Using Animate with Adobe Scout

  1. Adobe Animate User Guide
  2. Introduction to Animate
    1. What's New in Animate
    2. Visual Glossary
    3. Animate system requirements
    4. Animate keyboard shortcuts
    5. Work with Multiple File Types in Animate
  3. Animation
    1. Animation basics in Animate
    2. How to use frames and keyframes in Animate
    3. Frame-by-frame animation in Animate
    4. How to work with classic tween animation in Animate
    5. Brush Tool
    6. Motion Guide
    7. Motion tween and ActionScript 3.0
    8. About Motion Tween Animation
    9. Motion tween animations
    10. Creating a Motion tween animation
    11. Using property keyframes
    12. Animate position with a tween
    13. How to edit motion tweens using Motion Editor
    14. Editing the motion path of a tween animation
    15. Manipulating motion tweens
    16. Adding custom eases
    17. Creating and applying Motion presets
    18. Setting up animation tween spans
    19. Working with Motion tweens saved as XML files
    20. Motion tweens vs Classic tweens
    21. Shape tweening
    22. Using Bone tool animation in Animate
    23. Work with character rigging in Animate
    24. How to use mask layers in Adobe Animate
    25. How to work with scenes in Animate
  4. Interactivity
    1. How to create buttons with Animate
    2. Convert Animate projects to other document type formats
    3. Create and publish HTML5 Canvas documents in Animate
    4. Add interactivity with code snippets in Animate
    5. Creating custom HTML5 Components
    6. Using Components in HTML5 Canvas
    7. Creating custom Components: Examples
    8. Code Snippets for custom Components
    9. Best practices - Advertising with Animate
    10. Virtual Reality authoring and publishing
  5. Workspace and workflow
    1. Creating and managing Paint brushes
    2. Using Google fonts in HTML5 Canvas documents
    3. Using Creative Cloud Libraries and Adobe Animate
    4. Use the Stage and Tools panel for Animate
    5. Animate workflow and workspace
    6. Using web fonts in HTML5 Canvas documents
    7. Timelines and ActionScript
    8. Working with multiple timelines
    9. Set preferences
    10. Using Animate authoring panels
    11. Create timeline layers with Animate
    12. Export animations for mobile apps and game engines
    13. Moving and copying objects
    14. Templates
    15. Find and Replace in Animate
    16. Undo, redo, and the History panel
    17. Keyboard shortcuts
    18. How to use the timeline in Animate
    19. Creating HTML extensions
    20. Optimization options for Images and Animated GIFs
    21. Export settings for Images and GIFs
    22. Assets Panel in Animate
  6. Multimedia and Video
    1. Transforming and combining graphic objects in Animate
    2. Creating and working with symbol instances in Animate
    3. Image Trace
    4. How to use sound in Adobe Animate
    5. Exporting SVG files
    6. Create video files for use in Animate
    7. How to add a video in Animate
    8. Working with video cue points
    9. Draw and create objects with Animate
    10. Reshape lines and shapes
    11. Strokes, fills, and gradients with Animate CC
    12. Working with Adobe Premiere Pro and After Effects
    13. Color Panels in Animate CC
    14. Opening Flash CS6 files with Animate
    15. Work with classic text in Animate
    16. Placing artwork into Animate
    17. Imported bitmaps in Animate
    18. 3D graphics
    19. Working with symbols in Animate
    20. Draw lines & shapes with Adobe Animate
    21. Work with the libraries in Animate
    22. Exporting Sounds
    23. Selecting objects in Animate CC
    24. Working with Illustrator AI files in Animate
    25. Apply patterns with the Spray Brushtool
    26. Applying blend modes
    27. Arranging objects
    28. Automating tasks with the Commands menu
    29. Multilanguage text
    30. Using camera in Animate
    31. Using Animate with Adobe Scout
    32. Working with Fireworks files
    33. Graphic filters
    34. Sound and ActionScript
    35. Drawing preferences
    36. Drawing with the Pen tool
  7. Platforms
    1. Convert Animate projects to other document type formats
    2. Custom Platform Support
    3. Create and publish HTML5 Canvas documents in Animate
    4. Creating and publishing a WebGL document
    5. How to package applications for AIR for iOS
    6. Publishing AIR for Android applications
    7. Publishing for Adobe AIR for desktop
    8. ActionScript publish settings
    9. Best practices - Organizing ActionScript in an application
    10. How to use ActionScript with Animate
    11. Best practices - Accessibility guidelines
    12. Accessibility in the Animate workspace
    13. Writing and managing scripts
    14. Enabling Support for Custom Platforms
    15. Custom Platform Support Overview
    16. Creating accessible content
    17. Working with Custom Platform Support Plug-in
    18. Debugging ActionScript 3.0
    19. Enabling Support for Custom Platforms
  8. Exporting and Publishing
    1. How to export files from Animate CC
    2. OAM publishing
    3. Exporting SVG files
    4. Export graphics and videos with Animate
    5. Publishing AS3 documents
    6. Export animations for mobile apps and game engines
    7. Exporting Sounds
    8. Export QuickTime video files
    9. Controlling external video playback with ActionScript
    10. Best practices - Tips for creating content for mobile devices
    11. Best practices - Video conventions
    12. Best practices - SWF application authoring guidelines
    13. Best practices - Structuring FLA files
    14. Best Practices to optimize FLA files for Animate
    15. ActionScript publish settings
    16. Specify publish settings for Animate
    17. Exporting projector files
    18. Export Images and Animated GIFs
    19. HTML publishing templates
    20. Working with Adobe Premiere Pro and After Effects
    21. Quick share and publish your animations

Animate can now leverage the advanced telemetry features provided by Adobe Scout. This feature allows you to retrieve and use the intuitively collated profiling data provided by Scout.

Scout is an analysis and profiling tool for Flash runtime that allows you to analyze performance of applications designed for mobile, desktop, or web. Scout is designed to provide accurate data aggregated from several system resources. The data provided is intuitive enough to easily measure, profile, and analyze performance of applications.

Scout provides basic telemetry data for any SWFs running on a computer. To enable and view advanced data, Animate provides additional options on the Publish Settings dialog.

To integrate Animate with Scout, download and install Scout on the same computer that has Animate installed. You could also install Adobe Scout on a different system, and use the Remote Logging functionality, to retrieve telemetry data for SWFs running remotely.

Note: Ensure that the Wi-Fi connection between the system and the device running the application is non-faulty and stable.

To download and install Adobe Scout, click here.

Enabling Detailed Telemetry data

To view and analyze your performance of applications with detailed telemetry data, do the following:

  1. In Animate, select File > Publish Settings to bring up the Publish Settings dialog.
  2. On the Publish Settings dialog, drill-down the Advanced options to select the Enable Detailed Telemetry option.
  3. You can choose to provide a password to secure access to the detailed telemetry data for your application. If you choose to enable password protection, you can access detailed telemetry data for your application, only after providing the password in Scout.
  4. Click OK.

Enabling Detailed Telemetry Data for Adobe AIR publishing for iOS devices

To enable Detailed Telemetry Data for Adobe AIR applications written for iOS devices, do the following.

  1. Ensure that you have the Enable Detailed Telemetry option selected on the Publish Settings dialog. For more information, see Enabling detailed telemetry data.
  2. On the Properties panel, click the button, beside the Target drop-down to bring up the AIR for iOS Settings dialog.
  3. On the AIR for iOS Settings dialog, switch to the Deployment tab and select the Enable Sampler option in the Telemetry Options section.
  4. Click OK.

Enabling Detailed Telemetry Data for Adobe AIR publishing for Android devices

To enable Detailed Telemetry Data for Adobe AIR applications written for Android devices, do the following.

  1. Ensure that you have the Enable Detailed Telemetry option selected on the Publish Settings dialog. 
  2. On the Properties panel, click the button, beside the Target drop-down to bring up the AIR for Android Settings dialog.
  3. On the AIR for iOS Settings dialog, switch to the Deployment tab and select the Enable Sampler option in the Telemetry Options section.
  4. On the Permissions tab, select the Internet option.
  5. Click OK.
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