Locate a material you want to use on your model. You can find materials in Starter Assets, on Adobe Stock, or import custom materials directly from your local device storage.
Customize the appearance of models
- Dimension User Guide
- Dimension and Adobe products
- Add and arrange objects
- Save, Render, and Export
- Supported file formats
Learn how to change the looks of your 3D model by applying materials and graphics.
In Dimension, you can control the way a 3D model looks by applying materials and images to surfaces.
Materials are an asset type that change the way models look. They are made up of a collection of properties which determine the color, whether the object is matte or glossy, and whether the object is metallic or translucent. See Supported Material Types for more information on supported material import formats.
Many models have materials that are made specifically for them and get imported into Dimension along with the model, for example, the models in Starter Assets or available on Adobe Stock. If a model is imported without materials, Dimension automatically uses a default material. All materials can be replaced or edited.
You can also apply images to models. Images get layered over the base material and each image layer can have its own additional material properties.
Add materials to objects
Drag a material thumbnail from Starter Assets, Libraries, or a file from File Explorer (Win)/ Finder (Mac) window directly into the Dimension canvas.
The material is applied to the object below the cursor, or all selected objects, if dropped across multiple selections.
To edit a material, select it by double-clicking in the canvas. Each material can have different properties.
Add graphics to models
Locate an image you want to use on your model. You can find images in the Starter Assets, on Adobe Stock, or import custom images directly from your local device storage.
Drag an image thumbnail from Starter Assets, Libraries, or a file from File Explorer (Win)/ Finder (Mac) window directly into the Dimension canvas.
The image is applied to the object below the cursor.
With the Select & Move Tool active and the image selected, you see a widget in the canvas.
- To position the graphic, drag it inside the circular area.
- To rotate the graphic, drag the circular handle.
- To scale the graphic, drag the square handles. Hold down the Shift key to scale uniformly.
You can set graphics to two modes:
- Images in decal mode will float on the surface of the model and only take up some part of the surface.
- Images in fill mode will flood the entire material region. When a decal is in fill mode there are tiling options to mirror or repeat the pattern.
Graphic layers have their own small set of material properties so you can control whether it is metallic, glossy, or, matte.
When to use Materials and Graphics?
Ultimately both material and graphic layers are very useful tools. Generally, using materials is the best way to quickly get the realistic look of existing material (wood, fabric, metal). Then you can layer your own graphics on top for custom labels, decals, and designs.