1. Select Project > Variables.

  2. In the Type menu, select User.

  3. Click Add New, and enter the following information:

    Name

    Specify a unique name for the variable. Ensure that the name is intuitive enough to help users guess its content. For example, a variable storing the version number of a product would have the name ProductVersion or VersionNumber.

    Value

    Specify a value for the variable. The value that you specify occurs at all instances of occurrence of the variable in the document. You can also choose to set the value later by leaving this field blank. Variables with undefined values appear as blank spaces in the project.

    Description

    Optionally, add a description for the variable. For example, you could add a note for the authors instructing them about when to use the variable.

  4. Click Save.

Note:

While assigning variables to text entry boxes, you can define the variable using the ‘x’ icon in the Property Inspector.

Some of the variable names are reserved by ActionScript. Do not use the following variable names when creating your variable:

alpha

currentframe

droptarget

focusrect

ramesloaded

height

buttonMode

byte

cacheAsBitmap

case

cast

catch

filters

final

finally

float

focusEnabled

focusRect

mouseX

mouseY

name

namespace

native

new

switch

synchronized

tabChildren

tabEnabled

tabIndex

textSnapshot

highquality

lockroot

name

parent

quality

rotation

char

class

const

constructor

contextMenu

continue

for

forceSmoothing

framesLoaded

function

get

goto

null

numChildren

opaqueBackground

override

package

parent

this

throw

throws

to

totalFrames

trackAsMenu

soundbuftime

target

totalframes

url

visible

width

currentFrame

currentLabel

currentLabels

currentScene

debugger

default

graphics

height

hitArea

if

implements

import

private

protected

prototype

public

return

root

transform

transient

true

try

type

typeof

x

xmouse

xscale

y

ymouse

yscale

delete

do

double

doubleClickEnabled

dropTarget

dynamic

in

include

instanceof

interface

internal

intrinsic

rotation

scale9Grid

scaleX

scaleY

scenes

scrollRect

use

useHandCursor

var

virtual

visible

void

abstract

accessibilityProperties

as

blendMode

boolean

break

each

else

enabled

enum

export

extends

false

is

loaderInfo

long

mask

menu

mouseChildren

mouseEnabled

set

short

soundTransform

stage

static

stop

super

volatile

while

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