In Dimension, you can work with different types of objects — both 3D and 2D. Each object type has specific behaviors and properties.
Standard Models ()represent a 3D shape using points and edges in 3D space. They are created in other applications then imported to Dimension for staging and composition. To learn more about standard models, see Supported file types | 3D models.
Dimension can create basic shapes () such as cubes, spheres, cylinders, and more. To learn more, see Add and modify basic shapes.
Dimension can create 3D text () objects which are three-dimensional representations of a string of characters with bevel and style controls. To learn more, see Add and edit 3D text.
Groups () are organizational helper objects. They have no visual representation, but have position, rotation, scale, and can be used to speed up your composition.
Each Dimension scene contains a Camera () which can be navigated through 3D space and controls what is displayed in the canvas.
Materials () define the appearance of other objects and can be applied to Standard Models, Basic Shapes, and 3D Text.
Graphic layers () can be added on top of materials and moved over the surface of models as decals or filled as patterns.
Each Dimension scene contains an Environment () which is a container for the lighting and ground plane.
Basic Shapes and 3D Text objects are parametric which means their underlying shape is generated by Dimension and is controlled by their properties. Due to their changing nature, some features won’t work with a model while it is parametric.
You can choose to convert a parametric model into a standard model, which will freeze the parameters and unlock standard behavior for the object. To convert a model, do the following: