The onSoundComplete event
of the ActionScript 2.0 Sound object lets you trigger an event in
a Flash Professional application based on completing
an attached sound file. The Sound object is a built-in object that
lets you control sounds in a Flash Professional application.
For more information, see Sound in the ActionScript 2.0 Language Reference.
The onSoundComplete event of a Sound object is
invoked automatically when the attached sound file finishes playing.
If the sound is looped a specified number of times, the event is
triggered when the sound finishes looping.
The Sound object has two properties that you can use with the onSoundComplete event.
The duration property is a read-only property representing
the duration, in milliseconds, of the sound sample attached to the sound
object. The position property is a read-only property
representing the number of milliseconds the sound has been playing
in each loop.
The onSoundComplete event lets you manipulate
sounds in a many ways, such as the following: