Construct VR environments in After Effects

Last updated on Apr 21, 2026

Learn about how Adobe After Effects offers native support for editing your VR 360 and VR 180 videos. 

After Effects offers native support for editing your VR 360 and VR 180 videos. You can use a host of dynamic transitions, effects, and titles to edit and enhance the immersive video experience. You can experiment with the different VR 360 and VR 180 tools in After Effects for a seamless post-production workflow.

Tools to construct VR environments

The following are tools in After Effects you can use to edit your VR 360 and VR 180 videos:

The VR 360 and VR 180 tools in After Effects automate complex compositions and workflows for a seamless 360 production. These tools provide accurate results and reduce editing time.

Create VR Environment

Create VR Environment automates the process of comp creation and camera relationship setup. You can use it to automate aspects of VR authoring environment in After Effects.

To launch Create VR Environment, select Composition > VR > Create VR Environment.

In the Create VR Environment dialog box, if you want to create a VR master from scratch, select the Size of your master (1024x1024 works for most of the VR compositions). Set the Frame Rate and Duration of your VR Master, and select Create VR Master.

The Create VR Environment dialog box is open to get started.
Use Create VR Environment to automate aspects of VR authoring environment in After Effects.

In the Composition window, change the view to Custom View 1 and create your immersive video. You can select from the various immersive video and other effects in the Effects & Presets panel.

Once you are ready with your composition, open the Create VR Environment dialog box and select Generate VR Output. After Effects creates all the compositions, expressions, and adds cameras and distortions required to create a Cubic Map.

To modify your VR Master and apply the changes to your VR comp, select Refresh VR Output in the Create VR Environment dialog box. After Effects deletes all comps and recreates them based on the modifications you made to your VR master.

The VR output settings section is open for you to adjust the output settings.
Use the Camera Settings and Advanced settings in the VR output settings to control camera behavior and fine-tune the final VR render.

Camera Settings:
  • Use 2-node camera: Select the option if you want to use a 2-node camera.
  • Use 3D Null camera Control: Select the option if you want to control your SkyBox Camera via a 3D Null layer.
  • Center camera: Select the option if you want to center-align the camera.
Advanced settings:
  • I am using 3D plugins: Select the option if you are using 3D plug-ins.
  • Use edge blending: Select the option when you use plugins that are not true 3D plug-ins.

Extract Cubemap

Extract Cubemap removes equirectangular distortion from 360-degree footage and extracts six separate camera views. The six camera views are positioned in a cube formation. You can do motion-tracking, object removal, add motion graphics, and VFX to the composition.

To launch VR Extract Cubemap, select Composition > VR > Extract Cubemap.

In the VR Extract Cubemap dialog box, select a composition from the drop-down list, select Conversion Resolution, and then Extract Cubemap.

The VR Extract Cubemap dialog box is open and there is an option to Extract Cubemap.
Extract Cubemap to remove equirectangular distortion from 360-degree footage and extract six separate camera views.

After Effects generates a cubemap output for your VR composition. Extract Cubemap adds a VR Master Camera along with six more camera views that are attached to the master camera. Six camera faces are also generated that strategically form a cube.

An example of six faces that form the cube.
An example of six faces that form the cube.

The Timeline panel lists the extracted six faces.
The extracted six faces are added to the Timeline panel.