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Preferences | Ecosystem and Plug-ins

  1. Substance 3D home
  2. Ecosystems and Plugins
    1. Home
    2. Game Engines
      1. Unreal Engine
        1. Unreal Engine 5
          1. Unreal Engine 5 overview
          2. Unreal Engine 5 Release Notes
            1. Unreal plugin 5.3.2
            2. Unreal plugin 5.0.3
            3. Unreal plugin 5.0.2
            4. Unreal plugin 5.0.1
          3. Plugin Overview - UE5
          4. Plugin Settings - UE5
          5. Substance Input Image - UE5
          6. Material Instance Definition - UE5
          7. Material Template Usage - UE5
          8. Out-of-the-Box Material Templates
          9. Tiling Substance - UE5
          10. Substance 3D Plugin Default Templates
          11. Substance 3D Assets Library Usage - UE5
          12. Blueprints - UE5
            1. Blueprint(UE5): Substance material parameters
            2. Blueprint(UE5): Dynamic Material Instance Skip to end of metadata
            3. Blueprint(UE5): Aggregate Substance
            4. Blueprint(UE5): Node Reference
          13. Unreal Engine 5 Scripting
          14. Installing to Source Builds
        2. Unreal Engine 4
          1. Unreal Engine 4 overview
          2. Unreal Engine 4 plugin release notes
            1. Unreal plugin 4.27.0.1
            2. Unreal plugin 4.26.0.21
            3. Unreal plugin 4.26.0.2
            4. Unreal plugin 4.26.0.1
            5. Unreal plugin 4.25.0.5
            6. Unreal plugin 4.25.0.4
            7. Unreal plugin 4.25.0.3
            8. Unreal plugin 4.24.0.3
            9. Unreal plugin 4.23.0.2
            10. Unreal plugin 4.23.0.1
            11. Unreal plugin 4.22.0.33
            12. Unreal plugin 4.22.0.32
            13. Unreal plugin 4.21.0.31
          3. Plugin Overview - UE4
          4. Plugin Settings - UE4
          5. Substance Input Image - UE4
          6. Material Instance Definition - UE4
          7. Tiling Substance - UE4
          8. Working with Bump Offset (Parallax) - UE4
          9. Working with Displacement - UE4
          10. Source in UE4
          11. Live Link in UE4
          12. Blueprints - UE4
            1. Blueprint(UE4): Substance material parameters
            2. Blueprint(UE4): Dynamic Material Instance
            3. Blueprint(UE4): Aggregate Substance
            4. Blueprint(UE4): Node Reference
          13. Unreal Engine 4 Scripting
      2. Unity
        1. Unity overview
        2. Unity Release Notes
          1. Unity 3.0.0
          2. Unity 2.6.0
          3. Unity 2.5.4
          4. Unity 2.5.3
          5. Unity 2.5.2
          6. Unity 2.5.1
          7. Unity 2.4.5
          8. Unity 2.4.4
          9. Unity 2.4.3
          10. Unity 2.4.1
          11. Unity 2.4.0
          12. Unity 2.3.4
          13. Unity 2.3.2
          14. Unity 2.2.2
          15. Unity 2.2.0
        3. Downloading Substance 3D Plugin in Unity
        4. Unity Plugin Overview
        5. Unity Preferences
        6. Optimization Guidelines
        7. Upgrading Projects/Known Issues
        8. Managing Substance Graphs
        9. Changing parameters
        10. Generated Textures (Packing)
        11. Rendering Color Space
        12. Using Image Inputs
        13. Publishing for Mobile
        14. Substance 3D for Unity Scripting
          1. Unity Scripting overview
          2. Class Documentation
            1. SubstanceEditorTools
            2. SubstanceRuntime Class
            3. SubstanceRuntimeGraph Class
              1. SubstanceRuntimeGraph Class overview
              2. Member Function Documentation
              3. Detailed Description
        15. Scripting in Unity (Deprecated)
        16. API Overview
        17. Scripting API
        18. C# Example Script
        19. Substance 3D Assets Library Usage
        20. Removing Substance Plugin
        21. Substance 3D in Unity Tutorials
        22. Physical Size in Unity
        23. Sharing sbsar Files Between Projects
      3. Lumberyard
        1. Lumberyard overview
        2. Importing a Substance
        3. Assigning a Substance
        4. Parameters and outputs
        5. Flow Graph API
      4. Roblox
    3. 3D Applications
      1. Maya
        1. Maya Plugin Release Notes
          1. Maya 2.4.1
          2. Maya 2.4.0
          3. Maya 2.3
          4. Maya 2.2.3
          5. Maya 2.2.2
          6. Maya 2.2.1
          7. Maya 2.1.9
          8. Maya 2.1.8
          9. Maya 2.1.7
          10. Maya 2.1.6
          11. Maya 2.1.5
          12. Maya 2.1.4
          13. Maya 2.1.3
          14. Maya 2.1.2
          15. Maya 2.1.1
          16. Maya 2.1.0
          17. Maya 2.0.3
          18. Maya 0.9.11
        2. Substance in Maya Overview
        3. Installation
        4. Substance Output Node
        5. Using Workflows
        6. Working with Outputs
        7. Procedural Sampling
        8. Presets
        9. Settings
        10. Arnold Support
        11. Apply Workflow To Maps
        12. Maya Scripting
        13. Physical Size in Maya
      2. 3ds Max
        1. 3ds Max Plugin Release Notes
          1. 3ds Max 2.8.0
          2. 3ds Max 2.7.0
          3. 3ds Max 2.4.2
          4. 3ds Max 2.4.1
          5. 3ds Max 2.4.0
          6. 3ds Max 2.3.4
          7. 3ds Max 2.3.3
          8. 3ds Max 2.3.2
          9. 3ds Max 2.3.1
          10. 3ds Max 2.2.0
        2. Substance in 3ds Max Overview
        3. Substance Settings
        4. Using Presets
        5. Batch Import
        6. Using Workflows in 3ds Max
        7. Substance Source
        8. Animating a Substance material
        9. 3ds MAX Scripting API
        10. Troubleshooting
      3. MODO
        1. MODO overview
        2. Modo Plugin Release Notes
          1. Modo 2.7.3
          2. Modo v. 2.7.5
          3. Modo v. 2.7.4
          4. Modo v. 2.7.3
          5. Modo v. 2.7.2
          6. Modo v. 2.7.1
          7. Modo v. 2.7.0
        3. Substance in MODO Overview
        4. Modo Installation
        5. Parameters
        6. Custom Materials
        7. Working with Normals
        8. Working with Emissive
        9. Bump and Displacement
        10. Working with References
        11. Animating Substances
        12. Copy/Duplicate Substance
        13. Environment and Rendering Setup
        14. Modo Switch Engine
        15. Tiling Modo textures
      4. Cinema 4D
        1. Cinema 4D overview
        2. Set-Up
        3. Using the Substance Plugin
        4. Substance Asset Manager
        5. Substance Shader
        6. Attribute Manager
        7. Visual Feedback of Animated Substances
      5. Houdini
      6. Blender
        1. Blender overview
        2. Release Notes
          1. Add-on 2.0.0
          2. Add-on 1.0.2
          3. Add-on 0.9.5
          4. Add-on 0.9.3
          5. Add-on 0.9.2
          6. Add-on 0.9.1
        3. Substance in Blender Overview
        4. Downloading and Installing the Plugin
        5. Preferences
        6. The Substance 3D Panel
        7. Shortcuts and Navigation
        8. Workflows
        9. Physical size in Blender
        10. Substance 3D Assets Library
        11. Troubleshooting
        12. Uninstalling the Add-on
        13. Substance 3D Add-on for Blender Tutorials
    4. Creative Cloud Applications
      1. Photoshop
    5. Renderers
      1. Converting Substance outputs
      2. Color Management
        1. Color Management overview
        2. Substance textures in Maya
        3. Substance textures in 3ds Max
      3. Arnold
        1. Arnold overview
        2. Arnold - Substance in 3ds Max
        3. Arnold - Substance in Maya
        4. Arnold - Substance Painter
      4. Vray
        1. Vray overview
        2. Vray Next - Substance in Maya
        3. Vray Next - Substance in 3ds Max
        4. Vray Next - Substance Painter
      5. Renderman
        1. Renderman overview
        2. Renderman for Maya
        3. Renderman - Substance Painter
      6. Redshift
        1. Redshift overview
        2. Redshift for 3ds Max
        3. Redshift for Maya
        4. Redshift - Substance Painter
      7. Maxwell
        1. Maxwell overview
        2. Maxwell - Substance in Maya
        3. Maxwell - Substance Painter
      8. Corona
        1. Corona overview
        2. Corona for 3ds Max
        3. Corona - Substance Painter
      9. Octane
        1. Octane overview
        2. Octane for 3ds Max
        3. Octane for MODO
      10. Keyshot
      11. Thea
      12. Maverick
        1. Maverick overview
        2. Substance Painter Integration
        3. Substance SBSAR Integration
      13. Toolbag
      14. Cycles and Eevee
        1. Cycles and Eevee overview
        2. Cycles and Eevee - Substance 3D for Blender
        3. Cycles and Eevee - Susbtance Painter
    6. Partnerships
      1. Substance 3D and Maxon One
      2. Substance 3D and Maxon One FAQ

Preferences

The add-on preferences can be found within Blender's preferences window. Navigate to Edit > Preferences > Add-ons, and search for Node: Adobe Substance 3D add-on for Blender.

Report a Bug - Opens the Substance 3D for Blender prerelease page, which has links to the Substance Discord and Adobe Community Forums.

Remove - Deletes the add-on from the system and removes it from the add-on list in Blender.

Uninstall Tools - Removes the installed version of the Substance 3D Integration Tools.

Update Tools - Opens file browser to select the tools zip file and update the tools.

Documentation - Opens the Ecosystem and Plugins documentation page in the browser.

Forums - Opens the Adobe Community Forums in the browser.

Discord Server - Opens the Ecosystem and Plugins Discord server in the browser.

Tiling - Adjust the X, Y, and Z tiling of the material. The lock can be used to unlink the values and adjust them individually.

Resolution - The default resolution for generated textures. The lock can be used to unlinked to set their resolutions independently.

Normal Format - The default format used for normal maps can be changed between DirectX and OpenGL. Read our page here for more information.

Export Image Format - When images generated within Blender are used as image inputs for a Substance material, this format is used to save that image to the temporal folder.

Automatically attach the material - When a Substance material is created, automatically attach the material to the selected object(s) in a new material slot.

Automatically highlight the material for selected objects - Change the highlighted material in the Substance 3D Panel if an object with that material is selected.

Cycles Auto-update textures - Forces texture to updating in the 3D Viewport while using Cycles render view.

SBSAR Library Path - The folder that is opened by default when the Load button to search for a substance file.

Temporal Folder (rename?) - This folder will be the default location where textures are stored before a file is saved for the first time.

Relative Data Path - The location of generated substance assets relative to the .blend file. Unsaved .blend files will always save these assets to the temporary location.

Copy .sbsar files on save to - When enabled, .sbsar files are copied to the specified relative path when the file is saved. This can facilitate sharing projects between devices.

On save, copy textures to - When a file is saved for the first time, textures in the temporary folder will be copied to this location. The $matname variable is used to create subfolders for each material.

Shader Preset - Sets the default shader preset that is used when creating Blender materials from substances files. Can be set to standard for UV based mapping or projection for box, sphere, and cylinder projection-based mapping.

Displacement Midlevel - The default value is the base for displacement in the Displacement Node. Values Higher than the default will push surfaces outwards and values lower than the default will pull surfaces inwards.

Displacement Scale- The default scale value in the Displacement node.

Emissive Intensity - The default value for Emission Strength in the Principled BSDF node.

AO Mix - When Ambient Occlusion is enabled as an output, this value determines the default factor value of the MixRGB node that is used to combine the Base Color and Ambient Occlusion textures.

Outputs - The individual outputs of materials can be enabled or disabled. The default color space, file format, and color depth of individual outputs can be adjusted as well.

Shortcuts - Customize the shortcut keys used to bring up a floating menu, load a Substance material, and apply the current material. Shortcut updates require a restart to take effect.

 Adobe

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