Blend panel overview

Huling na-update noong Nob 12, 2026

Create, edit, and fine-tune blends from a single panel in Illustrator, with new easing and color controls and live results on the canvas.

Use the Blend panel to create, edit, and refine blends from one place. Adjust spacing, easing, color progression, and spine settings while previewing changes live on the canvas. For example, create a series of evenly spaced stickers, blend one color into another, or generate repeating artwork along a path.

Open the Blend panel

To open the panel, select Window > Blend.

The panel controls become available when you select a blend or when you select two or more objects to blend. When you haven't selected an eligible object, Illustrator dims the controls.

The Blend panel brings blend creation, spacing, easing, appearance, and spine controls together, with changes shown live on the canvas. Appearance and Easing can also be adjusted directly on the canvas using interactive widgets, showing real time edits as you refine your blend.

Create a blend

  1. Select two or more objects on the canvas.
  2. In the Blend panel, select Make.

Illustrator creates a blend between the selected objects and displays it on the canvas. The other controls become available so you can refine the result. Learn more about how to create blends.

Change the blend settings

Use these controls to change how the blend looks:

Spacing: Choose how the blend steps are distributed. Select Steps for a specific number of steps, Smooth for a smooth color transition, or Distance to space steps a set distance apart.

Orientation: Set whether the blend steps Align to Page or Align to Path.

Direction: Select Reverse Front to Back to reverse the stacking order of the blend, changing which objects appear in front of or behind others.

Ease the blend steps

Easing changes how Illustrator distributes blend steps along the spine, allowing you to cluster them toward the start, middle, or end of a blend instead of spacing them evenly.

Note
  • Easing is available only when the blend has a spine. For a blend without a spine, such as one on an open path, the easing controls are dimmed.
  • You can adjust Appearance and Easing directly on the canvas using the On-Canvas controls. Use the upper widget to adjust Appearance and the lower widget to adjust Easing. These controls work the same way as the corresponding sliders in the Blend panel, with changes reflected on the canvas in real time.
  • Type: Choose an easing style to control how blend steps are distributed: 
  1. Ease In: Distributes blend steps closer together toward the start of the blend.
  2. Ease Out: Distributes blend steps closer together toward the end of the blend.
  3. Ease In Out: Distributes blend steps closer together toward both ends of the blend.
  4. Ease Out In: Distributes blend steps closer together toward the middle of the blend.
  • Ramp: Set the easing strength from 0 to 100 percent. At 0, Illustrator spaces the blend steps evenly. As you increase the value, the easing effect becomes more pronounced, reaching its maximum strength at 100%.

Control color acceleration

Use Appearance to control how quickly colors transition across the blend without changing object spacing. Move the Shift slider to move the color transition toward one end of the blend or the other.

Reverse or replace the spine

The spine is the path a blend follows, shown as a colored line through the blended objects. Use the spine controls to change it:

Reverse Spine: Reverse the order of the objects along the spine.

Replace Spine: Replace the current spine with another path that you select.

Learn more about how to modify the spine of blended objects.

Spine Controls

Use the Create Spine dropdown in the Blend panel to control spine creation:

  • Auto: Uses the default spine creation behavior.
  • Always: Creates a spine whenever you create a blend, regardless of the object type.
  • Never: Prevents automatic spine creation when creating a blend.

Expand or release a blend

Expand: Split the blend into individual, editable objects.

Release: Remove the blend and restore the original objects.

Learn more about how to release or expand blended objects.