Adobe Captivate reimagines the way interactive eLearning is created for a multi-device world. Rapidly author a wide range of interactive and responsive HTML5-based eLearning content without programming.
Read on for a quick introduction to the new features and enhancements introduced in Adobe Captivate 9.0.2, 9.0.1, and 9 releases.
Import assets and e-learning templates from Adobe Stock and eLearning Brothers and customize your e-learning projects.
To import assets from Adobe Stock,
• Click Assets in the main toolbar and click Get Adobe Stock Assets.
To import assets from eLearning Brothers portal,
• Click Assets in the main toolbar and click Get Free eLearning Assets.
For more information, see Importing assets into a Captivate project.
From an expert: See what's new in Adobe Stock integration and importing of assets.
Join conversations about creating and managing e-learning projects with Adobe Captivate.
To access the community portal,
• Click Community in the main toolbar.
For more information, see Using the Community Portal.
Multiple enhancements are added to the multi-state feature that was introduced in Adobe Captivate 9.
With Adobe Captivate 9.0.1, you can now:
• Relatively position object states automatically when you move an object on the slide.
• Retain state on slide revisit
In addition, there are some bugs fixed related to undo and redo operations while working with object states.
For more information on these enhancements, see Multi-state objects.
A number of enhancements are added to this device capture feature (applicable for Mac OS only):
• Enhancements to the gesture palette
• The depiction of gestures on the timeline is changed to show them as gestures instead of smart shapes (which was the case in Adobe Captivate 9)
• Added a timer while recording to indicate the duration of the recording time
• Added an alarm that will sound if you change the recording orientation
• The device audio now plays through the Mac while recording thereby improving the recording audio
For more information, see Capture content from iOS devices (Captivate for Mac feature).
For easier usability, the gesture mode has been discontinued and its main feature - the ability to "draw" shapes on screen is merged into the edit mode.
The copy and paste feature is also enhanced allowing you to copy and paste objects from one slide to another within a project.
Another navigation method is added - the two-finger swipe.
For more information, see Captivate Draft for iPad.
Apart from supporting all the operating systems supported by Captivate 9, Captivate 9.0.1 also offers Mac 10.11.3 support.
For more information, see System Requirements.
Use the Captivate Draft app for iPad to quickly create content on the go. Create storyboards whenever inspiration strikes you, and then export it to the Cloud, to work on it later. You can also send your draft projects to reviewers and collaborators.
For more information, see Captivate Draft app for iPad.
Objects can now have multiple states. This feature gives you the freedom to manipulate object behavior and appearance quickly and easily directly from the Property Inspector.
For more information, see Multi-state objects.
The effects panel UI has been revamped for a better user-friendly experience.
New effects have been added. Also motion path effects are now available for responsive projects also.
For more information, see Object effects.
Adobe Captivate Prime is a new learning management system that you can use to distribute your e-learning content over the internet to learners.
You can now publish your Captivate projects to Captivate Prime.
For more information, see Publish project to Captivate Prime
You can test any geolocation functionality you have set up when you preview your project in the browser.
For more information, see Emulate geolocation while testing your project.
From an expert: Geo-location Enhancements
In previous versions of Captivate, a given set of actions in an advanced action gets executed all at the same time and not sequentially. This issue is now addressed by the Delay action.
Delay wait_time seconds
wait_time is the amount of time required before executing the next action.
wait_time can also be parameterized in shared action.
DelayNextActionsBy 2 seconds
DelayNextActionsBy 2 seconds
In runtime, show action gets executed at 2 seconds and hide action gets executed at 4 seconds.
- Used to execute a set of actions after 'X' seconds the movie has started playing.
- Combined with jump to slide actions.
- Used to show/hide objects after playing an effect, audio, and so on.
- Combined with change state of action to show objects at desired time interval
From an expert: Delay Next Action in Advanced Actions
Click Assets on the toolbar to access more than 30,000 assets available to you free with Adobe Captivate 9.