 Dimension User Guide
 Introduction
 Dimension and Adobe products
 Workspace
 Add and arrange objects
 Appearance
 Lighting
 Compositing
 Save, Render, and Export
 Supported file formats
 Troubleshooting
Dimension allows you to create many basic 3D shapes including cones, cubes, cylinders, tori, and spheres. Each shape has properties unique to it such as radius for spheres and rounded corners for cubes. You can combine these properties in a number of ways to create interesting combinations and unique shapes.
Add and edit shapes

In the Starter Assets panel, click any Basic Shape object to add it. A new shape object will be added to the center of the scene with default properties.

Use the Properties Panel to change the shape, bevel, and slicing properties.

Apply materials to the shape to customize the look.

Shapes behave as any other 3D object. You can position them and add other 3D objects to create a final composition.
Properties
Cube
Shape properties:
Width: Sets the width of the cube along its local X axis.
Height: Sets the height of the cube along its local Y axis.
Depth: Sets the depth of the cube along its local Z axis.
Bevel properties:
Beveling is disabled by default. To use these properties toggle on the Bevel property group.
Radius: Controls the radius of the bevel effect which is generated along all edges of the cube.
Sides: Controls the number of sides along the bevel effect, making it faceted or smooth.
Sphere
Sphere types: Spheres come in several patterns used for generation. The standard sphere will use square shaped sides and the divisions will always run along the poles of the sphere. Other sphere types will use triangle shaped sides in different patterns controlled by a subdivision property. Choosing between sphere types is primarily for different visual effects at low subdivision levels.
Shape properties:
Sides (Standard Sphere Type): Controls the number of sides along both poles of the sphere.
Radius: Controls the radius of the overall sphere shape.
Subdivisions (NonStandard Sphere Types): Controls the number of sides across the sphere type pattern by dividing each triangle into multiple triangles.
Torus
Shape properties:
Ring Radius: Sets the radius of the overall torus ring, measured from the center of the overall torus shape to the center of the torus pipe.
Pipe Radius: Measures the radius from the center to the surface along the cross section of the torus pipe.
Ring Sides: Controls the number of sides around the torus ring.
Pipe Sides: Controls the number of sides around the torus pipe.
Slice properties:
Angle: Sets a portion of the shape radius to remove, from a range 0 to 360 degrees.
Cone
Shape properties:
Top Radius: Measures the radius of the top of the cone.
Bottom Radius: Measures the radius of the bottom of the cone.
Height: Measures the distance between the bottom and top of the cone.
Sides: Sets the number of sides around the cone.
Bevel properties:
Cones can have individual bevel effects applied to the top and bottom edges of the cone height. To see the bevel the top and bottom radius of the cone shape must be greater than 0.
Top Radius: Controls the radius of the bevel effect which is generated along the top edge.
Top Sides: Controls the number of sides along the bevel effect, making it faceted or smooth.
Bottom Radius: Controls the radius of the bevel effect which is generated along the bottom edge.
Bottom Sides: Controls the number of sides along the bevel effect, making it faceted or smooth.
Slice properties:
Angle: Sets a portion of the shape radius to remove, from a range 0 to 360 degrees.
Plane
Shape properties:
Width: Sets the width of the plane along it’s local X axis.
Length: Sets the length of the plane along it’s local Z axis.
Corner Radius: Controls the radius of all corners of the plane.
Corner Sides: Controls how many sides the corners will have across their radius.
Converting parametric models to standard models
Basic Shapes are parametric in nature which means their underlying shape is generated by Dimension and is controlled by their properties. Because of the changing nature, some features won’t work with parametric models:
The general transform size and scale properties will act as a multiplier on top of the base size settings of the parametric model.
You can apply materials to parametric models but cannot apply graphic layers which rely on the geometry to be positioned.
The magic wand will select predefined areas on parametric models.
You cannot delete or remove parts of the model.
You can choose to convert a parametric model into a standard model which freezes the parameters and unlock standard behavior for the object.
To convert a model:
Select the parametric object
In the Actions panel choose the Convert to Standard Model action
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