In a layer, Animate stacks objects in the order in which they are created, placing the most recently created object at the top of the stack. The stacking order of objects determines how they appear when they overlap. You can change the stacking order of objects at any time.
Drawn lines and shapes always appear below groups and symbols on the stack. To move them up the stack, you must group them or make them into symbols.
Layers also affect the stacking order. Everything on Layer 2 appears in front of everything on Layer 1, and so on. To change the order of layers, drag the layer name in the Timeline to a new position.
If more than one group is selected, the groups move in front of or behind all unselected groups, while maintaining their order relative to each other.
The Align panel lets you align selected objects along the horizontal or vertical axis. You can align objects vertically along the right edge, center, or left edge of the selected objects, or horizontally along the top edge, center, or bottom edge of the selected objects.
For a tutorial about the layout tools in Animate, see Use Layout Tools on the Animate Tutorials page.
To manipulate elements as a single object, group them. For example, after creating a drawing, you might group the elements of the drawing so that you can easily select and move the drawing as a whole.
When you select a group, the Property inspector displays the x and y coordinates of the group and its pixel dimensions.
You can edit groups without ungrouping them. You can also select an individual object in a group for editing without ungrouping the objects.
Edit a group or an object within a group
Break apart groups and objects
To separate groups, instances, and bitmaps into ungrouped, editable elements, you break them apart, which significantly reduces the file size of imported graphics.
Although you can select Edit > Undo immediately after breaking apart a group or object, breaking apart is not entirely reversible. It affects objects as follows:
Severs a symbol instance’s link to its master symbol
Discards all but the current frame in an animated symbol
Converts a bitmap to a fill
Places each character into a separate text block when applied to text blocks
Converts characters to outlines when applied to a single text character.
Do not confuse the Break Apart command with the Ungroup command. The Ungroup command separates grouped objects, returning grouped elements to the state they were in before grouping. It does not break apart bitmaps, instances, or type, or convert type to outlines.
Breaking apart animated symbols, or groups in an interpolated animation is not recommended and might have unpredictable results. Breaking apart complex symbols and large blocks of text can take a long time. You might need to increase the application’s memory allocation to properly break apart complex objects.