Important:
Important: Photoshop’s 3D features will be removed in future updates. Users working with 3D are encouraged to explore Adobe’s new Substance 3D collection, which represents the next generation of 3D tools from Adobe. Additional details on the discontinuation of Photoshop’s 3D features can be found here: Photoshop 3D | Common questions around discontinued 3D features. |
The Lighting Effects filter lets you produce myriad lighting effects on RGB images. You can also use textures from grayscale files (called bump maps) to produce 3D‑like effects and save your own styles for use in other images.
The Lighting Effects filter works only on 8-bit RGB images in Photoshop. You must have a supported video card to use Lighting Effects. For more information, see this FAQ.
From the Presets menu at upper left, choose a style.
In the preview window, select individual lights you want to adjust. Then, in the upper half of the Properties panel, do any of the following:
In the lower half of the Properties panel, adjust the entire set of lights with these options:
Colorize
Click to tint the overall lighting.
Exposure
Controls highlight and shadow detail.
Gloss
Determines how much surfaces reflects light.
Metallic
Determines which is more reflective: the light or the object on which the light is cast.
Ambience
Diffuses the light as if it were combined with other light in a room, such as sunlight or fluorescent light. Choose a value of 100 to use only the light source, or a value of –100 to remove the light source.
Texture
Applies a texture channel.
Quickly master the dedicated Lighting Effects workspace. This tutorial from Dan Moughamian gives you a step-by-step tour.
Also, see this Lighting Effects overview video by Matt Kloskowski.
You can choose from several lighting types:
Point
Shines light in all directions from directly above the image—like a light bulb.
Infinite
Shines light across an entire plane—like the sun.
Spot
Casts an elliptical beam of light. The line in the preview window defines the light direction and angle, and the handles define the edges of the ellipse.
In the Properties panel, choose Point from the top menu.
In the preview window, adjust the light:
An Intensity value of 100 is brightest, normal lighting is about 50, negative intensity takes away light, and –100 intensity produces no light.
In the Properties panel, choose Infinite from the top menu.
At the top of the Properties panel, choose Spot.
In the preview window, adjust the light:
Use the Presets menu in the Lighting Effects workspace to choose from 17 light styles. You can also create your own presets by adding lights to the Default setting. The Lighting Effects filter requires at least one light source. Only one light can be edited at a time, but all added lights are used to create the effect.
2 o’clock Spotlight
A yellow spotlight of medium (17) intensity with a wide (91) focus.
Blue Omni
A blue overhead omni light of full (85) intensity with no focus.
Circle Of Light
Four spotlights. White has full (100) intensity and a concentrated (8) focus. Yellow has strong intensity (88) and a concentrated focus (3). Red has medium (50) intensity and a concentrated (0) focus. Blue has full (100) intensity and medium (25) focus.
Crossing
A white spotlight of medium (35) intensity with a wide (69) focus.
Crossing Down
Two white spotlights of medium (35) intensity with a wide (100) focus.
Default
A white spotlight of medium intensity (35) with a wide focus (69).
Five Lights Down/Five Lights Up
Five white spotlights, down or up, of full (100) intensity with a wide (60) focus.
Flashlight
An omni yellow light of medium (46) intensity.
Flood Light
A white spotlight of medium (35) intensity with a wide (69) focus.
Parallel Directional
A directional blue light of full (98) intensity with no focus.
RGB Lights
Red, blue, and green lights that produce a light of medium (60) intensity with a wide (96) focus.
Soft Direct Lights
Two unfocused white and blue directional lights. White has a soft (20) intensity. Blue has a medium (67) intensity.
Soft Omni
A soft omni light of medium (50) intensity.
Soft Spotlight
A white spotlight of full (98) intensity with a wide (100) focus.
Three Down
Three white spotlights of soft (35) intensity with a wide (96) focus.
Triple Spotlight
Three spotlights of slight (35) intensity with a wide (100) focus.
In the Lighting Effects workspace, do one of the following:
In the Lighting Effects dialog box, do one of the following:
In the Lighting Effects workspace, the Texture channel lets you control lighting effects using grayscale images (called bump maps). You add bump maps to the image as alpha channels. You can add any grayscale image to your image as an alpha channel, or create an alpha channel and add texture to it. For an embossed text effect, use a channel with white text on a black background, or vice versa.
In the Lighting Effects workspace, choose a channel from the Texture menu in the Properties dialog box. (Choose either an alpha channel you’ve added or the image’s Red, Green, or Blue channel.)
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