In Dimension, you can control the way a 3D model looks by applying materials and images to surfaces.
Materials are an asset type that change the way models look. They are made up of a collection of properties which determine the color, whether the object is matte or glossy, and whether the object is metallic or translucent. See Supported Material Types for more information on supported material import formats.

Many models have materials that are made specifically for them and get imported into Dimension along with the model, for example, the models in Starter Assets or available on Adobe Stock. If a model is imported without materials, Dimension automatically uses a default material. All materials can be replaced or edited.
You can also apply images to models. Images get layered over the base material and each image layer can have its own additional material properties.

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With the Select & Move Tool active and the image selected, you see a widget in the canvas.
- To position the graphic, drag it inside the circular area.
- To rotate the graphic, drag the circular handle.
- To scale the graphic, drag the square handles. Hold down the Shift key to scale uniformly.
Position and scale the image across the model -
You can set graphics to two modes:
- Images in decal mode will float on the surface of the model and only take up some part of the surface.
- Images in fill mode will flood the entire material region. When a decal is in fill mode there are tiling options to mirror or repeat the pattern.
Left: A graphic in decal mode. Middle: A graphic in fill mode. Right: A graphic in fill mode with mirrored tiling.
Ultimately both material and

- Adding logos and graphics: Learn how to add logos and graphics in Adobe Dimension to visualize your designs.
- Add and edit materials: Learn how to add and edit materials in Adobe Dimension.
- Using assets and 3D stock in Dimension: Learn how to use 3D assets in Adobe Dimension.