- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Working with video cue points
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Apply patterns with the Spray Brushtool
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Using Animate with Adobe Scout
- Working with Fireworks files
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Best practices - Accessibility guidelines
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Creating accessible content
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Export QuickTime video files
- Controlling external video playback with ActionScript
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
Spray Brush tool feature is deprecated with Animate CC.
The Spray Brush acts like a particle sprayer, letting you “brush” a pattern of shapes onto the Stage at one time. By default, the Spray Brush emits a spray of dot particles using the currently selected fill color. However, you can use the Spray Brush tool to apply a movie clip or graphic symbol as a pattern.
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Select the Spray Brush tool.
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In the Spray Brush tool Property inspector, select a fill color for the default spray of dots. Or, click Edit to select a custom symbol from the library.
You can use any movie clip or graphic symbol in the library as a “particle.” These symbol-based particles give you a great deal of creative control over artwork you create in Animate.
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Click or drag on the Stage where you want the pattern to appear.
Spray Brush tool options
The Spray Brush tool options appear in the Property inspector when you select the Spray Brush from the Tools panel.
Edit
Opens the Select Symbol dialog box, from which you select a movie clip or graphic symbol to use as a spray brush particle. When a symbol in the library is selected, its name appears next to the edit button.
Color selector
Select a fill color for the default particle spray. The color selector is disabled when you use a symbol in the library as a spray particle.
Scale
This property only appears when not using a symbol from the Library as the particle. Scale the symbol used as a spray particle. For example, a value of 10% makes the symbol 10% smaller. A value of 200% makes the symbol 200% larger.
Scale width
This property only appears when using a symbol as the particle. Scale the width of a symbol used as a spray particle. For example, a value of 10% makes the symbol 10% narrower. A value of 200% makes the symbol 200% wider.
Scale height
This property only appears when using a symbol as the particle. Scales the height of a symbol used as a spray particle. For example, a value of 10% makes the symbol 10% shorter. A value of 200% makes the symbol 200% taller.
Random scaling
Specifies that each symbol-based spray particle is placed on Stage at a random scale, altering the size of each particle. This option is disabled when using the default spray of dots.
Rotate symbol
This property only appears when using a symbol as the particle. Rotates the symbol-based spray particle around a center point.
Random rotation
This property only appears when using a symbol as the particle. Specifies that each symbol-based spray particle is placed on Stage at a random degree of rotation. This option is disabled when you use the default spray of dots.
Width
The width of the spray particle when not using a symbol from the Library.
Height
The height of the spray particle when not using a symbol from the Library.
Brush Angle
The amount of clock-wise rotation to apply to the spray particle when not using a symbol from the Library.
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