Last updated on
May 15, 2026
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Note
Project Pulsar supports standard GLB files with physically based (PBR) materials and textures.
Import a 3D asset
To import a 3D asset:
- Ensure nothing is selected.
- Select Add 3D element at the top of the Timeline.
- Browse to the file you want to import.
- Select the file to import.
Alternatively:
- Ensure Elements is active in the Side panel.
- Select the In scene tab.
- Select Add 3D element from the bottom of the Side panel.
Asset requirements and limitations
Your imported 3D files must be in the GLB format and usse physically based (PBR) materials and textures.
The following 3D features are unsupported:
- Animations
- Rigged meshes
- Multiple UV sets
Imported 3D elements are available in the In project tab.