Import video as progressive download, or place the FLVPlayback component on the stage and specify the source video. You can specify the source video in the Property inspector.
- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Working with video cue points
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Apply patterns with the Spray Brushtool
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Using Animate with Adobe Scout
- Working with Fireworks files
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Best practices - Accessibility guidelines
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Creating accessible content
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Export QuickTime video files
- Controlling external video playback with ActionScript
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
(Animate only) Video Cue Points feature is deprecated and will be unavailable with Animate
Use video cue points to allow events to be triggered at specific times in the video. There are two kinds of cue points that you can work with in Flash:
Encoded cue points. These are cue points you add when encoding video with Adobe Media Encoder. Encoded cue points can be accessed by other applications in addition to Animate.
ActionScript cue points. These are cue points you add to a video with the Property inspector in Animate. ActionScript cue points are accessible only to Animate and Flash Player. For more information about ActionScript cue points, see Understanding Cue Points in the ActionScript 3.0 Developer’s Guide.
When an FLVPlayback component instance is selected on the Stage, the video cue points list appears in the Property inspector. You can also preview the entire video on the Stage and add ActionScript cue points using the Property inspector while previewing the video, including videos served by Adobe Media Server.
To work with cue points in the Property inspector:
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In the Property inspector, click Cue Points to expand the section, if it's not already open.
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Click the Add button (+) to add an ActionScript cue point, and the Delete button (-) to delete an existing cue point. You can specify the time by dragging the mouse right or left to increase or decrease the timecode value, or by typing in a value.
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To add a parameter to a cue point, select the ActionScript cue point and click the Add button (+) at the bottom of Parameters section.
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You can rename the ActionScript cue points and any parameters by clicking in the name field and editing the name.
You can import and export lists of cue point from within the Property inspector. Only ActionScript cue points can be imported to avoid conflicts with cue points that have already been embedded inside the video during encoding.
The Import and Export cue point buttons at the top of Cue Points section allow you to import or export cue point lists in XML format. When exporting, the list includes all Navigation and Event cue points which are embedded in the video, along with all ActionScript cue points you have added. When importing, a dialog showing the number of ActionScript cue points imported is displayed.
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