of myVar to one.
Smart shapes include many categories of readily-available shapes such as arrows, buttons, or basic shapes. You can insert and modify such shapes quickly and easily in your Adobe Captivate projects.
You can convert a smart shape into a button and add interactivity to it.
In eLearning projects, there were situations, when you, as an eLearning developer, wanted to import any image and use it as a button. In earlier versions of Captivate, adding an image as a button involved multiple steps. You had to import an image, add a smart shape over it, change the opacity, and then use the smart shape as a button. It was more a workaround, less a precise workflow.
In Captivate (2019 release) Update 2, you can add an image as button and add interactivity to the button, something that Captivate already does. You can use the object as a button to trigger any action and assign states.
This workflow not only improves your productivity, but also introduces a simpler way to create buttons.
You can use both jpg/bmp and vector images as button. The following are the file formats supported for image files:
· Jpeg, jpg
· Pot, potx, pict
To convert an image and use the image as a button,
Once the stage is set, the next steps are creating a variable, advanced actions, and assigning the button actions to the advanced actions.
In this update, you can also make a Scalable Vector Graphic (SVG) button. The process is similar to how you have made other types of buttons as image.
On the SVG, choose any path, and apply a color from the color palette. In SVG, you can use a path to create lines, curves, arcs, and more. A path is also a combination of multiple shapes, for example, straight or curved lines. A path can be as complex as a series of polylines; therefore, it is important to know the right path to apply a color to. For example, the screenshots below show a path that has been filled with color. In the first image, the path is filled with red. In the second image, the path is filled with green.
The blue boundary on the SVG shows the path selected in the SVG and changing color would change color for that path only.
The buttons should change states when they are acted upon. You can also add visited state and custom states to image as a button.
To view the properties of a button, select it on the slide. The Property inspector displays the properties of the button.When you change the properties, the changes are instantly applied to the selected instance of the button.
|1||Choose any of - Text, Transparent, or Image.|
|2||The button label.|
|3||Change the properties of the button label font.|
|4||Change the button label effects.|
|5||Change shadow and reflection properties of the button.|
|6||Choose to apply the properties to all objects of the same type.|
1. Change the smart shape.
2. Change the smart shape background color and opacity.
3. Modify the stroke properties of the button.
4. Change the button label font properties.
1. Insert symbol, user-defined variable, or hyperlink.
2. Modify button label color properties.
3. Modify button margins.
4. Modify button shadow properties.
Drag-and-drop interactions provide an interesting and engaging way of assessing your users’ knowledge. This interaction lets users answer questions by draging and dropping objects in the designated areas or objects.
A drag-and-drop interaction involves a drag source and a drop target. Users drag the drag sources and drop them onto drop targets.
Create a drag and drop interaction project specifying the drag sources and drop targets, and the mappings, as shown below.
For more information on creating s drag and drop interaction, see Drag and drop interactions in Adobe Captivate.
In Captivate, you can add states to quiz buttons. You can add a RollOver state and/or a Down state to the buttons.
You can add states to buttons in a Master Slide in responsive mode and use the Master Slide in your project.
To insert Fluid Boxes into the project, click Suggest Fluid Boxes in the Properties Inspector. The Fluid Box automatically creates containers according to the layout of the objects.
Align the objects vertically or horizontally.
For more information on Fluid Boxes, see Fluid Boxes in Captivate.
You can configure Adobe Captivate to automatically resize a button or caption according to the amount of text in the button. If you edit the text, the button changes size to accommodate the new text.
Best practice is to resize buttons before resizing the project. Resizing a project does not resize the buttons automatically.
You can modify some properties of buttons on question slides. The standard buttons are Clear, Back, Submit, and Skip.
Resize any buttons before resizing the project. Resizing a project does not resize the buttons automatically.