注意:
Adobe ended the Adobe Story CC service on January 22, 2019. Both Adobe Story CC and the Adobe Story CC (Classic) are discontinued. The Adobe Story CC offline application has also ended. See End of service FAQ for more information.
You can add camera shot information in the middle of a scene. Such information helps studio personnel identify and prepare for changes to camera, camera position, or effect at the specified point in the scene.

注意:
Adobe Story uses a different template for scripts that contain camera/audio/source information in the middle of a scene. Ensure that you take a backup of your original file before you allow Adobe Story to reformat your document.
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Solid Shot Line
In the script, a cut mark (cut line) appears at the cursor location and extends as a shot line toward the page margin. Shot Information is displayed at the end of the shot line. If you do not want Adobe Story to assign a shot number, deselect Shot Number. Enter information for visual effects (Vision FX), camera number (Camera), camera position/location (Position), and description of the shot in the respective options.
Dashed Shot Line
Similar to solid shot line except that the style of the line is in the form of continuous dash strokes. It can be used at locations in your script where you want to include onscreen graphics.
Shot Development
Use this option when you want to change the camera and shot information in the middle of a dialogue. The options for effects and camera position are disabled when you choose this option. For example, you want the camera to zoom out of the object when the dialogue is being spoken. Enter the camera number and a description of the shot in the respective options.
注意:
Ensure that one of the two options: Running Time or Cum. Running Time for shot duration is selected.
The running time of a shot is the time calculated adding previous shot durations. For example, if shot one has a duration of 30 seconds (00:00:30), and shot two has a duration of 20 seconds (00:00:20), the running time as indicated in shot two is 50 seconds (00:00:50).
- Select View > Scene/Shot Duration > Running Time.
注意:
The shot duration of an omitted scene is ignored when calculating the running shot duration.
Cumulative running time summarizes the duration of the following sequence in a script.
- Select View > Scene/Shot Duration > Cum. Running Time.
When you view the scene duration, it displays in the Outline view. Select View > Scene/Shot Duration.
- Running Time: The Outline view displays the running time of each scene along with the total script on-air time. On-air time is calculated as the starting on-air time of the scene + running time of the scene. If the starting on-air time is not mentioned, Story takes the running time of the first scene as the on-air time.
- Cum. Running Time: The Outline view displays the cummulative running time of each scene along with the total on-air time.



If you insert act or part breaks to the scene, Story adds the time to the total on-air time. To insert act or part break, select Edit > Insert Act/Part Break. For example, if the on-air time before the part break is eight minutes, it changes to nine minutes if you add an one minute part break.
Beats and bars are used when you want to cue camera shots or other vision items using a piece of music. You would normally enter the number of beats and/or bars until the next cut or effect. For example, if the next cut or effect comes after 4 beats, you enter 4 in the Vision beats/bars dialog. They appear to the left side of the script. To enter the value, select Insert > Vision Beats/Bars. You can also press Cmd+Shift+X to insert the value.

Sound elements are used when you want to cue music or sound. Sound elements contain a description of the sound and appear to the right side of the script. Sound elements are added as inpoints and outpoints. A solid vertical line is automatically drawn from a sound InPoint to the sound OutPoint.
To insert only a sound InPoint or sound OutPoint, and not the two together simultaneously, do the following:
注意:
If you enter a sound InPoint, Adobe Story tries to find a sound OutPoint later in the script and draws a vertical line between the two boxes. If Story does not find any sound OutPoint, the sound InPoint is applied until the end of the script.