- Substance 3D home
- Welcome to Dimension
- Getting Started
- Interface
- Using Dimension
- Features
- Common issues
- Release notes
Environment
The environment represents the infinite space around the 3D scene. It contains the ground plane, the image based lighting and background properties.
Properties
Ground
The ground in a 3D scene captures shadows and reflections. Change the properties to influence the characteristics of shadows and reflections.
Ground plane
Toggle on or off ground plane display.
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Shadow opacity
Opacity value of all shadows in the scene.
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Reflection opacity
Opacity value of all ground plane reflections in the scene.
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Reflection roughness
Roughness value of ground plane reflections in the scene.
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Background
Background
Color of the background of the 3D scene.
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Environment background opacity
Opacity of the environment light as background.
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Environment background blur
Amount of blur on the environment light when opacity is non zero.
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Lights
Global lighting
Global lighting
Toggle on/off all image based lighting in the scene.
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Global intensity
Control the intensity of all image based lights in the scene.
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Global rotation
Control the rotation of all the image based lights in the scene.
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Environment light
An environment light is a panoramic HDR image that is projected spherically around the scene.
Image
Panoramic image input to the environment light.
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Intensity
Amount of light emitted from the light source.
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Rotation
The position of the light on the horizontal axis around the scene, controlling whether the light points from the front, side, or back.
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Colorize
Multiply the input image with a color from the omnipicker.
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