- Home
-
3D Applications
- Maya
- 3ds Max
-
MODO
- MODO overview
- Modo Plugin Release Notes
- Substance in MODO Overview
- Modo Installation
- Parameters
- Custom Materials
- Working with Normals
- Working with Emissive
- Bump and Displacement
- Working with References
- Animating Substances
- Copy/Duplicate Substance
- Environment and Rendering Setup
- Modo Switch Engine
- Tiling Modo textures
- Cinema 4D
- Houdini
-
Blender
- Blender overview
- Release Notes
- Substance in Blender Overview
- Downloading and Installing the Plugin
- Preferences
- The Substance 3D Panel
- Shortcuts and Navigation
- Workflows
- Physical size in Blender
- Substance 3D Assets Library
- Troubleshooting
- Uninstalling the Add-on
- Substance 3D Add-on for Blender Tutorials
- Creative Cloud Applications
-
Renderers
- Converting Substance outputs
- Color Management
- Arnold
- Vray
- Renderman
- Redshift
- Maxwell
- Corona
- Octane
- Keyshot
- Thea
- Maverick
- Toolbag
- Cycles and Eevee
- Partnerships
Sharing sbsar Files Between Projects
It is possible to share .sbsar files between projects and computers while keeping the same parameter adjustments with the use of .sbsprs files.
After the material in the original project has been modified to the settings that will be shared, navigate to the preset settings in the inspector panel. In the preset settings, create a new preset and name it. This new named preset will appear in the list of presets for this material. Once that is done, export the preset to save it locally.
When using the .sbsar in another project or computer, include the exported preset file as well. Once the sbsar has been imported into the Unity project, navigate to the preset settings and chose the import option. Select the preset file from the previous step and import it. A preset with the settings from the previous project should be added to the preset list.
Repeat for all materials being shared.