Select the Clay tool.
Learn the basics of the Medium sculpting guides and restraints.
In addition to freehand sculpting, Medium supports several guides and constraints:
The Guides and Constraints menu is displayed directly under the Tools Tray, on the Sculpting Modes menu. To toggle a guide or constraint on or off:
You can use more than one guide or constraint at the same time. For example, you can use the Mirror and Grid Snap mode together to create similar lattices on both sides of a starship. You can also use these options with the constraint options available for various tools.
Medium's Mirror feature lets you sculpt on one side of your model and see those changes mirrored across a plane, resulting in a perfectly symmetrical sculpt with only half the work.
Start your session with Mirror mode enabled (to get down the basic form in a symmetrical fashion), and disable Mirror mode to apply changes to one side (such as repositioning a limb or adding asymmetrical surface detail).
When Mirror mode is enabled, the four corners with a set of crosshairs at its center indicate the position of the mirror plane.
The mirror effect is applied regardless of the tool you select, or the selected tool mode (for example, you can either add or remove clay in a mirrored fashion, or paint both the near and far sides of your model simultaneously). When you aim a tool at the sculpt, you’ll see a counterpart “ghost” image of the tool aimed at the corresponding location on the other side of the mirror plane.
To use the Mirror Mode:
Select the Clay tool.
As you move your tool hand, a corresponding “ghost” tool preview appears at the corresponding location of the model on the other side of the mirror plane, see Image 1.
Add some clay to one side of the mirror plane. Notice that it’s automatically applied in a “reflected” fashion onto the other side, see Image 2.
You can use the Mirror settings menu to save or restore the mirror plane’s position, or align your sculpt’s origin to the mirror plane. To open the Mirror Plane settings menu:
Save or restore the position of the mirror plane:
The Mirror Plane will still be in effect but no longer be visible.
The Grid is a useful visual guide to show the Scene Origin, and also help you sculpt and lay out a scene with precise measurements.
To toggle the grid visuals or grid snap, select the grid object in the Scene Graph, or you toggle it in the Shortcuts menu within the Tool Menu.
Coordinate Space and Scale
Whatever Scene Node the Grid object is parented under, reflects the coordinate space that the Grid indicates. So, the Grid parented under the World, 1 meter in world space is shown as 1 meter on the grid. If the Grid is parented under the Scene Origin, then the grid will show the exact scale in which your sculpt will be exported.
To access and adjust the Grid settings:
Pull the Support hand thumbstick backward.
Open the Scene Graph.
Select the Grid node in the Scene Graph to access the Settings panel.
In the Grid scene settings you can edit:
Grid Snap constrains movement of the current tool among a set of specific points in space. The location and distance between the points can be specified in increments that are relative to either the layer or the sculpt origin.
Use Grid Snap with the sphere stamp selected (the Clay tool’s default shape), to apply clay between the segments that join any two grid points. You can use the technique to build up a lattice.
Adding clay along the segments between nodes in the 3D grid is supported only when using the sphere stamp.
You can use this technique to create any shapes that are made up only of segments:
When using Grid Snap with any stamp other than the sphere, clay can only be applied directly on the grid points (but not between). Notice that the tool’s orientation is not constrained, only its position. This means that even though the tool ‘jumps’ to each node in the 3D grid, you can still orient the tool around each point.
The lathe feature rotates your sculpt as if it were sitting on a potter’s wheel. Just like the potter’s wheel, you can use the lathe to:
Using the Lathe as a Turntable to View Your Work
The simplest use of the lathe is as turntable for viewing your work:
Adding Rotational Shapes with the Lathe
You can also take advantage of the lathe’s rotation to add circular or spiral shapes by using the Clay tool with the Lathe turned on.
Enable Steady Stroke on the Clay tool Settings menu to get a perfect torus.
Using a Tool While Turning Your Sculpt
Your tools remain in effect when the lathe is spinning, so you can take advantage of its rotation to apply effects to the entire model.
In this scenario, the sculpt rotates under the Inflate tool, creating a ridge in the surface as it moves under the tool.
You can use any tool while the lathe is rotating (for example, you might use the Smooth tool as your sculpt rotates to smooth all sides of your sculpt equally or to paint its entire surface).
Repositioning the Lathe
You can reposition of the lathe (as if you are moving the potter’s wheel to a different location in your studio):
Pull the Support hand thumbstick backward.
Aim your Tool hand at the lathe and squeeze the Tool hand trigger to select the Lathe, see Image 1.
Squeeze either of the Grip buttons and move the Lathe to a new position on the ground plane, see Image 2.
Pull the Support hand thumbstick backward again to close the Scene Graph and restart the Lathe.
Lathe Settings
You can change the speed and direction of the lathe on the Lathe Settings menu:
Pull the Support hand thumbstick backward.
Select the Lathe using one of these two methods: Open the Scene Graph and select the Lathe node, or, Aim your Tool hand at the lathe and squeeze the Tool hand trigger.
On the actions menu, choose the settings menu (Gear icon).
The Lathe settings menu opens:
Enabled: Indicates whether the lathe is on or off.
Speed: The speed at which the lathe rotates. Higher values rotate faster.
Direction: The direction (clockwise or counterclockwise) in which the lathe turns.
Center Sculpt Origin: Aligns the sculpt’s (object) origin over the lathe (along its Z axis). For more information on transforms like this, see Applying Transforms to Your Sculpt.
Angle Snap lets you constrain the orientation of the current tool to a specific angle increment, relative to either the layer or the sculpt origin.
For example, with the Clay tool, if you set the Angle Snap to 90°, you could create perfectly perpendicular walls for a building:
The angle can be specified relative to either the active layer or to the sculpt’s origin. (If you have rotated a layer so that its origin is different from the sculpt's, you may want to use Orient to Layer.)
When enabled, you see that a set of three-dimensional axes appears over the tool:
Use the stamp to lay down the first wall.
Reorient your tool hand so that the stamp preview ‘snaps’ perpendicular to the first wall, then add the second wall.
Continue adding sections to your building.
If you decide that you want to be able to work in, say 45° increment, you can change the value in the Angle Snap settings. After making the change, you can now orient your tool in 45° increments:
To turn off Angle Snap:
Push the Support hand thumbstick forward.
Select Angle Snap again.
Now that you have learned about the sculpting guides and Constraints in Medium, check out how to use scene graph next.
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