Marker Type
Due to changing needs of video professionals and content creators, we are discontinuing Adobe Prelude. Effective September 8, 2021, Prelude will no longer be available on Adobe.com. For more information, and instructions for downloading Prelude during the support period, please see our FAQ.
Use the logging features in Adobe Prelude to create subclips, and add temporal markers. Temporal markers contain data about a specific portion of the movie clip. To add static metadata to the clip, use the Metadata panel.
The logging information and the added metadata are captured in an XMP file. For some formats such as QuickTime (.mov) the XMP information is written into the media file. For formats that don't support writing to the media file, like MXF, the XMP is written into a sidecar file. The sidecar file is stored at the same location as the media file.
Marker Type |
Description |
Subclip |
For creating In and Out points for subclips. When you save the project, the subclips appear in the Project view. |
Comment |
A comment or note about the selected part of the movie clip. |
You can export markers from selected assets as a CSV file (.csv), text file (.txt) or a well-formatted HTML (.html) page.
Select the media files in the Project panel.
Choose File > Export > Markers.
On the Export Markers dialog:
Click OK.
Only three fields display on the output file when exporting markers as a text (.txt) file. They are:
a. Asset Name
b. In Point
c. Description
A. Option to mute audio B. Audio track C. Video track D. Marker E. Current Time Indicator (CTI) F. Option to find markers
The markers in a movie clip appear in tracks above the timeline. Move the cursor above a movie clip to display information about the clip.
To quickly open the default Logging workspace, Press Alt+Shift+2 (Windows) or Opt+Shift+2 (Mac OS).
Drag a movie clip from the Project panel to the timeline, or double-click a clip in the Project panel. The movie icon changes to green color when selected.
Play the movie. Use the JKL keyboard shortcuts to move among frames.
Using the main keyboard, press the following keys to add the corresponding markers:
If you have customized the list of markers or marker templates, the Marker Type panel displays the appropriate keyboard number beside each marker button.
Enter information in the Marker Inspector panel.
For example, you can change the default names assigned to subclips. Names and Descriptions of markers can also be edited in the text field, also called the Heads Up Display (HUD), that appears above the timeline.
To set marker In and Out points when the Heads Up Display is enabled use Alt+I / Alt+O (Windows) or Opt+I / Opt+O (Mac OS).
Use the Alt/Opt key with the JKL keys to control playback, or with H to move back the number of seconds set in Preferences. Release Alt/Opt to continue typing into the HUD. Press Enter/Return key to close the HUD.
If you have added markers for subclips, the subclips appear in the Project panel after you save the clip.
To mute an audio channel during playback, right-click/ctrl-click the audio channel in the timeline and select Mute Audio Channel. Alternatively, click the mute button to the left of the audio channel.
Select Window > Workspace > Logging.
Drag a movie clip from the Project panel to the timeline, or double-click a clip in the Project panel. Movie icon changes to green color upon selection.
In the Marker Type panel, click the marker that you want to add. The marker appears on the track above the movie clip. Its position is set based on the preferences set for marker duration.
Do one of the following:
Enter information in the Marker Inspector panel. For example, you can change the default names assigned to subclips. Names and Descriptions of markers can also be edited in the Heads Up Display (HUD) that appears above the timeline.
Drag to move markers added to the timeline. To select and navigate among markers, use the options in the Marker menu.
If you have added markers for subclips, the subclips appear in the Project panel after you save the clip.
A marker template is like a preset for a type of marker, it is not a new custom marker type.
For example, to identify usable portions of a movie clip, you use the comment marker with the label Good Take frequently. When you save such a comment marker as a template, Prelude creates a button in the Marker Type panel. When you click this button, a comment marker labeled Good Take is added to the movie clip.
The keyboard shortcuts for new markers depend on their sequence in the Marker Type panel. For a button that is placed sixth in the sequence, use 6 as the keyboard shortcut.
Select a marker in the Timeline panel that you want to save as a template.
Select Marker > Save Marker as Template.
Enter a name for the marker template. This name is used for the label of the button.
Metadata panel has no Save button. All information that you add is automatically saved.
The exported XMP file contains all the metadata in the open movie clip, including logging information. You can import and apply the metadata and timecode in the XMP file to a movie clip open in Prelude.
To save the metadata information in the file, select File > Save metadata as. The file is saved as an XMP file.
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